Voykovitch, neutral male soviet Ranger #,# -.- .----------------------------------- |.||....||.............................| |.||....-|^.%.....|........-|..........| |.||.....-........|--------------------- |.||....-|........--------- #|.--....--.........|.......| ,...........................| ##########-----------.......| |.................| |........-------<.| --- |.........,,,,,|-.------- --- |.| |........|####,|......^.| ....| |.| -------^| #,|........+ ......, |.|###-----------.-----.|........| .....| |..,,,........-.........|...^....| .....| |.|###|.......|-......^.|.....^..| .....-- |.| |.......||........|........| ...@... --- -----------------.--------- ------- #,# #,# [Voykovitc the Trailblazer] St16 Dx13 Co13 In10 Wi9 Ch8 RanSovMalNeu S8257 Dlvl:7 $70 HP-7(56) Pw42(42) AC-2 MC2 Mov12 Sn0 Xp7/1954 Wt1401/1950 T3501 Latest messages Pick an object. Done. What do you want to write with? [- a-dnoqsuvyzDJSVZ or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The speedbump vortex turns to flee! K - a * spiritual potion {0}. Eto zanimayet ochered' potomu, chto sovetskiy khochet, chtoby igra byla der'mo. What do you want to use or apply? [bluzJL or ?*] That is a silly thing to use or apply. # What do you want to dip? [a-eg-ln-su-zA-LNOSVWZ or ?*] What do you want to dip into? [FHKN or ?*] Interesting... You see here an i-voyna molotok named The Warhammer of Vandria {20}. In what direction? [47896321><] You shoot 2 strelkas. You are blasted by the voyna molotok named The Warhammer of Vandria's power! Bum, vy tol'ko chto vzorvali dlya massivnogo povrezhdeniya. Kha-kha-kha, tip bloka l'da smeyetsya nad vami. You die... Your inventory Implants w - an i-uncursed +1 implant of pumping {0} Weapons a - a m-uncursed +0 shipami bitva zagruzki {5} b - an o-uncursed +0 molotilka {60} c - a w-uncursed +1 luk (weapon in hands) {12} d - 13 i-blessed +0 strelkas (in quiver) {0} n - a w-uncursed +0 remen' {2} o - 55 i-uncursed +2 strelkas {1} s - 13 i-blessed +2 strelkas {0} y - an i-uncursed poisoned +1 kinzhal {4} J - an i-cursed -3 brosat' kop'ye {32} Z - 16 w-uncursed +0 el'fiyskaya strelas {0} Armor e - a % uncursed +2 plashch peremeshcheniya (being worn) {4} p - a w-uncursed +0 nebol'shoy shchit called res:pois,slee {12} E - a m-cursed -1 metallicheskaya plastinchataya bronya (being worn) {160} W - an I-cursed -2 inka mifrilovaya-pal'to {60} Comestibles r - a m-uncursed olovo of aangel meat {0} x - a % uncursed baby cave lizard trup {200} A - 3 v-uncursed morkov''s {0} B - a % uncursed lizzy trup {10} C - 5 v-uncursed grapes {0} G - a % blessed rubets ratsion {0} O - a m-uncursed olovo of yellow stalk {0} Scrolls g - 5 ? uncursed scrolls of istseleniye {0} h - 4 g-uncursed scrolls of volshebnaya sila {0} i - 3 ? uncursed scrolls of faza dver' {0} j - 2 ? uncursed scrolls of identifikatsiya odin punkt {0} k - a ? uncursed scroll of lecheniye {0} I - a ? uncursed scroll of luchezarnyy {0} Potions F - a * uncursed potion of ekstra-sensornoye vospriyatiye {0} H - a * uncursed potion of obnaruzhivat' ob'yekty {0} K - a * uncursed potion of onemeniye {0} N - a * uncursed potion of vosstanovit' sposobnost' {0} Rings D - a s-cursed ring of golod {0} Wands u - a m-uncursed wand of ogon' called fire (0:8) {0} z - a w-uncursed wand of dopolnitel'naya istseleniye (2:8) {0} Tools l - a w-uncursed yashchik {836} L - a C-uncursed latun' fonar' (150) (lit) {0} Gems q - 19 ` uncursed +0 kamen''s {0} v - 2 * uncursed +0 worthless pieces of black glass {2} S - 10 ` blessed +0 kamen''s {0} V - a * uncursed +0 worthless piece of orange glass {1} Contents of the yashchik: a * uncursed potion of maslo called oil (399) {0} a m-sticky cursed -1 implant of heavy lubrication {0} a v-blessed ratsion pitaniya {0} a s-cursed -1 pair of levitatsii sapogi {8} 2 i-uncursed +0 strelas {0} an i-uncursed +0 zemlya rytsar' kop'ye {48} an i-uncursed +1 nozh {2} a v-cursed monoblok {0} 3 v-uncursed yablokos {0} a C-uncursed wand of sdelat' nevidimym called very probably make invis (0:5) {0} 17 i-cursed +0 zadvizhkas {0} a c-uncursed implant of butchery {0} a ? uncursed finalized spellbook of terpet' kholod (3:2) {0} a ? uncursed spellbook of magiya otobrazheniye named FUCK CURSED (5:0) {0} a ? cursed finalized scroll of chistyy list bumagi {0} a v-uncursed vetochka volkov otrava {0} 4 v-uncursed davkas {0} a l-uncursed +0 khalat called regular robe probably {16} a m-uncursed +0 nadezhnoye zagruzki plato dlya devochek {10} 31 i-blessed +1 zadvizhkas {1} 45 * uncursed +0 arbalet boyepripasy steklas named Fire Already {1} 51 g-zolotaya monetas {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 24 You carried 0 sins You could not have this property extrinsically: infravision You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 361 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 57% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 15% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 78% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 82% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 12) The following skill became untrainable after a while: quarterstaff (turn 67149) Sticky curses were more common by 2% Number of artifacts generated was 4 Number of fake artifacts generated was 5 Monster spawn increase started at turn 33313 Monster spawn increase reached its maximum at turn 112433 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 703890 The monster class that cannot be genocided was nemese The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: reflection (freq bonus 12) The monster species that spawned more often: incidentally shoeing (freq bonus 12) The monster species that spawned more often: depowered mushroom (freq bonus 18) The monster species that spawned more often: egokraken (freq bonus 21) The monster species that spawned more often: stone-soldier (freq bonus 4) The monster species that spawned more often: ember colossus (freq bonus 16) The monster species that spawned more often: phase force patch (freq bonus 56) The monster species that spawned more often: blinker (freq bonus 24) The monster species that spawned more often: areolar crippling eclat turret nauseam (freq bonus 6) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 16) The monster species that spawned more often: barbarian (freq bonus 10) The monster species that spawned more often: mi-go operator (freq bonus 16) The monster species that spawned more often: blue mold (freq bonus 4) The monster species that spawned more often: crappy warp fungus (freq bonus 18) The monster species that spawned more often: harrumph decree (freq bonus 15) The monster species that spawned more often: Umber Archon (freq bonus 24) The monster species that spawned more often: prepaying whereunder (freq bonus 4) The monster species that spawned more often: real time hound (freq bonus 6) The monster species that spawned more often: amnesia elemental (freq bonus 12) The monster species that spawned more often: neurasthenia overplayed (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 24) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: noroela The monster species that never randomly spawned: aerily billie The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: dictator wight The monster species that never randomly spawned: evil doctor The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: openable derogatorily overdraft The monster species that never randomly spawned: lolpsychic The RNG hath decreed that this item was never generated: boltom khaos (credited) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cloak of slow digestion (yedyat plashch rasstroystvo) The RNG hath decreed that this item was never generated: bestest cloak (polovoy plashch) The RNG hath decreed that this item was never generated: cloak of leech (antidepressant plashch) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: noble's dress (bronirovannyy chernoye plat'ye) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was generated more often: topat' zemlyu (groundbreaking, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (tolstoy podoshve sapogi, freq bonus 16) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (sel'skiy shlem, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (ametist drakon'yey shchit, freq bonus 23) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runicheskiy strelka, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (yaponskiy mech dolgo, freq bonus 11) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (seryy korotkiy mech, freq bonus 2) The RNG hath decreed that this item was generated more often: clockloak (plashch doveriya, freq bonus 10) The RNG hath decreed that this item was generated more often: taran (candy, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 18) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 57) The RNG hath decreed that this item was always generated cursed: wooden harp (orkestrovaya orudiyem) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: stiks (submarine) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: port svyazi (scrambled) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: medlenno monstr (light green) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 1) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 5328 Strength training was 20 Dexterity training was 37 Wisdom training was 23 Constitution training was 19 Your sanity was 0 You were sleep resistant You were poison resistant You had the following amount of cash stored in the bank: 3 You had not decided on your sexuality yet You were telepathic You had automatic searching You had 1735 points of nutrition remaining You were displaced You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - terpet' kholod 2 protect 100% 0% Techniques known in the end Name Level Status missile flurry 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(5492) phase door 7 R Prepared(0) invoke deity 7 R Reloading(790) Discoveries Implants implant of pumping (not so brave) implant of heavy lubrication (cooled) implant of butchery (trump) Weapons brosat' kop'ye (odnolezviynyye drevkom) el'fiyskaya strela (runicheskiy strelka) zemlya rytsar' kop'ye (polyus tesak) arbalet boyepripasy stekla (vulkanicheskoye steklo arbalet boyepripasy) Armor plashch peremeshcheniya (myasistaya plenka) khalat called regular robe probably (korichnevyy khalat) levitatsii sapogi (zheltyye krossovki) Scrolls scroll of istseleniye (DUAM XNAHT) scroll of volshebnaya sila (FLOW AND WAVE MOVES IS MORE POWER) scroll of faza dver' (TEENAGE MUTANT UGLY THINGS) scroll of identifikatsiya odin punkt (WEATHER GH-KISS) scroll of lecheniye (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of luchezarnyy (OWERED HITTING BY LOOK SOUP) scroll of chistyy list bumagi (unlabeled) Spellbooks spellbook of terpet' kholod (small round) spellbook of magiya otobrazheniye (dull) Potions potion called ruby sickness (ruby) potion called blue flag deli (blue flag) potion of maslo called oil (glam) potion of obnaruzhivat' ob'yekty (cinnamon) potion of ekstra-sensornoye vospriyatiye (aquamarine) potion of onemeniye (spiritual) potion of vosstanovit' sposobnost' (cornflower) Rings ring of golod (soft) Wands wand of dopolnitel'naya istseleniye (pine) wand of sdelat' nevidimym called very probably make invis (copper) wand of ogon' called fire (buzzing) Tools svistok called tin whistle yashchik (derevyannyy konteyner) Gems worthless piece of black glass (black) worthless piece of orange glass (orange) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Vanquished creatures a techant 0 fireflies (1 created) a giant fly 0 normal ants (3 created) a white louse 0 combo fuel barrels (4 created) 2 jackals a xof 0 werejackals (1 created) 2 little dogs a ranged eye 15 speeding eyes 0 hobbit wizards (1 created) 0 jellies (1 created) a tickle jelly 0 green oozes (1 created) 0 red jellies (1 created) a rot jelly a stone jelly a mynock 0 tuski mimics (1 created) a small flying mimic 0 floating mimics (1 created) a wood nymph a slow wood nymph 0 shardashes (1 created) a little pig a rothe (2 created) 2 sewer rats 0 visor sewer rats (1 created) a quill rat 0 luminochucks (1 created) a sock mole 0 spideroids (1 created) 7 hole spiders (8 created) a poison millipede (2 created) 0 yellow centipedes (1 created) a spiderling 0 decipedes (1 created) 0 city spiders (1 created) a porter spider a giant spider a sand leaper a cancel watcher 0 speedbump vortices (1 created) 2 larvae 0 snails (1 created) a bitter maggot an explode light 0 speedy mammals (1 created) an echidna 0 sparrows (1 created) a giant bat 0 mid centaurs (1 created) a baby silver dragon 0 shaded lichens (1 created) 2 ungenomolds (1 created) 7 volatile mushrooms (4 created) 0 blink fungi (1 created) 0 golden growths (1 created) 0 phase force patches (1 created) 0 sparkling spores (1 created) 0 reddish fungi (1 created) 0 reddish spores (1 created) a sucker mushroom a gray wort 0 real growths (1 created) 0 colorful molds (1 created) 0 spike molds (1 created) 0 Kop Sergeants (1 created) a Kop Kaptain a ratling mummy 0 hobbit mummies (2 created) a dwarf mummy a domestic naga hatchling 0 gray oozes (1 created) a bit pudding a rattlesnake a garden snake a white snake a vat snake a shamble walk 0 ant zombies (1 created) 0 chicken zombies (1 created) a cat zombie a kappa zombie a wulschlem a passant 4 muggers a werejackal (0 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (3 created) a confined ghost a war spirit 0 gargars (1 created) 0 nuuts (1 created) a baby cave lizard a lizzy 3 creeping kudzus (1 created) 0 hishi mochis (2 created) a kudzu a melee sprout 0 mascoins (1 created) 0 nevap speakers (1 created) 0 apprentice roll walls (1 created) a biem turret a thirsty fish 0 confusion troves (1 created) 0 teleport troves (1 created) 158 creatures born. 98 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 28 times You eaten food with animal by-products 24 times You eaten meat 23 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 149 times You killed 87 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (27 of 160) devices [Unskilled] (max Expert) (4 of 20) searching [Basic] (max Master) (38 of 160) spirituality [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (16 of 20) missile weapons [Basic] (max Master) (64 of 160) techniques [Unskilled] (max Expert) (12 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (30 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (123 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (11 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (146 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (2 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Voykovitch the Ranger... You died in The Dungeons of Doom on dungeon level 7 with 8245 points, and 121 pieces of gold, after 3501 moves. Killer: touching an artifact (The Warhammer of Vandria) You were level 7 with a maximum of 56 hit points when you died. You reached the 147th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 4 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 5 1834945 porkman-Pri-Ang-Mal-Neu died in Gehennom on level 51 [max 94]. Killed by a monster (loving asian girl), while helplessly knocked out. - [224] 6 1719639 AmyBSOD-Kni-Orc-Mal-Neu died in Deep Mines on level 60. Killed by strangulation. 271 [271] 7 1345830 PeterQ-Mon-Hum-Fem-Neu died in Mainframe on level 10 [max 34]. Killed by a monster (adjacent knowingest), while paralyzed by a monster's gaze. - [172] 8 1326832 AmyBSOD-Ran-Anc-Mal-Cha died in The Dungeons of Doom on level 37 [max 40]. Killed by a monster (Giant Heavenly Eagle). - [186] 9 1309318 AmyBSOD-Sco-Und-Fem-Neu died in The Quest on level 28 [max 27]. Killed by a monster (healing stalk called suicide because unwinnable game (2.1.7)). - [294] 10 641756 AmyBSOD-Fai-Pro-Mal-Cha died in The Quest on level 29 [max 40]. Killed by a kick in the nuts. - [136] 145 8582 AmyBSOD-Mid-Rod-Mal-Neu died in The Dungeons of Doom on level 14. Killed by a disintegration beam. - [90] 146 8455 winsalot-Psi-Dev-Mal-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (troll permamimic mummy). - [47] *147 8245 Voykovitch-Ran-Sov-Mal-Neu died in The Dungeons of * Doom on level 7. Killed by touching an artifact (The Warhammer of Vandria). - [56] 148 8088 Muad-Lun-Dra-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (tattered lurker). - [116] 149 7771 Lifepigen-Bar-Hum-Mal-Cha quit in The Dungeons of Doom on level 6. 117 [117]