Anerag, chaotic female asgardish Electric Mage #-------- -------- #,.......| ##|....{.| #,|.>....| #,.......| #,|......| #,|......| #,|......| #,--.----- #,--|----- ----- #,,##,,# #,,#,# ---.%F.-?-,## #,# #,,,# ......bbF|,# #,# #,,## |Fb.%%%%@-,# #,## #,,,# |...b.jb.|## #,,# #,-|---- |.%...jP.| #,# #,|....| ---....--- #,# #,|?.??| ----- ## -|-------,|.???| ........|,------ |.....<.|,# |....%..-,# |.......|## --------- [Anerag the Buzzer] St10 Dx7 Co13 In16 Wi5 Ch7 EleAsgFemCha Dlvl:4 $108 HP0(90) Pw12(89) AC8 Exp6 Wt616/1660 T1171 Hun Sli Latest messages [-1 -> 17] Warning: HP low! The giant beelob bites you! [-8 -> 9] Warning: HP low! You can move again. You kill the little spider! The natto touches you! Electric Mage, your life force is running out. [-4 -> 6] Warning: HP low! The natto touches you! [-1 -> 5] Warning: HP low! [-3 -> 2] Warning: HP low! Your limbs are getting oozy. You miss the blob. The natto touches you! You die... Your inventory Amulets s - an uncursed amulet of sickness resistance {0} v - an uncursed amulet of ESP {0} Implants y - an uncursed implant of desire {0} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} w - the blessed +0 crossbow named Blobloblobloblo {20} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} t - 4 uncursed oranges {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} x - an uncursed scroll of food detection {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed finalized spellbook of lightning (3:0) {0} p - an uncursed finalized spellbook of create monster (6:4) {0} Potions d - an uncursed potion of speed {0} u - an uncursed finalized potion of oil (400) {0} Rings g - an uncursed ring of levitation {0} Wands f - an uncursed wand of lightning (0:8) {0} Tools o - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property extrinsically: infravision You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 66% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Armor drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance The following skill was limited to basic proficiency: javelin The following skill was limited to expert proficiency: dart The following skill couldn't be trained before a certain turn number is reached: techniques (turn 49946) Number of artifacts generated was 3 Number of fake artifacts generated was 6 Monster spawn increase started at turn 25088 Monster spawn increase reached its maximum at turn 257648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 744786 The monster class that cannot be genocided was worm The monster species that spawned more often: petty velociraptor (freq bonus 2) The monster species that spawned more often: snake angel (freq bonus 40) The monster species that spawned more often: vice (freq bonus 3) The monster species that spawned more often: seven of clubs (freq bonus 6) The monster species that spawned more often: fuming starfish (freq bonus 24) The monster species that spawned more often: petty would-be sky young woman (freq bonus 9) The monster species that spawned more often: del monster (freq bonus 4) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 2) The monster species that spawned more often: fainer nonmilitant (freq bonus 12) The monster species that spawned more often: multi-hued warp patch (freq bonus 12) The monster species that spawned more often: xornitaur (freq bonus 30) The monster species that spawned more often: negro ganger (freq bonus 16) The monster species that spawned more often: real elo-fire hound (freq bonus 24) The monster species that spawned more often: you troll (freq bonus 4) The monster species that spawned more often: rust piercer (freq bonus 16) The monster species that spawned more often: Baalzeguy (freq bonus 27) The monster species that spawned more often: precleaning willfully (freq bonus 15) The monster species that spawned more often: aphorized rallied embezzling (freq bonus 9) The monster species that spawned more often: Isengard orc (freq bonus 24) The monster species that spawned more often: metal slug (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: mines terror The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: mourner spirit The monster species that never randomly spawned: pulse boomer The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: Tatewaki Kuno The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: chaotic beam The monster species that never randomly spawned: drey elf mummy The monster species that never randomly spawned: nagger longhair The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: contingency (difficult) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 55) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 14) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 81) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 1) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 1959 Strength training was 26 Dexterity training was 13 Wisdom training was 21 Constitution training was 44 Your sanity was 0 You were fire resistant You were shock resistant You were turning into slime (78) You had not decided on your sexuality yet You were telepathic You had 295 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 0% 319% c - create monster 4 attack 90% 94% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of sickness resistance (purpur) amulet of ESP (mobius) Implants implant of desire (towering) Weapons quarterstaff (staff) Scrolls scroll of remove curse (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of healing (TEMP USF UGIT) scroll of mana (ZESE PLASHCH) scroll of phase door (YASH EM EXTENDED POSIX SHELL) scroll of standard id (DIEYARKONAN) scroll of cure (RASH EM EXTENDED POISON IVY ROMP) * scroll of extra healing (DRAW WAT STUNT) * scroll of greater mana restoration (EGULED EL IOM SERPA) scroll of bubble bobble (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of food detection (BURPHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of shocking sphere (final) spellbook of lightning (dripping) spellbook of create monster (charcoal) Potions potion of speed (whisky) potion of oil (creepy) Rings ring of levitation (copper) Wands wand of lightning (coiled) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 52 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) memorization [Unskilled] (max Expert) (4 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (65 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (63 of 160) Goodbye Anerag the Electric Mage...