Unix NetHack Version 3.7.0-64 Work-in-progress - last build Sep 20 2022 13:51:49 (2efdc47de06bbc12dbc956ebf73d51181633095d,branch:master). Game began 2022-09-22 20:38:44, ended 2022-09-23 08:07:27. Arasaka, lawful female dwarven Cavewoman ------- -----00|[.| |..@000...---------------- |...|00.-.......^^^^^%^^.| |.---0-.....------------+| |..0.....|.-- |.........| |.----0.--.| |.........| |.0..0..|..| |.........| |.0.0.0...-| |.........| |..|...|00.| |....<....| |.0-----.-.| |.........| |..........| |.........| --.>-------- |.........| ---- ----------- Arasaka the Aborigine St:18/03 Dx:12 Co:14 In:8 Wi:10 Ch:9 Lawful Dlvl:4 $:141 HP:35(41) Pw:10(10) AC:10 Xp:5/310 T:2253 Latest messages: You hit the gray ooze! You kill the gray ooze! Where do you want to travel to? (For instructions type a '?') With great effort you move the boulder. Where do you want to travel to? (For instructions type a '?') With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! e - a bronze ring. Where do you want to travel to? (For instructions type a '?') You hit the water nymph! The water nymph reads a scroll called earth! The ceiling rumbles around the water nymph! You are hit by a boulder! Fortunately, you are wearing a hard helmet. You miss the water nymph. The water nymph charms you. You gladly start removing your mail. The water nymph stole an uncursed +2 sling. The water nymph charms you. You gladly start removing your shield. The water nymph charms you. You gladly start removing your helm. The water nymph stole an uncursed stone called luck. The water nymph stole an uncursed +1 club. The water nymph stole a blindfold. The water nymph stole a bronze ring. The water nymph stole a wand of lightning. The water nymph stole a fortune cookie. You can move again. The water nymph steals a +0 iron skull cap! A mysterious force prevents the water nymph from teleporting! You begin bashing monsters with your bare hands. You miss the water nymph. The water nymph stole 20 uncursed flint stones. A mysterious force prevents the water nymph from teleporting! You hit the water nymph! The water nymph stole a scroll of earth. A mysterious force prevents the water nymph from teleporting! You hit the water nymph! The water nymph reads a scroll of earth! The ceiling rumbles above the water nymph! The water nymph is hit by a boulder! The water nymph is killed. You are hit by a boulder! You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. # Really quit? [yn] (n) Inventory: Coins ('$') $ - 141 gold pieces Weapons (')') o - an uncursed +0 dagger Armor ('[') k - a cursed -2 pair of gauntlets of fumbling G - an uncursed +0 orcish shield r - an uncursed +0 chain mail Comestibles ('%') u - 2 uncursed food rations x - an uncursed sprig of wolfsbane B - 2 blessed tins of smoked lichen Wands ('/') g - an uncursed wand of lightning (0:5) d - an uncursed wand of magic missile (0:5) Arasaka the Cavewoman's attributes: Background: You were an Aborigine, a level 5 dwarven Cavewoman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in Sokoban, on level 4. You entered the dungeon 2253 turns ago. You had 310 experience points, 10 more were needed to attain level 6. Basics: You had 35 out of 41 hit points. You had all 10 energy points (spell power). Your armor class was 10. Your wallet contained 141 zorkmids. Autopickup was on for '$"?' plus thrown, with exceptions. Final Characteristics: Your strength was 18/03 (peak:18/04, limit:18/100). Your dexterity was 12 (limit:20). Your constitution was 14 (limit:20). Your intelligence was 8 (limit:16). Your wisdom was 10 (limit:16). Your charisma was 9 (limit:16). Final Status: You were not hungry. You were unencumbered. You were bare handed. You had basic skill with bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were telepathic. You had infravision. You survived. Miscellaneous: You disabled loading of bones levels. Total elapsed playing time was 18 minutes and 19 seconds. Major events: Turn 1: Arasaka the lawful dwarven Cavewoman entered the dungeon 493: entered the Gnomish Mines 1076: attained the rank of Aborigine (level 3) 1365: entered Sokoban 1872: completed 1st Sokoban level 2253: quit Vanquished creatures: a water nymph 8 Mordor orcs a pony a gray ooze a floating eye a kitten 3 hill orcs a rothe an orc zombie 2 dwarf zombies a werejackal 2 iguanas 2 hobbits 6 garter snakes 2 gnome zombies 2 jackals a kobold a goblin 5 grid bugs 2 bats a lichen 3 newts 48 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Aborigine. You entered Sokoban. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: Many trees. Level 4: A delicatessen, a fountain. Level 5: Many fountains. Level 6: Some fountains. Stairs up to Sokoban, level 5. The Gnomish Mines: Level 3: Sokoban: levels 5 up to 4 Level 4: <- You were here. Unsolved. Level 5: "s" Solved. Goodbye Arasaka the Cavewoman... You quit in Sokoban on dungeon level 4 with 1641 points, and 141 pieces of gold, after 2253 moves. You were level 5 with a maximum of 41 hit points when you quit.