OPTIONS=showexp,showscore,time,color OPTIONS=autopickup OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=!cmdassist OPTIONS=number_pad:1 OPTIONS=pickup_burden:S OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/lightgreen&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal OPTIONS=windowtype:curses OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:3 OPTIONS=petattr:I # Set terminal window for same dimensions OPTIONS=term_cols:148 OPTIONS=term_rows:43 OPTIONS=perm_invent OPTIONS=guicolor:Gray OPTIONS=paranoid_confirmation:attack pray Remove wand-break quit # OPTIONS=blind # OPTIONS=nudist OPTIONS=!implicit_uncursed OPTIONS=msg_window:reversed OPTIONS=menucolors OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=gender:female OPTIONS=use_darkgray # emergencies MSGTYPE=stop "The * swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" MSGTYPE=stop ".* turns into an? (demi|master |arch-)lich" MSGTYPE=stop "polymorph trap" MSGTYPE=stop "You find an? .* trap" MSGTYPE=stop "You find a (trap door|pit|spiked pit)" MSGTYPE=stop "(cockatrice|chickatrice) corpse rots away" # vibrating square MSGTYPE=stop "You feel a strange vibration beneath " MSGTYPE=stop "You feel a strange vibration under your " # enhance MSGTYPE=stop "You feel more confident " MENUCOLOR=" blessed "=green MENUCOLOR=" holy "=green MENUCOLOR=" cursed "=red MENUCOLOR=" named( | .* )cursed( |$)"=red MENUCOLOR=" named( | .* )blessed( |$)"=green MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline # identified wand charges (unless 0:0, see below) MENUCOLOR=" wand .*\([0-9]+:[0-9]+\)$"=white # worthless items MENUCOLOR="worthless"=black MENUCOLOR=" named 0$"=black MENUCOLOR=" \(0:0\)$"=black MENUCOLOR=" amnesia"=black MENUCOLOR="scroll.*fire"=black MENUCOLOR="scroll.*confuse monster"=black MENUCOLOR="scroll.*food detection"=black MENUCOLOR="scroll.*create monster"=black MENUCOLOR="scroll.*light"=black MENUCOLOR="scroll.*punishment"=black MENUCOLOR="scroll.*stinking cloud"=black MENUCOLOR="potion.*paralysis"=black MENUCOLOR="potion.*polymorph"=black MENUCOLOR="potion.*oil"=black MENUCOLOR="potion.*fruit( juice)?"=black MENUCOLOR="potion.*booze"=black MENUCOLOR="potion.*(invisibility|invis)"=black MENUCOLOR="potion.*(sleep|sleeping)"=black MENUCOLOR="potion.*(restore ability|restab)"=black MENUCOLOR="potion.*blindness"=black MENUCOLOR="potion.*(hallucination|confus/hallu)"=black MENUCOLOR="potion.*(confusion|confus/hallu)"=black # items to polymorph MENUCOLOR="amulet.*change"=magenta MENUCOLOR="amulet.*restful sleep"=magenta MENUCOLOR="amulet.*strangulation"=magenta MENUCOLOR="ring.*(hunger|aggravate monster)"=magenta MENUCOLOR="ring.*invis(ibility)?"=magenta MENUCOLOR="ring.* (si|see invis|see invisible)$"=magenta MENUCOLOR="wand.* make invis(ible)?"=magenta MENUCOLOR="wand.* nothing"=magenta # items to polymorph but they're cursed MENUCOLOR="(\bcursed amulet.*change|amulet.*change named cursed)"=orange MENUCOLOR="(\bcursed amulet.*strangulation|amulet.*strangulation named cursed)"=orange MENUCOLOR="(\bcursed amulet.*restful sleep|amulet.*restful sleep named cursed)"=orange MENUCOLOR="(\bcursed ring.*(hunger|aggravate monster)|ring.*(hunger|aggravate monster) named cursed)"=orange # Special items MENUCOLOR=" scare monster( named .*)?$"=magenta&bold MENUCOLOR="(blessed.*scare monster|scare monster named blessed)$"=green&bold MENUCOLOR=" magic lamp( \(lit\))?$"=yellow&bold MENUCOLOR=" lamp called magic\w"=yellow&bold MENUCOLOR=" magic markers?"=yellow&bold MENUCOLOR=" ring.*( teleport control| tc)( \(on (left|right) hand\))?$"=yellow&bold MENUCOLOR=" ring.*( free action| fa)( \(on (left|right) hand\))?$"=yellow&bold MENUCOLOR=" ring.*( increase damage)( \(on (left|right) hand\))?$"=yellow&bold MENUCOLOR=" scroll.*( charging|chg)$"=yellow&bold MENUCOLOR=" wand.*( wish|wishing)"=yellow&bold ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold MENUCOLOR=" pears?( named.*)?$"=green&bold MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold MENUCOLOR=" (slime mold|brain)"=green&bold MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold(corpse)?"=green&bold # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green # Various tools that are uncommon in main inventory MENUCOLOR=" brass lantern"=brown MENUCOLOR=" oil lamp| lamp called oil"=brown MENUCOLOR=" can of grease"=brown MENUCOLOR=" iron hook"=brown MENUCOLOR=" candles?"=brown MENUCOLOR=" lock pick"=brown MENUCOLOR=" credit card$"=brown MENUCOLOR=" glass orb"=brown MENUCOLOR=" tin opener"=brown MENUCOLOR=" looking glass"=brown MENUCOLOR=" tin whistle| whistle called tin"=brown # Naming MENUCOLOR=" named .*\*\*\*"=magenta MENUCOLOR=" cursed .*named .*\*\*\*"=orange MENUCOLOR=" named (1|2|3|4)$"=magenta MENUCOLOR=" spellbook.* named (1|2|3|4)$"=cyan MENUCOLOR="DANGER"=orange # Danger items MENUCOLOR="wand of cancellation"=orange MENUCOLOR="wand called( | .* )vanish( |$)"=orange MENUCOLOR="wand called canc(ellation)?($| named.*)"=orange MENUCOLOR="fortune cookies?"=orange MENUCOLOR="bag of tricks"=orange MENUCOLOR=" empty bag$"=orange MENUCOLOR=" bag containing "=orange ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=grey MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=grey SYMBOLS=S_ghost:8 OPTIONS=pickup_types:0 AUTOPICKUP_EXCEPTION=">heavy iron ball[^<]*$" AUTOPICKUP_EXCEPTION="6/red OPTIONS=hilite_status:characteristics/>8/brown OPTIONS=hilite_status:characteristics/>10/gray OPTIONS=hilite_status:characteristics/>20/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/up/yellow/burdened/gray/stressed/red/orange OPTIONS=hilite_status:hunger/weak/yellow/fainting/red # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red OPTIONS=hilite_status:condition/major_troubles/magenta&bold OPTIONS=hilite_status:condition/minor_troubles/magenta OPTIONS=hilite_status:condition/ride/lightcyan&bold OPTIONS=hilite_status:condition/lev/lightblue OPTIONS=hilite_status:condition/fly/cyan