#Brian's .nethackrc file #delete these as cleanup #OPTIONS=menustyle:full #OPTIONS=nocmdassist #OPTIONS=windowtype:curses, petattr:b, guicolor, perm_invent #only when speedrunning elves #OPTIONS=RACE:human, ROLE:monk, nolegacy, disclose:-i -a -v -g -c, GENDER:male, ALIGN:lawful OPTIONS=catname:Fluffy, dogname:Snoopy, horsename:Secretariat, fruit:peach BIND=v:untrap OPTIONS=symset:DECgraphics SYMBOLS=S_ghost:X, S_boulder:0, S_golem:7 SYMBOLS=S_level_teleporter:" , S_hole:", S_trap_door:" OPTIONS=notimed_delay OPTIONS=hilite_pile OPTIONS=lit_corridor OPTIONS=msghistory:400 OPTIONS=number_pad:0, bones OPTIONS=paranoid_confirmation: all OPTIONS=pushweapon, noautodig OPTIONS=showexp, time #OPTIONS=use_darkgray OPTIONS=whatis_coord:m, autodescribe OPTIONS=autopickup OPTIONS=pickup_burden:unencumbered OPTIONS=pickup_types:$!?/= AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare.*" AUTOPICKUP_EXCEPTION="> acid.*" AUTOPICKUP_EXCEPTION="> named (empty|EMPTY|Empty)" AUTOPICKUP_EXCEPTION="> :0)" AUTOPICKUP_EXCEPTION="> of nothing" #Menucolors! OPTIONS=menucolors MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed| UC?($| )"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white #NEthack doesn't display "uncursed" if char MENUCOLOR=" wand"=white MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #THis doesn't color the #enhance unicorn MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scrolls? .* genocide($| )"=magenta MENUCOLOR=" scrolls? .* charging($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta #instruments MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta MENUCOLOR=" harp"=magenta MENUCOLOR=" bugle"=magenta MENUCOLOR=" flute"=magenta MENUCOLOR="uncursed bell"=orange&underline MENUCOLOR=" leather drum"=orange&underline # unidentified magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta MENUCOLOR=" bag .* tricks"=yellow&underline MENUCOLOR=" wand .*[^!]canc"=yellow&underline MENUCOLOR=" wand .* vanish"=yellow&underline #meNUCOLOR=" is empty. Do what?"=none #meNUCOLOR="Put something into .*"=none #meNUCOLOR="Take something out of .*"=none MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow #MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan #MEnUCOLOR="\{X\}"=bold #MEnUCOLOR="\{x\}"=dim #meNUCOLOR="\{U\}"=underline #meNUCOR="\{K\}"=blink MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold #meNUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|can MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" # vibrating square MSGTYPE=stop "ration beneath " MSGTYPE=stop "You feel a strange vibration under your " # #enhance MSGTYPE=stop "You feel more confident " # status effects MSGTYPE=stop "You feel hungry" MSGTYPE=stop "You are beginning to feel hungry" MSGTYPE=stop "You are getting the munchies" MSGTYPE=stop "You feel weak now" MSGTYPE=stop "You still have the munchies" MSGTYPE=stop "You feel weak" MSGTYPE=stop "You are beginning to feel weak" MSGTYPE=stop "The munchies are interfering with your motor capabilities" MSGTYPE=stop " needs food, badly!" MSGTYPE=stop "You only feel hungry now" MSGTYPE=stop "You now have a lesser case of the munchies" MSGTYPE=stop "You faint from lack of food" MSGTYPE=stop "You regain consciousness" MSGTYPE=stop "You die from starvation" MSGTYPE=stop "You die from hunger and exhaustion" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel even worse" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You die from your illness" # (potential) inventory cursing MSGTYPE=stop "You feel a malignant aura surround you" # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your ." MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." # noise MSGTYPE=hide "^You displaced " ## Use status hilites # OPTIONS=statushilites # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # gold OPTIONS=hilite_status: gold/up/yellow/down/brown