BSOD2, chaotic female developer Goff ----------- |.........| ..?.....{.| |.@.......| ------+---- [BSOD2 the Fanfic Reader] St15 Dx11 Co16 In6 Wi9 Ch6 GofDvpFemCha S0 Dlvl:1 G0 HP18(18) Pw13(13) AC-3 MC3 Mov9 Xp1/0 Wt104/1710 T1 Hallu Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female developer Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! You are on the moon tonight! Unknown command ' '. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf or you (developer goff called BSOD2) Pick an object. @ a human or elf or you (developer goff called BSOD2) Pick an object. Done. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 41% chance Monsters only dropped their equipment with 63% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 89% Potion drop chance was reduced to 89% Armor drop chance was reduced to 68% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 68) The following skill became untrainable if you tried to train it too early: crossbow (turn 583) The following skill became untrainable after a while: polearms (turn 30049) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 18596) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80394 Monster spawn increase reached its maximum at turn 186984 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 689535 The monster class that cannot be genocided was snake The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 21) The monster species that spawned more often: mosquito defensor (freq bonus 14) The monster species that spawned more often: weeping angel (freq bonus 10) The monster species that spawned more often: albino draconian (freq bonus 20) The monster species that spawned more often: pencil elf (freq bonus 24) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 15) The monster species that spawned more often: ape gigans (freq bonus 120) The monster species that spawned more often: spirit baboon (freq bonus 21) The monster species that spawned more often: force mugger (freq bonus 27) The monster species that spawned more often: snakewoman priestess (freq bonus 12) The monster species that spawned more often: eel-lizard (freq bonus 15) The monster species that spawned more often: nasty turbo chicken (freq bonus 12) The monster species that spawned more often: dire mosquito (freq bonus 12) The monster species that spawned more often: wimpy hireling (freq bonus 6) The monster species that spawned more often: aggravator turret (freq bonus 8) The monster species that spawned more often: huh (freq bonus 20) The monster species that spawned more often: gnoll ghoul (freq bonus 12) The monster species that spawned more often: inquisitor (freq bonus 10) The monster species that spawned more often: terrible garbage houses (freq bonus 10) The monster species that spawned more often: shun pintsize (freq bonus 30) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: Robat The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: Bulletproof Kaptain The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: moonscape reabsorb The monster species that never randomly spawned: nausea warp fungus The monster species that never randomly spawned: fancy warp patch The monster species that never randomly spawned: creeper The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 42) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 134) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 2) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 126 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having psi resistance (0) You were telepathic You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arioch, Lawful Good and Mars Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a) - last build Tue May 1 15:51:04 2018. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Supreme Master) (20 of 160) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Master) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye BSOD2 the Goff... Since you quit, the score list will not be checked.