BSOD2, chaotic female argonian Transsylvanian --------- ,#---------- ------------ |.......| ##,-........| ..#...##...| |......@+ #,,|...$....| ####,,#####|.....#.#..| |...@...|#######,,|........| ----------------,,,,),,,,,...........| |...E....,,,,##,,,-----.---- |..............|,#,#######----|------- -+-------###,##,#) ###,,,##,## ### +..............|,, ###,# #,,,,, ,,,,,,,,,,,##,,, |..............|,, #,,,# ##,#,# ----------.-,,,,,, +...............,# ########,### #,# |.....<....|,##,###--------------.-,# ##,,,,,,,,# #,# |...........,,,,,,,,,,,,,,,,,,,,,,,,###,,######## ### |..........|##################,,,,,,,,,,## ------------ -|----|------------------ |.......................| |.......................| |.......................| |.......................| ------------------------- [BSOD2 the Heel Wearer] St9 Dx8 Co16 In5 Wi7 Ch9 TrsArgFemCha S41 Dlvl:1 G5 HP-1(16) Pw6(6) AC-6 MC0 Mov10 Xp1/9 Wt10/1400 T236 Latest messages A strong jet of scalding hot water splashes all over you! [-7 -> 9] What do you want to drink? [* or .] You take a sip of very cold water. What do you want to drink? [* or .] Yuk, this water tastes awful. What do you want to drink? [* or .] You take a sip of warm water. What do you want to drink? [* or .] The water moves as though of its own will! What do you want to drink? [* or .] The pipes break! Water spurts out! What do you want to drink? [* or .] The cool draught refreshes you. The water elemental claws you! [-3 -> 6] What do you want to drink? [* or .] You sense the presence of monsters. The water elemental claws you! You die... Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} Armor b - a heavily cursed +10 enchanted (of Team Nastytrap) pair of hippie heels named wejkrtjwektkjwezjiowezweuioziwuoeziuoweziwezweuizweuioziuowezu (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: jumping You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 230 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 78% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 73% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: implants (turn 91) The following skill became untrainable if you tried to train it too early: attack spells (turn 871) The following skill became untrainable after a while: sling (turn 50046) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 47531) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15936 Monster spawn increase reached its maximum at turn 111628 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4024650 The monster class that cannot be genocided was golem The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: clear horror (freq bonus 5) The monster species that spawned more often: surgery supt (freq bonus 14) The monster species that spawned more often: blithest sallow (freq bonus 21) The monster species that spawned more often: gloom (freq bonus 16) The monster species that spawned more often: hafter papa (freq bonus 10) The monster species that spawned more often: hard boiled eggman (freq bonus 6) The monster species that spawned more often: Axus (freq bonus 36) The monster species that spawned more often: ocean naga hatchling (freq bonus 15) The monster species that spawned more often: evil dragon (freq bonus 12) The monster species that spawned more often: exeggcute (freq bonus 6) The monster species that spawned more often: bushy interdiction (freq bonus 21) The monster species that spawned more often: emperor twen (freq bonus 54) The monster species that spawned more often: arachnotron (freq bonus 80) The monster species that spawned more often: secluded spore (freq bonus 36) The monster species that spawned more often: draugr megasleeper (freq bonus 10) The monster species that spawned more often: kopje freestanding (freq bonus 48) The monster species that spawned more often: viva golem (freq bonus 16) The monster species that spawned more often: galilei escarpment (freq bonus 12) The monster species that spawned more often: hidden engulfitrice (freq bonus 48) The monster species that spawned more often: three-headed snake (freq bonus 30) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 5) The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: revocable teared The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: colorful indiscrete blab raglan marihuana The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: mithril ripper The monster species that never randomly spawned: gore colony The monster class that always generated with extra speed: nymph The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 38) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 5) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 1) Trap randomization happened for 1 in 516 traps Next attribute increase check would have come at turn 690 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 6 You resisted hallucinations You were more likely to have your items stolen (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You had 1269 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paladin Colvin, Marje and mailer daemon Your deity was mailer daemon The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 18:09:55 2018. You could have safely prayed (260) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of mana (POTESTAS) scroll of phase door (STOP IN THE RACE SLIDE) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (DIFFER SEX CANT USE STUNTS) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (DELICATE SENSIBILITIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an evasive fox (2 created) 0 goblins (1 created) a sewer rat a hare 0 vultures (1 created) 0 water elementals (1 created) a battle scarred ronin 0 little boys (1 created) 9 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transsylvanian... You died in The Dungeons of Doom on dungeon level 1 with 41 points, and 5 pieces of gold, after 236 moves. Killer: a monster (water elemental) You were level 1 with a maximum of 16 hit points when you died. You reached the 360th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 4 4109571 AmyBSOD-Sco-Her-Mal-Neu died in The Subquest on level 30 [max 51]. Killed by a splash of venom. - [352] 5 1719639 AmyBSOD-Kni-Orc-Mal-Neu died in Deep Mines on level 60. Killed by strangulation. 271 [271] 6 1326832 AmyBSOD-Ran-Anc-Mal-Cha died in The Dungeons of Doom on level 37 [max 40]. Killed by a monster (Giant Heavenly Eagle). - [186] 7 1309318 AmyBSOD-Sco-Und-Fem-Neu died in The Quest on level 28 [max 27]. Killed by a monster (healing stalk called suicide because unwinnable game (2.1.7)). - [294] 8 641756 AmyBSOD-Fai-Pro-Mal-Cha died in The Quest on level 29 [max 40]. Killed by a kick in the nuts. - [136] 9 598327 AmyBSOD-Sam-Bas-Fem-Neu died in Sewer Plant on level 35. Drowned in a moat. 125 [168] 10 531913 winsalot-Pri-Alb-Mal-Cha died in Gehennom on level 51. Killed by a monster (punt). - [244] 113 3528 BSOD2-Pro-Ven-Fem-Cha died in Gamma Caves on level 2. Killed by a monster (minotaur), while panic digging. - [23] 199 620 BSOD2-Kur-Trp-Fem-Cha died in Gamma Caves on level 1. Killed by a sucking tentacle attack. - [41] 209 526 BSOD2-Pol-Bas-Fem-Law died in The Gnomish Mines on level 4. Killed by a monster (mutant human), while sleeping. - [31] 358 45 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin cop). - [17] 359 45 winsalot-Sag-Nag-Mal-Cha escaped the dungeon [max level 1]. 18 [18] *360 41 BSOD2-Trs-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water elemental). - [16] 361 40 winsalot-Psi-Akt-Fem-Cha quit in The Dungeons of Doom on level 1. 8 [9] 362 38 AmyBSOD-Sco-Ran-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [17] 375 24 BSOD2-Und-Hum-Fem-Cha quit in The Dungeons of Doom on level 1. 24 [24]