CharlieBr0wn, chaotic male ak Thief is dead! Anachronounbinder ------- %.##----------- |....... R~,,-.........| ....$. }###|.........|##------ | . |..........,,|....+ }. |.........|#,.....## ----}----+-##|.$...# ##,,,,,,,,,,,...^.## ----}.-}}}}}###}|.%.}} }}.}}..}}.} }---}} }}.....}..| }.........| |.........| |......<..| ----------- [CharlieBr the Un In Protect Mode] St7 Dx10 Co13 In5 Wi7 Ch3 AcuAktMalCha S388 Dlvl:2 $14 HP33(34) Pw35(35) AC2 HD4 Xp4/81 T1191 Hun Latest messages The pack jackal bites you! [-1 -> 17] The pack jackal dies! The bum beggar picks up a scroll of healing {0}. The bum beggar hits you! [-2 -> 15] The negative thing misses. The bum beggar misses. The bum beggar hits you! [-2 -> 13] The bum beggar dies! Welcome to experience level 4. You can now learn the spirituality skill, with a new cap of expert. The pack jackal picks up a scroll of healing {0}. The pack jackal misses. The pack jackal bites you! [-1 -> 33] The pack jackal dies! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +5 rapier (weapon in foreclaw) {12} Armor b - an uncursed greased +0 leather armor {60} Comestibles r - an uncursed food ration {0} Scrolls c - 6 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} Potions k - an uncursed potion of ESP {0} l - an uncursed finalized potion of salt water {0} o - an uncursed finalized potion of clairvoyance {0} Wands h - an uncursed wand of probing (0:15) {0} Tools i - an uncursed lock pick {0} q - an uncursed -2 unicorn horn {8} Gems n - an uncursed +0 turquoise stone {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: infravision You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 355 Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 75% Armor drop chance was reduced to 89% Tool drop chance was reduced to 54% The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: martial arts (turn 81) The following skill became untrainable if you tried to train it too early: general combat (turn 1755) The following skill became untrainable after a while: pick-axe (turn 27066) The following skill couldn't be trained before a certain turn number is reached: dart (turn 38810) Heavy curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35600 Monster spawn increase reached its maximum at turn 156096 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2259390 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: ice wort (freq bonus 12) The monster species that spawned more often: permamimicry ghost (freq bonus 12) The monster species that spawned more often: werepenetrator (freq bonus 12) The monster species that spawned more often: crosstown microsurgery waned tribally (freq bonus 4) The monster species that spawned more often: transitive eye (freq bonus 48) The monster species that spawned more often: displacement sphere (freq bonus 10) The monster species that spawned more often: Belinay (freq bonus 4) The monster species that spawned more often: gigantic pseudodragon (freq bonus 4) The monster species that spawned more often: totally bad growth (freq bonus 12) The monster species that spawned more often: admiralship scratchiest (freq bonus 3) The monster species that spawned more often: younger cat sister (freq bonus 6) The monster species that spawned more often: nasty horned devil (freq bonus 8) The monster species that spawned more often: cyan mold (freq bonus 16) The monster species that spawned more often: volt spore (freq bonus 10) The monster species that spawned more often: giant white mouse (freq bonus 12) The monster species that spawned more often: bartizan inarguable (freq bonus 9) The monster species that spawned more often: necromancer (freq bonus 8) The monster species that spawned more often: berbalang (freq bonus 30) The monster species that spawned more often: small door mimic (freq bonus 6) The monster species that spawned more often: trifocal specificity (freq bonus 15) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: red cap The monster species that never randomly spawned: relict faxing heredity The monster species that never randomly spawned: erosible younger The monster species that never randomly spawned: system failure The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: gamma monster The monster species that never randomly spawned: sudo kudo The monster species that never randomly spawned: EQ Lieutenant The monster species that never randomly spawned: terrible hobbit The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 74) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 21) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 6) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 2) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 3) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 3783 Strength training was 35 Dexterity training was 0 Wisdom training was 9 Constitution training was 37 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 436 points of nutrition remaining You could fly You were an un in Protect mode You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (127) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (SWEET FEET) scroll of phase door (VALLEY RAL AND PLACE) scroll of standard id (THIS ISNT DISNEYLAND) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (CHE NON SONO IO) scroll of enchant weapon (CIRMOCLINE) Potions potion of ESP (infusion) potion of salt water (bright) potion of clairvoyance (fragrant olive) Wands wand of probing (hawthorn) Gems turquoise stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a bee 3 pack jackals 2 foxes a mini gremlin a hobbit youngling 0 wimps (1 created) a wanter demon 0 knifolds (1 created) a graduate kobold a small kobold a baby mimic 0 culves (1 created) a sua rat a rabbit 0 bus drivers (1 created) a little spider an eightlegger 0 starter lurkers (1 created) 0 tiny beitirs (1 created) 0 man eating plants (1 created) a mini centaur 0 lichens (1 created) a spore lichen (2 created) an undefined creature (0 created) a clockwork dood a creep mummy 0 mummies (1 created) 0 negative things (1 created) a bum beggar an ant zombie a cardboard golem 0 brain golems (1 created) a minighost an eh ghost 0 marto fish (1 created) 0 slithy tortoises (1 created) 0 hermit crabs (3 created) 0 graceful mussles (1 created) 0 eels (1 created) 0 undefined fish (1 created) 0 bloodfish (1 created) 0 regular plants (1 created) a pile of pennies a novice roll wall 0 health troves (1 created) 0 dummy monster needed for visual interfaces (1 created) 2 amulets of change a BDSM 54 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 7 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 19 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye CharlieBr0wn the Anachronounbinder... You quit in The Dungeons of Doom on dungeon level 2 with 388 points, and 14 pieces of gold, after 1191 moves. Killer: quit You were level 4 with a maximum of 45 hit points when you quit. You reached the 382nd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 380 394 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted inducting doggie). - [16] 381 392 AmyBSOD-Wan-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by the wrath of a deity (Morton Koopa Jr.). 50 [50] *382 388 CharlieBr0-Acu-Akt-Mal-Cha quit in The Dungeons of Doom on level 2. 45 [45] 383 386 AmyBSOD-Wan-Ang-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Drowned in a crystal water. 54 [54] 384 378 Dins-Val-Vik-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (porter flying dwarf). - [36]