CharlieBr0wn, chaotic female lich Anachronist ------- ######################## |......|### ------ #,,,,,,%,,,,,,Z,,^,,,,,############|.......,,######|.$..|## #,-------#############,,,,,,,,,,,,,+......|#,,#,,,,......,# #,|[[[[.| ############,-------###,,%###------,# #,|[[[%.| #,,,,,,,,,,%,,,$ #,# #,|[[[[.|########### ---------,########### #,# --------#####,|[[[.[%,,,,,,,,,,#########|.W.....| # ------- ##,# |....{..,,,,,,|[[[[.|#########,,%,,,,,,,|.>.....- ---.....--- #,,`# |.<.)..|######------- #######..,|..Z....|,|....!....|#,####,------- |......| #..,|...M....,...........,,,,,%,-.#>I.| -------- ##.),---------,|.........|###,,##|.$...| ------..--...,, ---.....--- #,, .....#| |.....$.$|@# # ------- ------ |.[...$.rF)# |.....;r;|## |...;.r.. --------- [CharlieBr the Insurgent] St11 Dx10 Co14 In11 Wi7 Ch10 AnaLicFemCha S1710 Dlvl:2 $0 HP-6(61) Pw32(32) AC-5 Xp6/400 T431 Latest messages The swim hata starts to attack you, but pulls back. You finish your prayer. You feel that Caesar is well-pleased. You hit the picture kobold. The picture kobold is covered in frost! You curse at the picture kobold. You kill the picture kobold! The jennifer swordman picks up a crude dagger {4}. The jennifer swordman throws a crude dagger! You are hit by a crude dagger. [-1 -> 11] Warning: HP low! The jennifer swordman swings her war hammer. The jennifer swordman hits you! You hear the howling of the CwnAnnwn... [-7 -> 4] Warning: HP low! The jennifer swordman swings her war hammer. The jennifer swordman hits you! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} l - an uncursed +0 athame (weapon in hand) {4} r - 56 uncursed +1 mineral bolts named Scion of Numenor {1} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed fireproof +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - the uncursed +0 pair of plasteel gloves named Spider Strand (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} Comestibles j - 20 uncursed pills {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks k - an uncursed finalized spellbook of summon undead (5:8) {0} Rings t - an uncursed ring of regeneration {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: fear factor You could not have this property intrinsically: flying Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 58% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 54% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: protection spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: dagger (turn 17) The following skill became untrainable if you tried to train it too early: firearms (turn 396) You had blown your chance of training the firearms skill The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 20629) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 27417 Monster spawn increase reached its maximum at turn 139257 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3477758 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: jurassic triceratops (freq bonus 16) The monster species that spawned more often: pistol pudding (freq bonus 5) The monster species that spawned more often: furious warp fungus (freq bonus 10) The monster species that spawned more often: egokraken (freq bonus 14) The monster species that spawned more often: immoshade (freq bonus 16) The monster species that spawned more often: centerboard bussing (freq bonus 36) The monster species that spawned more often: Eliane (freq bonus 20) The monster species that spawned more often: integral colony (freq bonus 15) The monster species that spawned more often: shitzvah sephirah (freq bonus 9) The monster species that spawned more often: slowax (freq bonus 48) The monster species that spawned more often: shower blob (freq bonus 56) The monster species that spawned more often: coatrack wheelman (freq bonus 18) The monster species that spawned more often: venom blob (freq bonus 27) The monster species that spawned more often: beginner stonebiter (freq bonus 12) The monster species that spawned more often: insecteon (freq bonus 48) The monster species that spawned more often: nuut (freq bonus 18) The monster species that spawned more often: mirror mold (freq bonus 10) The monster species that spawned more often: easy ghost (freq bonus 21) The monster species that spawned more often: german chancellor (freq bonus 15) The monster species that spawned more often: behooving enthroned (freq bonus 54) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster species that never randomly spawned: gnosis sephirah The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: color-changing beam The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: Jana the Soft Wench The monster species that never randomly spawned: commander northward The monster species that never randomly spawned: evasive wood nymph The monster species that never randomly spawned: purest porringer The monster species that never randomly spawned: black horror The monster species that never randomly spawned: rubying swansdown The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: ash (fire-red) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 46) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 18) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 13) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Trap randomization happened for 1 in 508 traps Trap difficulty was increased by 61 Next attribute increase check would have come at turn 2581 Strength training was 5 Dexterity training was 13 Wisdom training was 2 Constitution training was 8 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (317) You were prevented from having manaleech (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 1147 points of nutrition remaining You had teleportitis You had teleport control You could survive without air You had full nutrients You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (658) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 397% Techniques known in the end Name Level Status create ammo 6X Prepared(0) decontaminate 6X Prepared(0) blood ritual 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (godless cloak) Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (PROR PERPERCA) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (ZRUTARO KUZRO) scroll of cure (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of extra healing (NETHACK FORC) * scroll of greater mana restoration (DYNAMOHACK WHEN) scroll of charging (YOU ARE CLOSE TO DEATH) scroll of summon undead (NOBIMUS UPSCOTI) Spellbooks spellbook of summon undead (turquoise) Rings ring of regeneration (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 36 times You killed 35 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (34 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (21 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye CharlieBr0wn the Anachronist...