Unix NetHack Version 3.7.0-53 Work-in-progress - last build Apr 11 2022 03:59:15 (1e4a17dd8e4cd83bd3ef5d46a59529246cfc2aae,branch:master). Game began 2022-04-17 19:52:47, ended 2022-04-17 20:08:21. Dewzmint, lawful male human Priest ----- ----- |.... # !%% |...| # -------------- # %%! |...-## |..........._| # !]% ------ |...|# |...........<-# ### %? |.0..0| --|--## # |............|# ##### .@ #-.0.0.-# # ### |............|# ## # G #|.....|## # # |............|# # # ) ####|0..0.| % ## # #---|----------#### # @ # # |.....| # # ### ### ###### # %### # ------- # # # # ## ## # ------.--- #### ###--|-- ######## ## # |........| # #....| # ## #-------- # |........| # |...+ ##--|-- #.......| # |........-## |...| #|...| |......| # |........| |...| #|.>.| |.......## ---------- |...| #-.[.| -------- ----- ----- Dewzmint the Acolyte St:10 Dx:13 Co:15 In:10 Wi:18 Ch:8 Lawful S:562 Dlvl:5 $:0 HP:0(32) Pw:42(42) AC:7 Xp:4/88 T:2170 Conf Latest messages: Pick an object. Pick an object. You see here a pair of hard shoes. You hear the footsteps of a guard on patrol. Pick an object. You kill the gnome! You hear someone counting gold coins. You hit Dewzmint's ghost! Are you waiting to get hit? Use 'm' prefix to force a no-op (to rest). You miss Dewzmint's ghost. The gnome lord throws a dagger! The dagger misses Karangkobar. A dagger misses you. Karangkobar zaps a pine wand! The wand hits you! Karangkobar zaps a pine wand! The wand misses you. You miss Dewzmint's ghost. The gnome lord throws a dagger! The dagger hits Karangkobar. Karangkobar zaps a pine wand! The wand hits you! Karangkobar hurls a magenta potion! The flagon crashes on your head and breaks into shards. The magenta potion evaporates. You feel somewhat dizzy. Call a magenta potion: lmao Suspend command not available. What do you want to zap? Never mind. Suspend command not available. Suspend command not available. Suspend command not available. What do you want to zap? Never mind. Suspend command not available. Are you waiting to get hit? Use 'm' prefix to force a no-op (to rest). Double m prefix, canceled. You move right into Dewzmint's ghost. The gnome lord wields a dagger! Dewzmint's ghost touches you! Karangkobar hits! You die... Karangkobar takes all your possessions. Karangkobar vanishes and reappears close by. Do you want to see what you had when you died? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct and achievements? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Major events: Turn 1: Dewzmint the lawful human Priest entered the dungeon 923: attained the rank of Acolyte (level 3) 2170: killed by Mr. Karangkobar; the shopkeeper Inventory: Weapons a - a blessed corroded +1 mace (weapon in hand) Armor c - a +0 small shield (being worn) b - a +0 robe (being worn) Comestibles e - a clove of garlic j - a food ration o - a cursed food ration q - a fortune cookie f - a sprig of wolfsbane k - an egg Scrolls s - a scroll of blank paper u - a scroll of enchant armor i - a scroll of identify t - a cursed scroll of identify r - a scroll of light l - a scroll of magic mapping m - 2 scrolls of teleportation Spellbooks h - a spellbook of detect unseen g - a spellbook of healing Potions z - a potion of gain ability v - a potion of monster detection d - 4 potions of holy water Rings x - a ring of hunger Wands y - a wand of enlightenment (0:13) Dewzmint the Priest's attributes: Background: You were an Acolyte, a level 4 human Priest. You were lawful, nominally on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 2170 turns ago. There was a full moon in effect when your adventure ended. You had 88 experience points, 72 more were needed to attain level 5. Your score was 562 before end-of-game adjustments. Basics: You had 0 out of 32 hit points. You had all 42 energy points (spell power). Your armor class was 7. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 8 (limit:18). Final Status: You were confused. You were not hungry. You were unencumbered. You were wielding a mace. You had basic skill with mace. Final Attributes: You were devoutly aligned. You were guarded. You were lucky. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 15 minutes and 34 seconds. Vanquished creatures: a dwarf zombie an iguana a hobbit a hobgoblin 2 green molds a gnome 2 geckos 2 jackals 2 kobolds 3 goblins a sewer rat 2 grid bugs 3 lichens 3 newts 25 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievement: You attained the rank of Acolyte. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Some fountains. Level 3: Level 4: A fountain, a grave. Level 5: <- You were here. An altar. Final resting place for you, killed by Mr. Karangkobar; the shopkeeper, Dewzmint-Pri-Hum-Mal-Law, killed by a wand. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dewzmint | | 0 Au | | killed by Mr. | | Karangkobar; the | | shopkeeper | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dewzmint the Priest... You died in The Dungeons of Doom on dungeon level 5 with 562 points, and 0 pieces of gold, after 2170 moves. You were level 4 with a maximum of 32 hit points when you died.