Dewzmint, lawful male elven DQ Slime -- ------ |...@.... |..f....| |........ --------- [Dewzmint the Globule] St15 Dx16 Co15 In7 Wi9 Ch10 SliElfMalLaw S0 Dlvl:1 $0 HP6(6) Pw9(9) AC6 Xp1/0 T1 Latest messages Hello Dewzmint, welcome to SlashEMExtended! You are a lawful male elven DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You don't have anything to drink. # Really quit [yes/no]? Your inventory Scrolls a - 5 uncursed scrolls of healing {0} b - 3 uncursed scrolls of mana {0} c - an uncursed very rotted scroll of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: reflection You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 40% Armor drop chance was reduced to 77% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: implants (turn 28) The following skill became untrainable if you tried to train it too early: dagger (turn 4056) The following skill became untrainable after a while: protection spells (turn 44619) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 48277) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58722 Monster spawn increase reached its maximum at turn 166144 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3297081 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: edderkop (freq bonus 9) The monster species that spawned more often: death sword (freq bonus 40) The monster species that spawned more often: large generator (freq bonus 30) The monster species that spawned more often: hairy mushroom (freq bonus 30) The monster species that spawned more often: Jil (freq bonus 30) The monster species that spawned more often: pink warp fungus (freq bonus 10) The monster species that spawned more often: real chaos hound (freq bonus 22) The monster species that spawned more often: scowl wirepuller (freq bonus 20) The monster species that spawned more often: floodwave (freq bonus 40) The monster species that spawned more often: incapable male nurse (freq bonus 60) The monster species that spawned more often: triad champion (freq bonus 22) The monster species that spawned more often: elven priest (freq bonus 10) The monster species that spawned more often: Maite (freq bonus 18) The monster species that spawned more often: magic snake (freq bonus 40) The monster species that spawned more often: downfall turret (freq bonus 66) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 60) The monster species that spawned more often: fire bear (freq bonus 120) The monster species that spawned more often: deathwalker battlemaster (freq bonus 56) The monster species that spawned more often: sluggish laser (freq bonus 18) The monster species that spawned more often: nine (freq bonus 20) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 5) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: actable veluring The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: tosa-ken The monster species that never randomly spawned: %s ufo The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: arabesque woodwork The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 23) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 12) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e068446) - last build Tue May 15 06:40:23 2018. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (plateau boots) * elven cloak (faded pall) Scrolls scroll of healing (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (ROLL IS 5 AND BECOME STRONGER) scroll of standard id (TU SCRONIUM ES) scroll of cure (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of extra healing (CAO NI MA) * scroll of greater mana restoration (DIBING TO ATTACK NEXT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 chicks (2 created) 0 kittens (1 created) 0 grid bugs (2 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Dewzmint the DQ Slime... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 6 hit points when you quit. Since you quit, the score list will not be checked.