Dewzmint, neutral female mazke Tracer --------# ........>-- .......-.... -<....||.@. ..-...| -+- ..-.- -.}}} ||}}} }}} [Dewzmint the Cursed Beginner] St4 Dx15 Co9 In12 Wi3 Ch12 TrcSedFemNeu S71 Dlvl:2 $11 HP7(8) Pw35(35) AC9 Xp1/0 T85 Latest messages You hear a flinging sound. You are hit by a spear! [-3 -> 5] There is a wall in the way! (2x) There is a staircase down here. You see here 16 gold pieces {0}. You see here a scroll labeled I WAS BORN MALE BUT NOW IM A WOMAN {0}. There is a wall in the way! This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) You see here a scroll labeled I WAS BORN MALE BUT NOW IM A WOMAN {0}. u - a scroll labeled I WAS BORN MALE BUT NOW IM A WOMAN {0}. What do you want to read? [bf-hn-u or ?*] As you read the scroll, it disappears. A lit field surrounds you! There is a wall in the way! You hear a door open. There is a wall in the way! This door is locked. # Really quit [yes/no]? Your inventory Amulets c - an uncursed amulet of restful sleep {0} Comestibles i - an uncursed apple {0} j - an uncursed tripe ration {0} k - 4 uncursed carrots {0} Scrolls f - an uncursed finalized scroll of earth {0} g - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed greased scroll of standard id {0} r - an uncursed scroll of standard id {0} s - an uncursed scroll of cure {0} t - an uncursed scroll of scare monster {0} Spellbooks h - an uncursed spellbook of forgotten spell (0:1) {0} Potions d - a blessed finalized potion of clairvoyance {0} e - an uncursed finalized potion of fear {0} Rings b - an uncursed -3 ring of protection {0} Wands a - an uncursed wand of magic missile (0:4) {0} Gems m - an uncursed -1 luckstone Venoms l - an uncursed tail spikes {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 332 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 84% Food drop chance was reduced to 56% Concealing monsters were spawned underneath items 32% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: riding (turn 13) The following skill became untrainable if you tried to train it too early: matter spells (turn 264) The following skill became untrainable after a while: elemental spells (turn 42061) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 38759) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36415 Monster spawn increase reached its maximum at turn 161905 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1618435 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: Lexi (freq bonus 30) The monster species that spawned more often: disembody sachem (freq bonus 24) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 30) The monster species that spawned more often: nexus fungus (freq bonus 6) The monster species that spawned more often: siena patch (freq bonus 56) The monster species that spawned more often: fiendish goblin (freq bonus 24) The monster species that spawned more often: May-Britt (freq bonus 24) The monster species that spawned more often: corroded turret (freq bonus 32) The monster species that spawned more often: green force fungus (freq bonus 10) The monster species that spawned more often: telepathic eye (freq bonus 12) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 24) The monster species that spawned more often: shushed twinkly (freq bonus 8) The monster species that spawned more often: cigarette dwarf (freq bonus 8) The monster species that spawned more often: shifting sand wall (freq bonus 78) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 24) The monster species that spawned more often: glass ripper (freq bonus 8) The monster species that spawned more often: the Largest Giant (freq bonus 5) The monster species that spawned more often: radiant spore (freq bonus 81) The monster species that spawned more often: allegiantly podiatrist nonslip (freq bonus 4) The monster species that spawned more often: pitchblack dragon (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: Tulani The monster species that never randomly spawned: starmie The monster species that never randomly spawned: lightning grue The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: outlast hotly The monster species that never randomly spawned: fieriest logicized The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: defogger encoded The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: Vampire Katcher The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 75) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 62) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 88) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 5) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 463 Strength training was -1 Dexterity training was 0 Wisdom training was 4 Constitution training was 7 Your sanity was 0 You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had infravision You had 1415 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (922) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (plaque) Scrolls scroll of earth (A A YO UR PE NIS IS TOO SMALL) scroll of identify (MUMAK MUST DIE) scroll of healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of mana (SENIL LELLARAP) scroll of phase door (SHELF ON THE ELF) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (PUZZLED EQUIPOISE SOLIDIFICATION FARM) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of light (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of scare monster (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of forgotten spell (indexed) Potions potion of clairvoyance (incandescent) potion of fear (sauce) Rings ring of protection (finger-jamming) Wands wand of magic missile (exploding) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 corroblobs (1 created) 0 fuel barrels (1 created) 0 thick jackals (3 created) 0 wimps (1 created) 0 hobbits (1 created) 0 kobolds (2 created) 0 mine kobolds (1 created) 0 kobolts (1 created) 0 nilbogs (1 created) 0 group goblins (1 created) 0 hobgoblins (1 created) 0 silky anteaters (1 created) 0 rothes (1 created) 0 nolor rats (2 created) 0 mutated plants (1 created) 0 yellow force patches (1 created) 0 gnome zombies (1 created) 0 biker gang members (1 created) 0 piles of worthless coins (1 created) 0 protection stealers (1 created) 0 hallu troves (1 created) 0 health troves (1 created) 0 How about a pupil experiment - cut off your ears.'s (1 created) 27 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) Goodbye Dewzmint the Tracer... You quit in The Dungeons of Doom on dungeon level 2 with 71 points, and 11 pieces of gold, after 85 moves. Killer: quit You were level 1 with a maximum of 8 hit points when you quit. Since you quit, the score list will not be checked.