Dins, chaotic male angbander Zyborg --------- --# |....... *.. # ------- |......... |,# |.....| |... #..#..|,# --------- |...... -- - -------,# ......%.| |....+|,# #,# |.......| +.....-,` #,# |.......| --....|,# #,# |.......| ------,# ##,############ |...^...| ,# ,,,,^,,,,,,,,,,,#| .. . .| I #,# -----------##,,,,-.......| #,# |.......\.|#, ###|.%.%...| #,--.--- |....... .|#,## |....... #,|..... |`....{...|,,# |{.<....| #,.....| |.......^.-,## |. .....| ##|.@..| -----------## - ------ ------ [Dins the Artificial Stupidity] St10 Dx11 Co10 In10 Wi14 Ch5 ZybAgbMalCha S793 Dlvl:4 $43 HP0(48) Pw36(36) AC-2 Xp4/150 T1172 Hun Leg Latest messages [-8 -> 6] ***LOW HITPOINT WARNING*** You hit the phase growth. Your position suddenly seems very uncertain! You hear the howling of the CwnAnnwn... [-4 -> 3] ***LOW HITPOINT WARNING*** With great effort you move the boulder. It rattles noisily! You freeze for a moment. You can move again. There is a wall in the way! 2 gold pieces. You have a terrible feeling about this level. You fall down the stairs. The iron ball smacks into you! [-18 -> 1] ***LOW HITPOINT WARNING*** The iron ball drags you downstairs! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 38% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: chaos spells The following skill became untrainable if you tried to train it too early: sling (turn 48) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 16465) Heavy curses were more common by 49% Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 114935 Monster spawn increase reached its maximum at turn 267305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 348754 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: inverter turbulent (freq bonus 6) The monster species that spawned more often: deceiving mushroom (freq bonus 2) The monster species that spawned more often: sawhorse morphinic (freq bonus 4) The monster species that spawned more often: bosmer (freq bonus 6) The monster species that spawned more often: ogroblin (freq bonus 6) The monster species that spawned more often: Tomas (freq bonus 30) The monster species that spawned more often: restocking variously overinflate (freq bonus 9) The monster species that spawned more often: adult blue dragon (freq bonus 3) The monster species that spawned more often: crater growth (freq bonus 2) The monster species that spawned more often: horde mumak (freq bonus 27) The monster species that spawned more often: petty hungry fungus (freq bonus 2) The monster species that spawned more often: hateable unreconciled (freq bonus 6) The monster species that spawned more often: vile sewer pygmy (freq bonus 4) The monster species that spawned more often: unleash grievingly (freq bonus 6) The monster species that spawned more often: spreading insect (freq bonus 2) The monster species that spawned more often: lightscreen metroid (freq bonus 12) The monster species that spawned more often: winged black unicorn (freq bonus 12) The monster species that spawned more often: yuki-amnesia (freq bonus 4) The monster species that spawned more often: dim bulb (freq bonus 18) The monster species that spawned more often: wild cat (freq bonus 8) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster species that never randomly spawned: Joelle The monster species that never randomly spawned: penetratingly whelming sacristry nonpredictable The monster species that never randomly spawned: water hound The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: strapping inaugurate The monster species that never randomly spawned: sin image The monster species that never randomly spawned: thrower child The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: blue jelly The monster species that never randomly spawned: cloak permamimic The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 87) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 31) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 1) Trap randomization happened for 1 in 700 traps Next attribute increase check would have come at turn 1774 Strength training was 25 Dexterity training was 20 Wisdom training was 2 Constitution training was 46 Your sanity was 0 You were punished You had not decided on your sexuality yet You were prevented from having see invisible (0) You had wounded legs (21) You had 263 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) chained blitz 2 O Prepared(0) double thrownage 1 O Prepared(0) Discoveries Scrolls scroll of identify (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of teleportation (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of healing (RAN NEVERTHELESS SO WELL) scroll of mana (ETAOIN SHRDLU) scroll of phase door (DEVIENEX COER) scroll of standard id (ODIV) scroll of cure (RIVER OUT AS FAST IT GOES) * scroll of extra healing (YOUSHOWICHS) * scroll of greater mana restoration (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of punishment (YANI OR LAUREL) Wands wand of solar beam (flapping) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 18 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (60 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Dins the Zyborg...