Dins, lawful female human Valkyrie --......- ... .....U.U.....# #,-.....U......| #,|............| #,,.............. ,,,%............| #,,-... .----+--- ##%,# #,,, #,,# ##%# #,# -----UU,# |...UU.,# |....@|## ------- [Dins the Fighter] St17 Dx7 Co13 In5 Wi5 Ch6 ValHumFemLaw S2104 Dlvl:4 $94 HP-4(70) Pw24(24) AC5 Xp6/465 T1993 Latest messages [-1 -> 19] You miss the sleeping hulk. The sleeping hulk claws you! [-8 -> 12] Warning: HP low! The sleeping hulk claws you! [-2 -> 10] Warning: HP low! The sleeping hulk bites you! Valkyrie, your life force is running out. [-5 -> 5] Warning: HP low! The weakened hulk misses. The weakened hulk claws you! [-3 -> 2] Warning: HP low! This stair is currently blocked and will reopen in 1 turn. You hit the sleeping hulk! The sleeping hulk claws you! You die... Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} n - an uncursed +0 broadsword {30} Armor c - an uncursed +3 small shield (being worn) {12} m - an uncursed +0 pair of gauntlets of swimming {4} q - an uncursed +2 leather armor {60} r - an uncursed +0 orcish helm {12} s - an uncursed fireproof +0 cloak of protection {4} t - an uncursed +0 mummy wrapping {2} u - an uncursed -2 dwarvish cloak {4} v - an uncursed +1 RapiRapi {30} Comestibles l - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of trap disarming {0} k - an uncursed scroll of taming {0} o - a blessed scroll of mana {0} Tools p - a blessed tallow candle (2000) {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 21 You carried 0 sins You could not have this property extrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 410 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 87% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 69% The following skill was trained at one fifth the usual rate: enchantment spells The following skill became untrainable after a while: memorization (turn 14997) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 42777) Sticky curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 83963 Monster spawn increase reached its maximum at turn 191986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266220 The monster class that cannot be genocided was grue The monster species that spawned more often: petty berator (freq bonus 8) The monster species that spawned more often: undead beholder (freq bonus 8) The monster species that spawned more often: dispelling pedagogical (freq bonus 4) The monster species that spawned more often: green mushroom (freq bonus 3) The monster species that spawned more often: cryo archer (freq bonus 3) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 12) The monster species that spawned more often: ropily roebuck (freq bonus 3) The monster species that spawned more often: radioactive draconian (freq bonus 2) The monster species that spawned more often: inka fighter (freq bonus 24) The monster species that spawned more often: harm doll (freq bonus 2) The monster species that spawned more often: murine crosstown (freq bonus 2) The monster species that spawned more often: living bonfire (freq bonus 16) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 32) The monster species that spawned more often: trijet kingwood (freq bonus 8) The monster species that spawned more often: lsd dragon (freq bonus 140) The monster species that spawned more often: nurse (freq bonus 8) The monster species that spawned more often: wod captain (freq bonus 2) The monster species that spawned more often: orange jelly (freq bonus 6) The monster species that spawned more often: lesser umber hulk (freq bonus 12) The monster species that spawned more often: three of hearts (freq bonus 48) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: unseen ghost The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: tank koopa The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: nors devil The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: sideliner frolic The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: multicolor laser The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: implant of menstrating (moaning) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: particle cannon (commanded) The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 116) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 50) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 21) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 18) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anal retention (fumigated, freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 10) Trap randomization happened for 1 in 759 traps Next attribute increase check would have come at turn 2672 Strength training was 18 Dexterity training was 31 Wisdom training was 8 Constitution training was 46 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet Your chance to block was 18% You had 1486 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could not have safely prayed (231) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (aluminium helmet) * skullcap (etheric helmet) * flack helmet (round helmet) * crystal helm (cloudy helmet) * mining helm (tribal helmet) * field helm (dark helmet) * helm of safeguard (wide metal helm) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (english gloves) * commander gloves (fingerless gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (worn-out sneakers) * boots of safeguard (battle boots) gauntlets of swimming (princess gloves) cloak of protection (fleecy-colored cloak) Scrolls scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (CATACLYSM) scroll of phase door (KIRJE) scroll of standard id (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of cure (GLLLLLLM) * scroll of extra healing (ZRUTARO KUZRO) * scroll of greater mana restoration (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of trap disarming (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of taming (4OFAE OF9 SCC9) Potions potion called bright (bright) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 litter blobs (1 created) 0 kittens (1 created) 0 automatic kittens (1 created) 0 player dolgsmen (1 created) a minidemon 0 monochrome jellies (1 created) a kobold 0 large kobolds (1 created) a baby mimic (2 created) 0 mimics (1 created) 0 normal mimics (1 created) 0 lil mimics (1 created) a clubbelgoblin 0 fiendish goblins (1 created) a cave goblin 2 hill orcs 0 large rothes (2 created) 0 eightleggers (1 created) 0 grey centipedes (1 created) 0 myus (1 created) a defiler an explode light a lame angel 0 sized bats (1 created) a lichen a vulnerato lichen 2 undefined creatures (0 created) 0 luminescent patches (1 created) 2 golden mushrooms (0 created) a sounder (0 created) 0 spore sounders (1 created) a normal gnome 0 large humanoids (1 created) 0 tanglederp mummies (1 created) an early mummy a gray speeze (0 created) 0 strict snakes (1 created) 2 baby umber hulks (5 created) 0 claw hulks (4 created) a baby grind hulk (4 created) a dbl claw hulk (4 created) 0 beginner horrors (2 created) a noob horror (2 created) 0 small grind hulks (2 created) 2 growing claw hulks (3 created) 0 acid sources (2 created) a lesser umber hulk (2 created) 0 non-conf hulks (2 created) 2 non-grind hulks 0 umber ponies (1 created) 0 sentient trees (1 created) 0 pupurins (1 created) 0 weakened hulks (1 created) 0 sss hulks (1 created) a tsubotsubo 0 umber hulks (2 created) 0 sleeping hulks (1 created) a kobold zombie 0 hobbit zombies (1 created) 2 elf zombies 0 spit golems (1 created) a lamp golem a friendly adventurer 0 passants (1 created) 0 shopkeepers (2 created) a confined ghost 0 geckos (1 created) 0 killer tomatoes (1 created) 0 mascoins (1 created) 3 stationary walls 0 hola-hola blurters (1 created) a null 0 attractive troves (1 created) 99 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 62 times You killed 36 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Basic] (max Master) (30 of 160) body armor [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (82 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Dins the Valkyrie...