Dins, lawful female viking Valkyrie |h| |@| |h| |.| ---|.| |..|.| |....- |..... -.<.. --.. [Dins the Skirmisher] St13 Dx11 Co12 In7 Wi8 Ch4 ValVikFemLaw S381 Min:3 $33 HP-2(36) Pw12(12) AC3 Sn0 Xp3/62 T602 Latest messages You displaced Gaspode. You hear crashing rock. The porter flying dwarf wields a quarterstaff {16}! The porter flying dwarf swings his quarterstaff. The porter flying dwarf hits you! [-12 -> 24] The porter flying dwarf swings his quarterstaff. Your small shield blocks the porter flying dwarf's attack. You just miss the porter flying dwarf. You hit the porter flying dwarf! The army dwarf hits you! [-1 -> 24] The army dwarf hits you! [-3 -> 21] The porter flying dwarf swings his quarterstaff. The porter flying dwarf hits you! [-10 -> 11] The porter flying dwarf swings his quarterstaff. The porter flying dwarf hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 14 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: free action You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 78% chance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: knife (turn 31) The following skill became untrainable after a while: body spells (turn 23889) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 8021) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34192 Monster spawn increase reached its maximum at turn 91394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1787832 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: greater claw bug (freq bonus 10) The monster species that spawned more often: vol phantom (freq bonus 18) The monster species that spawned more often: bardiim (freq bonus 5) The monster species that spawned more often: speedster spirit (freq bonus 42) The monster species that spawned more often: Lisa (freq bonus 28) The monster species that spawned more often: huh what (freq bonus 10) The monster species that spawned more often: shimmering warp fungus (freq bonus 11) The monster species that spawned more often: vision (freq bonus 6) The monster species that spawned more often: among panjandrum (freq bonus 24) The monster species that spawned more often: detention physics teacher (freq bonus 24) The monster species that spawned more often: sucker warp fungus (freq bonus 60) The monster species that spawned more often: venom spider (freq bonus 30) The monster species that spawned more often: werehorse (freq bonus 10) The monster species that spawned more often: axial star (freq bonus 5) The monster species that spawned more often: metal ripper (freq bonus 8) The monster species that spawned more often: steam automaton (freq bonus 6) The monster species that spawned more often: gravity stalk (freq bonus 28) The monster species that spawned more often: inexcusability capitulary (freq bonus 21) The monster species that spawned more often: morse perseverance unkindest (freq bonus 24) The monster species that spawned more often: looser scarab (freq bonus 8) The monster trait that was more common: monsters that can control teleport (freq bonus 5) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: ill fungus The monster species that never randomly spawned: mist troll The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: falling mushroom The monster species that never randomly spawned: chuckling bulb The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: zombie tricycle The monster species that never randomly spawned: giant white mouse The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 28) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 4) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 2) Trap randomization happened for 1 in 633 traps Next attribute increase check would have come at turn 605 Strength training was 13 Dexterity training was 12 Wisdom training was 3 Constitution training was 21 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 18% You had 855 points of nutrition remaining You were stealthy You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (etheric helmet) * skullcap (hacker helmet) * flack helmet (round helmet) * crystal helm (narrow helmet) * mining helm (eternal helmet) * field helm (musical helmet) * helm of safeguard (covered helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (uncanny gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (combat boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (POP ELKCARC PANS) scroll of mana (SUCH A FLEECY LYNN) scroll of phase door (PUUN TAFFY) scroll of standard id (BANANANANANA) scroll of cure (WOE TO THE PLIERS) * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) scroll of tele level (I TRAVEL FROM LINDAB TO LINAU) Potions potion of oil (grog) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (25 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (32 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Dins the Valkyrie...