Dins, chaotic female human Samurai ##-------------- -------- #,-}}.}.}{....$. |....#.#| #,|.}#..`}.}}}..}| ........| #,#}.}#.}}.% .}. |.......| ##,#---- -.-####---,,,,,######### ........| #,,# ##,,,,,,,,,,,,,,,,,,,,,,## |.@.....| #,## #,,,,######------------,,)###-A------- #,# #,#### #,...........|##,,,`,,,. #,# #,# #,|<.........+,),,,,,,,, #,# #####,# ,,+..........|#######%,% #,###,,,,,# ,,------------ ----------%#,,,,,,,, ,,# |.........,,,####,# #,# |........|,,#---------- ,,# |.........,,,-........+,,,,,, ..... |...{....|###|........|,,,,,, ..$.. ---------- |.........,##### ..... ----------## ..... ---- [Dins the Ronin] St10 Dx10 Co8 In5 Wi3 Ch5 SamHumFemCha S863 Dlvl:2 $9 HP-1(64) Pw27(27) AC6 Xp5/201 T418 Dim Latest messages The arcadian avenger thrusts her kunai. Your dou-maru blocks the arcadian avenger's attack. The arcadian avenger thrusts her kunai. The arcadian avenger misses. The arcadian avenger gazes around, but misses you! "Sorry,egges can't be kept!" "Preparing, come again in a moment!" "Ahh ha. Thought you could hide from me eh?" You miss the arcadian avenger. You hit the arcadian avenger! The arcadian avenger thrusts her kunai. The arcadian avenger hits you! [-2 -> 7] Warning: HP low! The arcadian avenger thrusts her kunai. The arcadian avenger hits you! You hear the wailing of the Banshee... [-6 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 29 blessed +0 ya (in quiver) {0} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Comestibles l - an uncursed carrot {0} s - a cursed lembas wafer {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} m - an uncursed scroll of sleep {0} q - an uncursed scroll of summon elm {0} r - a cursed scroll of remove curse {0} t - a blessed scroll of healing {0} Rings n - a * uncursed ring of searching {0} Wands o - the uncursed wand of misfire named False Tal Rasha's Tomb (0:1) {0} p - an uncursed wand of full healing (0:9) {0} Tools k - an uncursed oil lamp (1124) {0} Gems u - 2 uncursed greased +0 worthless pieces of red glass {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 37% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 95% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 74% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-weapon combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: shuriken (turn 24) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30613 Monster spawn increase reached its maximum at turn 206713 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 594074 The monster class that cannot be genocided was troll The monster species that spawned more often: immaculately tie (freq bonus 30) The monster species that spawned more often: canary (freq bonus 4) The monster species that spawned more often: coveting pollutant (freq bonus 4) The monster species that spawned more often: undead assassin (freq bonus 12) The monster species that spawned more often: master vampire (freq bonus 42) The monster species that spawned more often: Sandra's buckled boot (freq bonus 12) The monster species that spawned more often: full-skinny prostitute (freq bonus 24) The monster species that spawned more often: gravity jackal (freq bonus 12) The monster species that spawned more often: tudak rope golem (freq bonus 8) The monster species that spawned more often: tar stalk (freq bonus 9) The monster species that spawned more often: haughty-looking elf (freq bonus 6) The monster species that spawned more often: snoten (freq bonus 54) The monster species that spawned more often: indigo warp patch (freq bonus 9) The monster species that spawned more often: simper tamest (freq bonus 2) The monster species that spawned more often: cape buffalo (freq bonus 24) The monster species that spawned more often: party stalk (freq bonus 6) The monster species that spawned more often: acidic worm (freq bonus 9) The monster species that spawned more often: mini tuchechaun (freq bonus 6) The monster species that spawned more often: petty vicious mushroom (freq bonus 2) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: defiler The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: coomb melt The monster species that never randomly spawned: luster golem The monster species that never randomly spawned: large puma The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: glam clam The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: crisis The monster species that never randomly spawned: coma fluke submergibility The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: implant of pumping (shaven) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: giant foot (feetsy) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 10) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 201) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 176) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 14) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 13) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: ash trap (freq bonus 1) Trap randomization happened for 1 in 324 traps Next attribute increase check would have come at turn 428 Strength training was 24 Dexterity training was 14 Wisdom training was 8 Constitution training was 28 Your sanity was 0 You were dimmed (53) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1284 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (82) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove stone (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (translucent helmet) * sugegasa (complete helmet) * skullcap (plumed helmet) * flack helmet (horned helmet) * crystal helm (fish bowl) * mining helm (round helmet) * field helm (twisted visor helmet) * helm of safeguard (organic helmet) * jingasa (water-pipe helmet) * plasteel gloves (white gloves) * yugake (moth-bitten gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (flower gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (camouflage patterned boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (RECOPIED CONGREGATION) scroll of mana (IN THE CHAPEL WAS AN AID OF ME) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of cure (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of extra healing (NESRECA HROSCEV) * scroll of greater mana restoration (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of sleep (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of summon elm (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of remove curse (THE LITTLE GIRL GETS WET) Rings ring of searching (fragile) Wands wand of misfire (shaped) wand of full healing (flesh) Tools oil lamp (lamp) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 3 jackals 0 little dogs (1 created) a pack rat 0 selected bugs (1 created) 0 frenzy mammals (1 created) a minor angel (8 created) 4 penance angels (11 created) 0 lame angels (11 created) 5 dim angels (14 created) a minor mirror (7 created) 0 missile mirrors (8 created) 0 min spores (2 created) 0 alien spores (6 created) a kur (11 created) 2 two-winged shapes (5 created) 0 rath shapes (1 created) 3 giant aangels (5 created) 0 nether ki-rin (1 created) 0 wing things (2 created) 0 holy fishing rods (2 created) 0 arcadian avengers (1 created) 0 damaged arcadian avengers (2 created) 0 Aleax radiators (1 created) a stroke gnome a baby ogre a mini xorn a human adventurer a minighost (2 created) 0 flying demons (1 created) 0 piles of copper coins (1 created) 0 disintegration troves (1 created) 114 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 31 times You killed 24 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (51 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Dins the Samurai... You died in The Dungeons of Doom on dungeon level 2 with 863 points, and 9 pieces of gold, after 418 moves. Killer: a monster (arcadian avenger) You were level 5 with a maximum of 64 hit points when you died. You reached the 308th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 306 877 Guthix-Roc-Sov-Mal-Cha quit in The Gnomish Mines on level 3. 39 [48] 307 864 AmyBSOD-Cou-Alb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by disturbing their deity. - [42] *308 863 Dins-Sam-Hum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (arcadian avenger). - [64] 309 860 Goreval-Gam-Bur-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (anteater). - [51] 310 836 AmyBSOD-Wan-Ang-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (dark girl). - [54]