Dins, lawful female minimalist Elementalist |## # . | } ## .-|.; |@# --- [Dins the Icicle Hands] St6 Dx13 Co5 In14 Wi9 Ch3 ElmMinFemLaw+Z S322 Dlvl:2 $64 HP0(28) Pw56(56) AC8 Xp3/52 T1683 Latest messages You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. 1 gold piece. Wait! There's something there you can't see! It misses. The barracuda bites you! [-2 -> 26] The barracuda bites you! [-6 -> 20] The barracuda bites you! [-6 -> 14] The barracuda bites you! [-5 -> 9] You hit the barracuda. The barracuda bites you! [-2 -> 8] The barracuda bites you! You die... Your inventory Scrolls b - an uncursed scroll of healing {0} c - an uncursed scroll of phase door {0} d - an uncursed scroll of standard id {0} e - an uncursed scroll of cure {0} Spellbooks a - a blessed finalized spellbook of water bolt (0:2) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 91% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 86% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: riding The following skill was limited to expert proficiency: chaos spells The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 46079) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113564 Monster spawn increase reached its maximum at turn 250154 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1000072 The monster class that cannot be genocided was mimic The monster species that spawned more often: three-headed hydra (freq bonus 9) The monster species that spawned more often: stop vortex (freq bonus 4) The monster species that spawned more often: locust (freq bonus 3) The monster species that spawned more often: sickness slime (freq bonus 12) The monster species that spawned more often: rotting mushroom patch (freq bonus 4) The monster species that spawned more often: duddy chisel kraft (freq bonus 4) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 9) The monster species that spawned more often: walkman fish (freq bonus 4) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 24) The monster species that spawned more often: war bear (freq bonus 8) The monster species that spawned more often: puzzling vortex (freq bonus 8) The monster species that spawned more often: ice wall (freq bonus 2) The monster species that spawned more often: ugly biter (freq bonus 6) The monster species that spawned more often: death sphere (freq bonus 6) The monster species that spawned more often: marine zombie (freq bonus 1) The monster species that spawned more often: danger snake (freq bonus 8) The monster species that spawned more often: snark (freq bonus 12) The monster species that spawned more often: dark blue slime (freq bonus 12) The monster species that spawned more often: spellbook trove (freq bonus 2) The monster species that spawned more often: steel ghost (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 24) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: hostelry si The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: moved gaze The monster species that never randomly spawned: aero The monster species that never randomly spawned: Christine The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: dwarf reaper Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 4) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 34) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 35) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 24) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 3) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 2700 Strength training was -1 Dexterity training was 6 Wisdom training was 0 Constitution training was 23 Your sanity was 0 You had not decided on your sexuality yet You had 1327 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (90) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 485% Techniques known in the end Name Level Status elemental fist 3X LIMIT(0) sigil of control 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (SUDDENLY THE ALTAR VANISHES) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (CLONE MONSTER) Spellbooks spellbook of water bolt (engraved) spellbook of wind (destructive) spellbook of elemental beam (underworld) spellbook of dripping tread (colorglad) Wands wand of fire (slippery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 dolgsmen (1 created) a manes 0 normal jellies (1 created) 0 mynocks (10 created) 0 tuski mimics (2 created) 0 mimics (1 created) 0 normal mimics (1 created) 0 teapot grannies (1 created) 0 destructomondaines (1 created) 0 fries (1 created) 0 sewer rats (1 created) a drains rat (2 created) 0 field mice (1 created) 0 giant rats (2 created) 0 GRs (2 created) 0 centipedes (1 created) 0 larvae (2 created) 0 evasive maggots (1 created) 0 tunnel worms (1 created) a penance angel 0 minor mirrors (1 created) a large bat a beginner elemental a low grab kop 0 grab kops (1 created) 0 sanity mummies (1 created) 0 bat mummies (1 created) 0 bum beggars (2 created) 0 house snakes (1 created) 0 tapioca snakes (1 created) 0 full vipers (1 created) a cloll (0 created) a beginner horror a shambling wight 2 aggravating wallwalkers 0 ant zombies (1 created) 0 filthy street urchins (1 created) 0 boil-covered wretches (1 created) 0 village idiots (1 created) 0 incantifiers (1 created) 0 pitchguards (1 created) 0 gravers (1 created) 0 shopkeepers (2 created) 0 glib hands (1 created) a turto fish 0 hermit crabs (1 created) 0 eels (1 created) 0 bloodfish (1 created) 0 barracudas (1 created) a pile of dimes 0 easy grues (1 created) 0 kaam walls (1 created) a newborn rub monster 69 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 12 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (44 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (13 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dins the Elementalist... You died in The Dungeons of Doom on dungeon level 2 with 316 points, and 64 pieces of gold, after 1683 moves. Killer: a monster (barracuda) You were level 3 with a maximum of 28 hit points when you died. You reached the 407th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 405 324 AmyBSOD-Wan-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [59] 406 324 winsalot-Elm-Aur-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (petty kop kaptain). - [26] *407 316 Dins-Elm-Min-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (barracuda). - [28] 408 315 winsalot-Bin-Akt-Mal-Cha quit in The Dungeons of Doom on level 3. 30 [30] 409 313 Goreval-Use-Dro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (scarlet river hog). - [31]