The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Wed Nov 6 15:20:48 2019 (b2f95f589fb871d74327108a8c8c71a798d47848,branch:master). Game began 2019-11-06 18:21:17, ended 2019-11-06 18:34:38. Dins, neutral male gnomish Wizard --- |.---- ...(.-- -......| |......| |...... ---.... ---.....- --.....@- ---...h.:@-- -..........-- .. |..---..f.-- - - |.....--- |-......-- |........| --.......| ---.....| ---...| |.<-- ---- Dins the Evoker St:9 Dx:13 Co:14 In:19 Wi:9 Ch:11 Neutral S:490 Dlvl:4 $:216 HP:0(16) Pw:5(15) AC:8 Xp:2/31 T:1270 Latest messages: You find a hidden passage. You swap places with Greebo. That door is closed. The door resists! The door opens. There is a bear trap here. You see here a statue of a giant rat. A bear trap closes on your foot! You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. Your leg feels better. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You finally wriggle free. You see here a gnome corpse. You swap places with Greebo. You stop. Greebo is in the way! You swap places with Greebo. The door resists! The door opens. You hear the chime of a cash register. You descend the stairs. Greebo bites the werejackal. Greebo misses the werejackal. Greebo misses the werejackal. Greebo misses the werejackal. The gecko bites! You hit the gecko! Greebo falls into a pit! The werejackal hits! The gecko bites! In what direction? j The spell hits the werejackal! The gecko bites! The werejackal just misses! In what direction? j The spell hits the werejackal! The werejackal hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 216 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor y - an uncursed +0 pair of gauntlets of dexterity (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - an uncursed Cola z - 3 uncursed food rations w - 2 uncursed lichen corpses Scrolls p - an uncursed scroll of confuse monster t - an uncursed scroll of confuse monster i - an uncursed scroll of identify j - an uncursed scroll of light Spellbooks m - an uncursed spellbook of create monster l - a blessed spellbook of force bolt Potions h - a blessed potion of confusion g - an uncursed potion of confusion v - a blessed potion of gain ability o - an uncursed potion of healing A - an uncursed potion of restore ability f - an uncursed potion of speed Rings D - an uncursed ring of cold resistance (on left hand) e - an uncursed +2 ring of increase accuracy (on right hand) d - an uncursed ring of see invisible Wands s - a wand of cancellation (0:3) c - a wand of lightning (0:5) Tools u - a horn of plenty (0:1) n - an uncursed blindfold k - an uncursed lock pick r - an uncursed towel Gems/Stones B - an uncursed worthless piece of black glass C - an uncursed worthless piece of red glass Dins the Wizard's attributes: Background: You were an Evoker, a level 2 male gnomish Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 1270 turns ago. You had 31 experience points, 9 more were needed to attain level 3. Your score was 490 before end-of-game adjustments. Basics: You had 0 out of 16 hit points. You had 5 out of 15 energy points (spell power). Your armor class was 8. Your wallet contained 216 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 9 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were cold resistant. You had infravision. You had a small bonus to hit (+2). You were warded. You are dead. Vanquished creatures: a hobbit 2 giant rats a yellow mold a gnome zombie 2 jackals a fox a kobold a goblin 2 sewer rats 4 grid bugs 4 lichens 5 newts 25 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Some graves. Level 3: A weapon shop, a grave. Stairs down to The Gnomish Mines. The Gnomish Mines: Level 4: <- You were here. Final resting place for you, killed by a werejackal. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dins | | 216 Au | | killed by a | | werejackal | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dins the Wizard... You died in The Gnomish Mines on dungeon level 4 with 469 points, and 216 pieces of gold, after 1270 moves. You were level 2 with a maximum of 16 hit points when you died.