The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 7 21:16:22 2019 (ebcafd7fecfdf004d3da37162463acae14be412d,branch:master). Game began 2019-11-07 20:55:28, ended 2019-11-08 08:49:23. Dins, lawful male dwarven Archeologist ---------- ----- ------ |........| |.(@f# |....| #-.<......| |((@|% |.....## #|........| |.m.|# |....| # ##########.........| |((.|# |....| ##### # #------.--- -----# --.--- # # # # ## # ### # ## ###### # # # # # # #### #--------|------- ### #-..............| ## ---------- |..............| ####......>... |..............| |........| |............... |..).....| ---------------- ---------- Dins the Digger St:11 Dx:11 Co:13 In:15 Wi:16 Ch:10 Lawful S:221 Dlvl:3 $:21 HP:0(17) Pw:2(2) AC:5 Xp:2/25 T:893 Burdened Latest messages: You finish eating the food ration. You hear someone cursing shoplifters. You hear someone cursing shoplifters. You are in full health. You hear someone cursing shoplifters. You kill the red mold! Welcome to experience level 2. There is a red mold corpse here; eat it? [ynq] (n) y This red mold corpse tastes okay. You finish eating the red mold corpse. You have a little trouble lifting t - a clear potion. You hit the yellow mold. You hit the yellow mold. You stagger... You feel a bit steadier now. You stop waiting. You kill the yellow mold! You see here a yellow mold corpse. The door resists! The door opens. "Hello, Dins! Welcome to Enrobwem's hardware store!" "Will you please leave your pick-axe outside?" You swap places with Greebo. What do you want to use or apply? [ae-iklq or ?*] ? What do you want to use or apply? [ae-iklq or ?*] Never mind. What do you want to adjust? [a-rt or ?*] h Adjust letter to what [hsu-zA-Z] (? see used letters)? b Swapping: b - an empty uncursed sack. What do you want to use or apply? [abe-giklq or ?*] b You put a +0 pick-axe into the sack. You stop. Greebo is in the way! "Hello, Dins! Welcome again to Enrobwem's hardware store!" You see here a leash (for sale, 27 zorkmids). Wait! That's a small mimic! You see here a saddle (for sale, 200 zorkmids). You see here a lock pick (for sale, 27 zorkmids). Greebo picks up a leash. You see here a magic marker (for sale, 67 zorkmids). You see here a saddle (for sale, 200 zorkmids). Greebo drops a leash. Greebo picks up a magic marker. The small mimic hits! You hit the small mimic. The small mimic hits! Greebo drops a magic marker. The small mimic hits! You die... Enrobwem gratefully inherits all your possessions. Do you want to see what you had when you died? [ynq] (y) q Inventory: Coins $ - 21 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor r - an uncursed +0 orcish helm (being worn) o - an uncursed +0 scale mail (being worn) Comestibles d - 4 uncursed food rations j - a cursed lembas wafer h - an uncursed lichen corpse Scrolls m - an uncursed scroll of confuse monster p - an uncursed scroll of identify Potions n - an uncursed potion of hallucination c - a cursed potion of restore ability t - a potion of unholy water Tools b - an uncursed sack containing 1 item l - an uncursed blindfold q - an uncursed mirror k - a cursed mirror i - an uncursed oil lamp f - a tinning kit (0:68) Gems/Stones g - an uncursed touchstone Contents of the sack: a +0 pick-axe Dins the Archeologist's attributes: Background: You were a Digger, a level 2 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 893 turns ago. You had 25 experience points, 15 more were needed to attain level 3. Your score was 221 before end-of-game adjustments. Basics: You had 0 out of 17 hit points. You had both energy points (spell power). Your armor class was 5. Your wallet contained 21 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 11 (limit:20). Your constitution was 13 (limit:20). Your intelligence was 15 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 10 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a whip. You had basic skill with whip. Final Attributes: You were devoutly aligned. You had infravision. You were stealthy. You were warded. You were fast. You are dead. Vanquished creatures: a yellow mold a red mold a jackal 3 goblins 2 grid bugs 2 bats 2 lichens 4 newts 16 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 3 Level 1: "Vault" Some fountains. Level 2: Level 3: <- You were here. A shop. Final resting place for you, killed by a small mimic. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Dins | | 21 Au | | killed by a | | small mimic | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Dins the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 219 points, and 21 pieces of gold, after 893 moves. You were level 2 with a maximum of 17 hit points when you died.