# NetHack 3.7 defaults.nh $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.32 $ # Copyright (c) 2006 by Michael Allison # NetHack may be freely redistributed. See license for details. # Sample config file for win32 NetHack # A '#' at the beginning of a line means the rest of the line is a comment. # # Some options MUST be set in this file, other options can be toggled while # playing. For a list of options available see the file. # # To change the configuration, comment out the unwanted lines, and # uncomment the configuration you want. # # $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.32 $ # *** OPTIONS *** # # Use the IBM character set rather than just plain ascii characters # for tty window-port. #OPTIONS=symset:IBMGraphics_2 #OPTIONS=roguesymset:RogueEpyx # Here is a suggested symbol set from Michael Feir, # for use by blind NetHack players #OPTIONS=symset:NHAccess,roguesymset:NHAccess # Optional curses port interface -- Does not work on Windows. Use tty. OPTIONS=windowtype:curses OPTIONS=align_status:right OPTIONS=align_message:bottom #click droit sur qqch pour le farlook OPTIONS=clicklook OPTIONS=mouse_support #le pet sera en italique OPTIONS=petattr:T #OPTIONS=windowtype:tty # # Keyboard handling # Different keyboard handlers can be loaded. # Default is nhdefkey.dll but you can override that. # Ray Chason's keyboard handler OPTIONS=altkeyhandler:nhraykey.dll # # NetHack 3.4.0 keyboard handling # OPTIONS=altkeyhandler:nh340key.dll # *** Personal Preferences *** # Some options to set personal preferences. Uncomment and change these to # suit your personal preference. If several people are to use the same # configuration, options like these should not be set. # #OPTIONS=name:Janet,role:Valkyrie,race:Human,gender:female,align:lawful #OPTIONS=dogname:Fido,catname:Morris,birdname:Topper,fruit:guava #OPTIONS=horsename:Silver,dragonname:Burninator,monkeyname:MONKE # Disable autopickup #OPTIONS=!autopickup # When autopickup is on, automatically pick up these types of objects OPTIONS=pickup_types:$"=/!?+ #OPTIONS=packorder:")[%?+/=!(*0_` #OPTIONS=scores:10 top/2 around/own OPTIONS=scores:10t 2a o #OPTIONS=nolegacy,noverbose #OPTIONS=menustyle:traditional OPTIONS=menustyle:combination #OPTIONS=perm_invent # Highlight menu lines with different colors. You need to define the colors # with MENUCOLOR lines. # Toggle menucolor use on or off OPTIONS=menucolors # Define color used for a certain menu line. Format is # MENUCOLOR="regular expression"=color # or # MENUCOLOR="regular expression"=color&attribute # Show all blessed items in green MENUCOLOR=" blessed " = green # Show all holy water in green MENUCOLOR=" holy " = green # Bad Stuff MENUCOLOR=" cursed "=orange&bold MENUCOLOR="cheap plastic imitation"=orange&bold MENUCOLOR="wand of cancellation"=magenta MENUCOLOR="loadstone"=magenta # Show all unholy water in red MENUCOLOR=" unholy " = red # Show all cursed worn items in orange and underlined MENUCOLOR=" cursed .* (being worn)" = orange&underline # Forgotten Spell MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+[ ]+[0-9]+\*[ ]+[a-z]+[ ]+[0-9]+%"=magenta # Misc MENUCOLOR="gold piece"=yellow # General options. You might also set "silent" so as not to attract # the boss's attention. # # number_pad option can have an optional value of 0 (off), 1 (on), # or 2(on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I' OPTIONS=time,showexp,showscore,number_pad:2,lit_corridor # Make commands that ask for an inventory item pop up a menu OPTIONS=force_invmenu # # Note: the rest_on_space in the next line may not be # appropriate for a beginning NetHack player, since # it could result in use of a turn unintentionally. # If you're new to NetHack, leave it commented it out. #OPTIONS=rest_on_space # # Set some options to control graphical window-port (these will # be safely and silently ignored by the tty port) # # Map window settings # possible map_mode options include: tiles|ascii4x6|ascii6x8|ascii8x8|ascii16x8| # ascii7x12|ascii8x12|ascii16x12|ascii12x16| # ascii10x18|fit_to_screen|ascii_fit_to_screen| # tiles_fit_to_screen OPTIONS=map_mode:tiles,scroll_margin:10 # Message window settings OPTIONS=font_message:Arial,font_size_message:14 # Menu settings OPTIONS=font_menu:Arial,font_size_menu:14 # Text settings OPTIONS=font_text:Courier New,font_size_text:14 # Status window settings OPTIONS=font_status:Courier New,font_size_status:14 # Other OPTIONS=hilite_pet,toptenwin #OPTIONS=splash_screen,player_selection:prompts # Status/message window colors # Possible color options include: # six digit hexadecimal RGB color value ("#8F8F8F"), black, red, green, brown, # blue, magenta, cyan, gray (or grey), orange, brightgreen, yellow, brightblue, # brightmagenta, brightcyan, white, trueblack, purple, silver, maroon, fuchsia, # lime, olive, navy, teal, aqua, activeborder, activecaption, appworkspace, # background, btnface, btnshadow, btntext, captiontext, graytext, highlight, # highlighttext, inactiveborder, inactivecaption, menu, menutext, scrollbar, # window, windowframe, windowtext. #OPTIONS=windowcolors:status windowtext/window message windowtext/window # "Nethack mode" colors OPTIONS=windowcolors:status white/#000000 message white/#000000 text white/#000000 menu white/#000000 menutext white/#000000 OPTIONS=vary_msgcount:4 # *** LOCATIONS *** # IMPORTANT: If you change any of these locations, the directories they # point at must exist. NetHack will not create them for you. # # The location that documentation and helps files are placed #HACKDIR=c:\User\USERNAME\NetHack\3.6 # # The location that level files in progress are stored (writeable) #LEVELDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6 # # The location where saved games are kept (writeable) #SAVEDIR=c:\User\USERNAME\AppData\Local\NetHack\3.6 # # The location that bones files are kept (writeable) #BONESDIR=c:\ProgramData\NetHack\3.6 # # The location that score files are kept (writeable) #SCOREDIR=c:\ProgramData\NetHack\3.6 # # The location that file synchronization locks are stored (writeable) #LOCKDIR=c:\ProgramData\NetHack\3.6 # # Finnish keyboards might need these modifications uncommented. # For \, @, $, [, | #OPTIONS=subkeyvalue:171/92 #OPTIONS=subkeyvalue:178/64 #OPTIONS=subkeyvalue:180/36 #OPTIONS=subkeyvalue:184/91 #OPTIONS=subkeyvalue:188/124 # # Some versions of Windows allow you to adjust the win32 console port # colors using R-G-B settings. # #OPTIONS=palette:black-0-0-0 #OPTIONS=palette:red-210-0-0 #OPTIONS=palette:green-80-200-0 #OPTIONS=palette:brown-180-100-0 #OPTIONS=palette:blue-0-0-200 #OPTIONS=palette:magenta-128-0-128 #OPTIONS=palette:cyan-50-180-180 #OPTIONS=palette:gray-192-192-192 #OPTIONS=palette:dark gray-100-100-100 #OPTIONS=palette:orange-255-128-0 #OPTIONS=palette:bright green-0-255-0 #OPTIONS=palette:yellow-255-255-0 #OPTIONS=palette:bright blue-100-100-240 #OPTIONS=palette:bright magenta-255-0-255 #OPTIONS=palette:bright cyan-0-255-255 #OPTIONS=palette:white-255-255-255 ######## Status Highlights ######## OPTIONS=statushilites:10 # Hit Points OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red # Power OPTIONS=hilite_status:power/100%/brightgreen OPTIONS=hilite_status:power/<100%/green OPTIONS=hilite_status:power/<60%/yellow OPTIONS=hilite_status:power/<40%/red # Status OPTIONS=hilite_status:armor-class/always/cyan OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange/strained/orange/overtaxed/red/overloaded/red OPTIONS=hilite_status:experience-level/changed/white OPTIONS=hilite_status:hunger/hungry/yellow/weak/red/fainting/red/satiated/yellow OPTIONS=hilite_status:condition/major_troubles/red/minor_troubles/yellow//movement/cyan OPTIONS=hilite_status:alignment/chaotic/red/lawful/white/neutral/gray OPTIONS=hilite_status:gold/always/yellow OPTIONS=hilite_status:characteristics/up/green&bold/down/red&bold ######## Status Highlights (SI ANCIENNE VERSION DE NETHACK, PRE 3.6) ######## #OPTIONS=statuscolors # HP #STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange #STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Pw #STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental #STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold # Health #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other #STATUSCOLOR=held:red&inverse,blind:red&inverse #AUTRES OPTIONS #colorer les branches stairs yellow (from unnethack pour slashthem) #OPTIONS=dungeon_colors ######## Display ######## OPTIONS=boulder:0 OPTIONS=hilite_pile OPTIONS=use_darkgray OPTIONS=vt_tiledata ######## News and Mail ######## OPTIONS=news OPTIONS=mail ####### Gameplay ####### OPTIONS=paranoid_confirm:quit wand-break Were-change ######## GUI ######### OPTIONS=disclose:+i +a +v +g +c +o OPTIONS=menu_objsyms OPTIONS=statuslines:3 OPTIONS=!implicit_uncursed ######## Messages ######## # Improtant Messages MSGTYPE=stop "You wrest .*" MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You see a strange vibration under *." MSGTYPE=stop "You feel a strange vibration beneath you." # Dangerous situations MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." #Pour hide le message "things that are here" quand il y a une pile d'objets MSGTYPE=hide "Things that are here:" OPTIONS=msg_window:full #Pour slash'em extended et slashthem OPTIONS=hitpointbar #OPTIONS=showdmg #OPTIONS=showweight #Permet que l'hitpointbar soit remplie #OPTIONS=use_inverse OPTIONS=vt_tiledata