Electro, chaotic male elven Wizard -------- #...^...| ###|......| ------ ----------- # |......| |....| ##-.........| ### |......| |....| # |..........####### # |..<...| #.....-######## |.........| # ------------ # -.-+---- #|....| |.........| ##f@)!++%[=%?| # ### #|....| |.........| |.@!%(%!*[!| # #` ##`-.--.- |..{......| |.m[[%+*!%?| # ## # # ## ----------- |..!*%)%??*| # ## ### # # ------------ ------# ## # ### |....|# ### ### # |.....# ## # ####### |....| ### ### .--------- ------ -.-.- ###..........| |...|#### |.........| |.>..#### |.........| ----- ----------- Electro the Conjurer Experience level: 3 Strength: 13 Dexterity: 17 Constitution: 9 Intelligence: 16 Wisdom: 11 Charisma: 4 Health: 0(22) Energy: 28(37) Def: 3 Gold: 0 Moves: 1123 Dungeon seed: i4VP0RKa4Y6LHVT8 Game ID: Electro_1676897646 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) v - 2 +0 orcish daggers (in quiver) w - 8 +0 crossbow bolts Armor e - a blessed +0 cloak of magic resistance (being worn) q - an uncursed +0 leather armor (being worn) Comestibles x - 2 uncursed Lemons B - an uncursed melon Scrolls i - 2 uncursed scrolls of enchant weapon j - an uncursed scroll of remove curse Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of detect monsters Potions f - an uncursed potion of restore ability g - an uncursed potion of water h - an uncursed potion of paralysis A - an uncursed potion of hallucination Rings c - an uncursed ring of polymorph control (on left hand) d - an uncursed ring of see invisible (on right hand) Wands b - a wand of light (0:13) u - a wand of sleep (0:3) Tools m - an uncursed bugle Gems n - an uncursed chrysoberyl stone Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 95% n - detect monsters 1 divination 0% 95% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic-protected. You saw invisible. You had infravision. You had polymorph control. You are dead. Vanquished creatures: a gecko 6 jackals 3 foxes 2 kobolds 2 goblins 2 sewer rats 5 grid bugs 3 lichens 6 newts 30 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 21 times, starting on turn 125. You read items or engraved 4 times, starting on turn 200. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 1 time, starting on turn 349. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 a long staircase Level 2 <- You were here a general store, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:813 you advanced to experience level 2. On T:898 you reached level 2 of The Dungeons of Doom. On T:965 you advanced to experience level 3. Score breakdown: Gold: 0 ( 0 points) Experience: 3 levels ( 7878 points) Exploration: 2 levels ( 4.08%) ( 4330 points) Discoveries: 6 items ( 2.16%) ( 4407 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 9 monsters ( 2.36%) ( 4610 points) Turncount: 1123 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 16980 Latest messages: You hear someone cursing shoplifters. You displace your kitten. "Hello, Electro! Welcome to Adjama's general store!" Nowhere else around here can be automatically explored. You see here a bow (120 zorkmids). You see here a tin opener (60 zorkmids). Wait! That's a small mimic! The small mimic hits! You hit the small mimic. You miss the small mimic. You hit the small mimic. The spell misses the small mimic. The small mimic hits! The spell hits the small mimic! A potion of restore ability shatters! You owe Adjama 266 zorkmids for it! You miss the small mimic. You hit the small mimic. You hit the small mimic! The small mimic hits! You die... Adjama takes all your possessions. Final status: Goodbye Electro the Wizard, killed by a small mimic... You died in The Dungeons of Doom on dungeon level 2 with 16980 points, and 0 pieces of gold, after 1123 moves. You were level 3 with a maximum of 22 hit points when you died.