FIQ, chaotic male vampiric Wizard ---- --..--------- - --- --.....%(%%.%-... --.-- |...----.--)@)... |0...|--- ---..| ## |q.... |....|..| |....| 00 --.... |.|.....--------.|.-- -.... |.|-......|.-|...|.| ... |.||.........|.--|.| ... |.||.............|.| |.|>........|.|.| |.|........---|.| |.---.-.---- |.-- |(.--...| |..| |.....--- |..| --....| ---- |..--- ---- FIQ the Thaumaturge Experience level: 8 Strength: 6 Dexterity: 13 Constitution: 15 Intelligence: 18 Wisdom: 9 Charisma: 10 Health: 0(68) Energy: 94(94) AC: 9 Gold: 562 Moves: 3107 Your Inventory: Coins $ - 562 gold pieces Weapons a - 3 uncursed [+0] runed daggers [elven] (wielded) v - a blessed +1 quarterstaff Armor P - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - 2 uncursed lichen corpses s - 2 uncursed slime molds w - 2 uncursed tripe rations Scrolls i - an uncursed scroll of enchant weapon j - an uncursed scroll of genocide p - an uncursed scroll labeled SODALG [of fire] y - 3 uncursed scrolls labeled FOOBIE BLETCH [of teleportation] E - an uncursed scroll labeled DAIYEN FOOELS [of create monster] L - 2 uncursed scrolls of gold detection M - an [uncursed] scroll labeled VE FORBRYDERNE [of remove curse] Rings d - an uncursed ring of teleport control (on right hand) e - an uncursed ring of teleportation (on left hand) o - an uncursed jet ring [of conflict] Wands c - an uncursed wand of teleportation (0:3) R - an [uncursed] wand of digging [0:4] Tools b - an [uncursed] bag called !holding [sack] h - an [uncursed +0] unicorn horn k - an uncursed key [skeleton key] l - an uncursed [magic] lamp called magic (lit) t - an uncursed blindfold J - an uncursed magic marker [0:48] Gems F - 2 uncursed blue gems [worthless glass] G - an uncursed yellow gem [worthless glass] I - an uncursed green gem [worthless glass] N - an [uncursed] black gem [worthless glass] O - 2 [uncursed] yellowish brown gems [worthless glass] S - an [uncursed] orange gem [worthless glass] T - an [uncursed] violet gem [worthless glass] Contents of the sack: an uncursed emerald potion [of sleeping] an uncursed orange potion [of full healing] an uncursed potion of paralysis an uncursed potion of polymorph an uncursed potion of sickness an uncursed swirly potion [of levitation] Spells known in the end: Name Level Category Fail Memory a - force bolt 1 attack 0% [|||||||.] b - haste self 3 escape 77% [|||||||.] Your skills at the end: Fighting Skills Weapon Skills dagger [Basic / Expert] quarterstaff [Basic / Expert] Spellcasting Skills attack spells [Basic / Expert] enchantment spells [Basic / Skilled] Final Attributes: You were piously aligned. Hunger level was 726. Your alignment was 25 / 25. Monster difficulty range was 1 - 8. Level difficulty was 8. You were immune to level-drain. You were magic-protected. You could teleport. You had teleport control. You could fly. You could survive without air. You regenerated. Your luck was zero. You are dead. Vanquished creatures: 3 small mimics 2 giant spiders a horse an ice vortex a gnome king a jaguar a gray unicorn a gnome mummy a snake an enormous rat a pony 8 gnome lords 3 gnomish wizards a kobold mummy a red naga hatchling a golden naga hatchling a straw golem 2 giant ants a kitten 9 dwarves a kobold shaman an orc zombie 2 dwarf zombies a werejackal a killer bee an acid blob 2 coyotes a gas spore 5 hobbits a large kobold 2 cave spiders 48 gnomes a garter snake a gecko 3 jackals a fox a kobold a goblin a bat 3 lichens a kobold zombie 3 newts 123 creatures vanquished. Voluntary challenges: You were illiterate. You used a wielded weapon 169 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never wrote Elbereth's name. You never encountered a bones level. You never used any Sokoban shortcuts. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a fountain, a sink a long staircase Level 2 a general store, an altar, a fountain Level 3 a delicatessen, some fountains stairs to The Gnomish Mines The Gnomish Mines: levels 4 to 8 Level 4 stairs to The Dungeons of Doom Level 6 many shops, a temple, a magic chest, some fountains Level 8 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:260 you reached level 2 of The Dungeons of Doom. On T:425 you advanced to experience level 2. On T:562 you advanced to experience level 3. On T:598 you reached level 3 of The Dungeons of Doom. On T:721 you advanced to experience level 4. On T:879 you reached level 1 of The Gnomish Mines. On T:936 you advanced to experience level 5. On T:979 you advanced to experience level 6. On T:1307 you reached level 2 of The Gnomish Mines. On T:1335 you advanced to experience level 7. On T:1691 you reached level 3 of The Gnomish Mines. On T:2057 you reached level 4 of The Gnomish Mines. On T:2100 you advanced to experience level 8. On T:2805 you reached level 5 of The Gnomish Mines. Latest messages: [HP+1=67] Hit points restored. [HP+1=68] The leocrotta blocks your way. You hit the leocrotta. You bite the leocrotta. The leocrotta hits! The leocrotta bites! The leocrotta hits! [HP-23=45] You miss the leocrotta. You bite the leocrotta. The leocrotta hits! The leocrotta bites! The leocrotta hits! (2x) The leocrotta bites! The leocrotta hits! [HP-42=3] [HP+1=4] You see here a candle. The leocrotta hits! You die... Final status: Goodbye FIQ the Wizard... You died in The Gnomish Mines on dungeon level 8 with 5796 points, and 562 pieces of gold, after 3107 moves. You were level 8 with a maximum of 68 hit points when you died.