# junethack FIQ ############################################################################### # $Id: rc.NetHack-NAO,v 343.353 2015/04/14 09:08:39 st-th Exp $ # # Welcome to stth's configuration file for NetHack 3.4.3! # # This configuration file is meant to be used with the "NAOHack" version of # NetHack. NAOHack offers an enhanced patch set, and this configuration file # makes extensive use thereof. As of this writing, NAOHack is installed on # the "nethack.alt.org" (NAO) and "nethack.xd.cm" (NXC) public servers. # # If you find anything of interest in here, feel free to steal it! :-) # # Note that this configuration file is *not* really targeted at beginners. My # advice is to read up on the individual patches via the supplied links, then # configure the options to your own personal needs and preferences. # # Section overview: # # - color information # - general graphics options # - vanilla options (incl. autopickup & AUTOPICKUP_EXCEPTIONs) # - miscellaneous patches # - curses interface # - MENUCOLORs # - STATUSCOLORs # - DUNGEONCOLORs & TRAPCOLORs # - MONSTERCOLORs # - MSGTYPEs # ############################################################################### # # color information # ================= # # # For a great color experience, the "use_darkgray" option should be turned on. # Unfortunately, some terminal programs cannot display dark gray properly, and # black monsters and objects will look weird or appear to be invisible. # # In addition, the terminal program's color palette should be adjusted to make # colors more distinct. For example, here is the palette I personally use: # # 0 #000000 ( 0, 0, 0) black # 1 #EE0000 (238, 0, 0) red # 2 #00AA00 ( 0,170, 0) green # 3 #AA6600 (170,102, 0) brown # 4 #0066EE ( 0,102,238) blue # 5 #AA00AA (170, 0,170) magenta # 6 #00AAAA ( 0,170,170) cyan # 7 #AAAAAA (170,170,170) gray # 8 #666666 (102,102,102) "no color" (used by "use_darkgray" option) # 9 #EE6600 (238,102, 0) orange # 10 #00EE00 ( 0,238, 0) lightgreen # 11 #EEEE00 (238,238, 0) yellow # 12 #00AAEE ( 0,170,238) lightblue # 13 #EE00EE (238, 0,238) lightmagenta # 14 #00EEEE ( 0,238,238) lightcyan # 15 #EEEEEE (238,238,238) white # ############################################################################### # # general graphics options # ======================== # # windowtype # # borrowed from "vanilla options" #OPTIONS=windowtype:tty # borrowed from "curses interface" OPTIONS=windowtype:curses # (DEC|IBM|UTF8|curses)graphics # # borrowed from "vanilla options" OPTIONS=DECgraphics #OPTIONS=IBMgraphics # borrowed from "miscellaneous patches" #OPTIONS=UTF8graphics # borrowed from "curses interface" #OPTIONS=cursesgraphics # symbols # (all borrowed from "vanilla options") # # change boulders to '0' #PTIONS=boulder:` OPTIONS=boulder:0 # change pools/moats, lava and "under water" to '$' #PTIONS=dungeon: |--------||.-|++##.##<><>_|\\#{}.}..## #} #PTIONS=dungeon: |--------||.-|++##.##<><>_|\\#{$.$..## #$ # change explosions to look like explosions #PTIONS=effects:|-\\/*!)(0#@*/-\\||\\-//-\\| |\\-/ OPTIONS=effects:|-\\/*!)(0#@*/-\\||\\-/\\|/-X-/|\\ # change ghosts/shades to '8' and golems to '7' #PTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~] OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@87&;:~m OPTIONS=objects:])[="(%!?+/$*`0_. # change magic portals to '$' #PTIONS=traps:\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\"\^\^\^\^ OPTIONS=traps:\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\$\"\^\^\^\^ OPTIONS=warnings:012345 ############################################################################### # # vanilla options # =============== # # # http://nethackwiki.com/wiki/Options#Options # http://nethack.org/v343/Guidebook.html#_TOCentry_39 # # character #OPTIONS=name:player #OPTIONS=role:(...|random) #OPTIONS=character:(...|random) #OPTIONS=race:(dwarf|elf|gnome|human|orc|random) #OPTIONS=gender:(female|male|random) ##OPTIONS=female ##OPTIONS=male #OPTIONS=align:(chaotic|lawful|neutral) OPTIONS=pettype:none # menu keys #OPTIONS=menu_deselect_all:\- #OPTIONS=menu_deselect_page:\\ #OPTIONS=menu_first_page:\^ #OPTIONS=menu_invert_all:\@ #OPTIONS=menu_invert_page:\~ #OPTIONS=menu_last_page:\| #OPTIONS=menu_next_page:\> #OPTIONS=menu_previous_page:\< #OPTIONS=menu_search:\: #OPTIONS=menu_select_all:\. #OPTIONS=menu_select_page:\, # names OPTIONS=fruit:fruit of wishing OPTIONS=catname:JQ OPTIONS=dogname:JQ OPTIONS=horsename:JQ # symbols # (configure these in "general graphics options" for consistency) #OPTIONS=!DECgraphics #OPTIONS=!IBMgraphics #OPTIONS=boulder:` #OPTIONS=dungeon: |--------||.-|++##.##<><>_|\\#{}.}..## #} #OPTIONS=effects:|-\\/*!)(0#@*/-\\||\\-//-\\| |\\-/ #OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~] #OPTIONS=objects:])[="(%!?+/$*`0_. #OPTIONS=traps:\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\^\"\^\^\^\^ #OPTIONS=warnings:012345 # the rest... OPTIONS=align_message:top OPTIONS=align_status:bottom OPTIONS=ascii_map OPTIONS=!autodig OPTIONS=!autoquiver OPTIONS=checkpoint OPTIONS=checkspace OPTIONS=!cmdassist OPTIONS=color OPTIONS=confirm OPTIONS=disclose:+i +a +v +g +c OPTIONS=!eight_bit_tty OPTIONS=!extmenu OPTIONS=fixinv OPTIONS=!fullscreen OPTIONS=help OPTIONS=hilite_pet OPTIONS=!ignintr OPTIONS=legacy OPTIONS=lit_corridor OPTIONS=!lootabc OPTIONS=mail OPTIONS=menustyle:full OPTIONS=menu_headings:inverse OPTIONS=!mouse_support OPTIONS=msghistory:240 OPTIONS=msg_window:reversed OPTIONS=news OPTIONS=!null OPTIONS=number_pad:0 OPTIONS=packorder:$")[%?+!=/(*`0_ OPTIONS=perm_invent OPTIONS=popup_dialog OPTIONS=prayconfirm OPTIONS=!pushweapon OPTIONS=!rest_on_space OPTIONS=runmode:walk OPTIONS=safe_pet OPTIONS=scores:10 top/0 around/ OPTIONS=showexp OPTIONS=showrace OPTIONS=showscore OPTIONS=silent OPTIONS=!softkeyboard OPTIONS=sortpack OPTIONS=sound OPTIONS=!sparkle OPTIONS=splash_screen OPTIONS=standout OPTIONS=time OPTIONS=!timed_delay OPTIONS=tombstone OPTIONS=!toptenwin OPTIONS=travel OPTIONS=!use_inverse OPTIONS=verbose #OPTIONS=windowtype:tty # configure this in "general graphics options" OPTIONS=wraptext #------------------------------------------------------------------------------ # # autopickup & AUTOPICKUP_EXCEPTIONs # # general OPTIONS=autopickup OPTIONS=pickup_burden:unencumbered OPTIONS=pickup_types:$"?+!=/ # "always pick up" tag AUTOPICKUP_EXCEPTION="<*<<<*" # "never pick up" tag AUTOPICKUP_EXCEPTION=">*>>>*" AUTOPICKUP_EXCEPTION=">*cancel*" AUTOPICKUP_EXCEPTION=">*CANCEL*" AUTOPICKUP_EXCEPTION=">*holding*" AUTOPICKUP_EXCEPTION=">*tricks*" # light sources AUTOPICKUP_EXCEPTION="<*brass lantern*" AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*lamp called magic*" AUTOPICKUP_EXCEPTION="<*oil lamp*" AUTOPICKUP_EXCEPTION="<*lamp called oil*" AUTOPICKUP_EXCEPTION="<*tallow candle*" AUTOPICKUP_EXCEPTION="<*candle* called tallow*" AUTOPICKUP_EXCEPTION="<*wax candle*" AUTOPICKUP_EXCEPTION="<*candle* called wax*" AUTOPICKUP_EXCEPTION="<*candle" AUTOPICKUP_EXCEPTION="<*candles" AUTOPICKUP_EXCEPTION="<*lamp" AUTOPICKUP_EXCEPTION="<*lamp called *1*" AUTOPICKUP_EXCEPTION="<*lamp called *2*" # magical tools AUTOPICKUP_EXCEPTION="<*bag of holding*" AUTOPICKUP_EXCEPTION="<*bag called holding*" AUTOPICKUP_EXCEPTION="<*bag of tricks*" AUTOPICKUP_EXCEPTION="<*crystal ball*" AUTOPICKUP_EXCEPTION="<*glass orb*" AUTOPICKUP_EXCEPTION="<*drum of earthquake*" AUTOPICKUP_EXCEPTION="<*drum called earthquake*" AUTOPICKUP_EXCEPTION="<*figurine*" AUTOPICKUP_EXCEPTION="<*fire horn*" AUTOPICKUP_EXCEPTION="<*frost horn*" AUTOPICKUP_EXCEPTION="<*horn of plenty*" AUTOPICKUP_EXCEPTION="<*magic flute*" AUTOPICKUP_EXCEPTION="<*flute called magic*" AUTOPICKUP_EXCEPTION="<*magic harp*" AUTOPICKUP_EXCEPTION="<*harp called magic*" AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*lamp called magic*" AUTOPICKUP_EXCEPTION="<*magic marker*" AUTOPICKUP_EXCEPTION="<*magic whistle*" AUTOPICKUP_EXCEPTION="<*whistle called magic*" AUTOPICKUP_EXCEPTION="<*unicorn horn*" ############################################################################### # # miscellaneous patches # ===================== # # # NAO-specific options ..... http://nethackwiki.com/wiki/Options#NAO # example config file ...... http://alt.org/nethack/default.nh343rc # differences to vanilla ... http://alt.org/nethack/naonh.php # # http://nethackwiki.com/wiki/Options#AUTOCOMPLETE # MOTD/news 2011.11.13 # # vanilla AUTOCOMPLETE=?,adjust,chat,conduct,dip,enhance,force,invoke,jump,loot AUTOCOMPLETE=monster,name,offer,pray,!quit,ride,rub,sit,turn,twoweapon AUTOCOMPLETE=untrap,!version,wipe # NAO-specific AUTOCOMPLETE=versionext # http://nethackwiki.com/wiki/Options#BINDINGS # MOTD/news 2011.11.13 #BINDINGS= # http://nethackwiki.com/wiki/Options#bones # http://alt.org/nethack/forum/read.php?1,267 [2011-01-13] # MOTD/news 2011.01.13 OPTIONS=bones # http://nethackwiki.com/wiki/Options#hilite_hidden_stairs # http://nethackwiki.com/wiki/Options#hilite_obj_piles # http://bilious.alt.org/?433 # MOTD/news 2012.10.21 OPTIONS=hilite_hidden_stairs OPTIONS=hilite_obj_piles # http://nethackwiki.com/wiki/Options#hitpointbar # http://bilious.alt.org/?192 # MOTD/news 2012.05.19 OPTIONS=hitpointbar # http://nethackwiki.com/wiki/Options#old_C_behavior # http://alt.org/nethack/forum/read.php?1,267 [2010-05-15] # MOTD/news 2011.10.09 OPTIONS=!old_C_behaviour # http://nethackwiki.com/wiki/Options#paranoid_hit # http://nethackwiki.com/wiki/Options#paranoid_quit # http://nethackwiki.com/wiki/Options#paranoid_remove # http://bilious.alt.org/?44 OPTIONS=paranoid_hit OPTIONS=paranoid_quit OPTIONS=paranoid_remove # http://bilious.alt.org/?98 # MOTD/news 2011.11.05 OPTIONS=pickup_thrown # http://nethackwiki.com/wiki/Options#quiver_fired # http://bilious.alt.org/?287 # MOTD/news 2011.10.30 OPTIONS=!quiver_fired # http://nethackwiki.com/wiki/Options#showborn # http://bilious.alt.org/?43 OPTIONS=showborn # http://nethackwiki.com/wiki/Options#showbuc # http://bilious.alt.org/?198 OPTIONS=showbuc # http://nethackwiki.com/wiki/Options#sortloot # http://bilious.alt.org/?42 # MOTD/news 2011.10.30 OPTIONS=sortloot:loot # http://nethackwiki.com/wiki/Options#use_darkgray # http://bilious.alt.org/?205 OPTIONS=use_darkgray # http://nethackwiki.com/wiki/Options#UTF8graphics # MOTD/news 2014.03.23 #OPTIONS=!UTF8graphics # configure this in "general graphics options" # http://nethackwiki.com/wiki/Options#win_edge # http://bilious.alt.org/?14 OPTIONS=!win_edge ############################################################################### # # curses interface # ================ # # # http://nethackwiki.com/wiki/Options#Options_for_the_curses_interface # http://bilious.alt.org/?378 # http://alt.org/nethack/forum/read.php?1,267 [2011-01-13] # MOTD/news 2011.01.13 # # uncomment this to activate #OPTIONS=windowtype:curses # configure this in "general graphics options" # curses-specific OPTIONS=!classic_status #OPTIONS=!cursesgraphics # configure this in "general graphics options" OPTIONS=guicolor OPTIONS=petattr:u OPTIONS=term_cols:110 OPTIONS=term_rows:35 OPTIONS=windowborders:1 # borrowed from "vanilla options" # (configure these in "vanilla options" for consistency) #OPTIONS=!IBMgraphics # configure this in "general graphics options" #OPTIONS=align_message:bottom #OPTIONS=align_status:right #OPTIONS=mouse_support #OPTIONS=popup_dialog #OPTIONS=splash_screen ############################################################################### # # MENUCOLORs # ========== # # # http://nethackwiki.com/wiki/Options#menucolors # http://bilious.alt.org/?11 # # colors: black / blue / brown / cyan / gray / green / lightblue / lightcyan # lightgreen / lightmagenta / magenta / orange / red / white / yellow # # (black is blue or dark gray, depending on "use_darkgray" option) # # attributes: &blink / &bold / &dim / &inverse / &none / &underline # # !de-/activate OPTIONS=menucolors # coins MENUCOLOR=" gold piece"=yellow # Beautitudes. Copy NH4 behaviour and extend with uncursed colors too # Note that menucolors are matched in reverse for some reason MENUCOLOR=" .* \(being worn\)"=white MENUCOLOR=" .* \(weapon in hands?\)"=white MENUCOLOR=" .* \(on (left|right) hand\)"=white MENUCOLOR=" .* \(wielded( in other hand)?\)"=white MENUCOLOR=" .* \(lit\)"=white MENUCOLOR=" (blessed|holy) .*"=green MENUCOLOR=" (blessed|holy) .* \(being worn\)"=lightgreen MENUCOLOR=" (blessed|holy) .* \(weapon in hands?\)"=lightgreen MENUCOLOR=" (blessed|holy) .* \(on (left|right) hand\)"=lightgreen MENUCOLOR=" (blessed|holy) .* \(wielded( in other hand)?\)"=lightgreen MENUCOLOR=" (blessed|holy) .* \(lit\)"=lightgreen MENUCOLOR=" (uncursed|noncursed) .*"=cyan MENUCOLOR=" (uncursed|noncursed) .* \(being worn\)"=lightcyan MENUCOLOR=" (uncursed|noncursed) .* \(weapon in hands?\)"=lightcyan MENUCOLOR=" (uncursed|noncursed) .* \(on (left|right) hand\)"=lightcyan MENUCOLOR=" (uncursed|noncursed) .* \(wielded( in other hand)?\)"=lightcyan MENUCOLOR=" (uncursed|noncursed) .* \(lit\)"=lightcyan MENUCOLOR=" (cursed|unholy) .*"=red MENUCOLOR=" (cursed|unholy) .* \(being worn\)"=orange MENUCOLOR=" (cursed|unholy) .* \(weapon in hands?\)"=orange MENUCOLOR=" (cursed|unholy) .* \(on (left|right) hand\)"=orange MENUCOLOR=" (cursed|unholy) .* \(wielded( in other hand)?\)"=orange MENUCOLOR=" (cursed|unholy) .* \(lit\)"=orange # spell failure rates MENUCOLOR=" 0% "=lightgreen MENUCOLOR=" [1-9]% "=yellow MENUCOLOR=" 1[0-9]% "=yellow MENUCOLOR=" 2[0-4]% "=yellow MENUCOLOR=" 2[5-9]% "=orange MENUCOLOR=" [3-4][0-9]% "=orange MENUCOLOR=" [5-9][0-9]% "=red MENUCOLOR=" 100% "=lightmagenta ############################################################################### # # STATUSCOLORs # ============ # # # http://nethackwiki.com/wiki/Options#STATUSCOLORS # http://bilious.alt.org/?142 # MOTD/news 2012.05.19 # # colors: black / blue / brown / cyan / gray / green / lightblue / lightcyan # lightgreen / lightmagenta / magenta / orange / red / white / yellow # # (black is blue or dark gray, depending on "use_darkgray" option) # # attributes: &blink / &bold / &dim / &inverse / &none / &underline # # !de-/activateOPTIONS=statuscolors # HP STATUSCOLOR=HP%100:gray STATUSCOLOR=HP%99:green STATUSCOLOR=HP%66:yellow STATUSCOLOR=HP%33:red # prayer threshold (<= 1/7 of maxHP) STATUSCOLOR=HP%14:orange&inverse # prayer threshold (< 6 HP) # (exact numbers require a customized version of STATUSCOLORs) # (exact numbers *do* work correctly on nethack.alt.org (NAO)) STATUSCOLOR=HP<6:orange&inverse # Pw STATUSCOLOR=Pw%100:gray STATUSCOLOR=Pw%99:cyan STATUSCOLOR=Pw%66:blue STATUSCOLOR=Pw%33:magenta STATUSCOLOR=Pw%14:lightmagenta # encumbrance STATUSCOLOR=Burdened:lightcyan STATUSCOLOR=Stressed:orange STATUSCOLOR=Strained:red STATUSCOLOR=Overtaxed:lightmagenta STATUSCOLOR=Overloaded:lightmagenta # hunger STATUSCOLOR=Satiated:lightcyan STATUSCOLOR=Hungry:orange STATUSCOLOR=Weak:red STATUSCOLOR=Fainting:lightmagenta STATUSCOLOR=Fainted:lightmagenta STATUSCOLOR=Starved:lightmagenta # health conditions STATUSCOLOR=FoodPois:lightmagenta STATUSCOLOR=Ill:lightmagenta STATUSCOLOR=Slime:lightmagenta # mental conditions STATUSCOLOR=Conf:yellow STATUSCOLOR=Hallu:yellow STATUSCOLOR=Stun:yellow # other conditions STATUSCOLOR=Blind:yellow # SporkHack STATUSCOLOR=Slow:lightmagenta ############################################################################### # # DUNGEONCOLORs & TRAPCOLORs # ========================== # # # http://nethackwiki.com/wiki/Options#DUNGEONCOLOR # http://nethackwiki.com/wiki/Options#TRAPCOLORS # http://bilious.alt.org/?17 # MOTD/news 2011.10.08 # # colors: 0 black 4 blue 8 "no color" 12 lightblue # 1 red 5 magenta 9 orange 13 lightmagenta # 2 green 6 cyan 10 lightgreen 14 lightcyan # 3 brown 7 gray 11 yellow 15 white # # (black is blue or dark gray, depending on "use_darkgray" option) # # DUNGEONCOLOR order: # solid rock / vertical wall / horizontal wall / upper left corner / upper # right corner / lower left corner / lower right corner / cross wall / # upward T wall / downward T wall / leftward T wall / rightward T wall / no # door / vertical open door / horizontal open door / vertical closed door / # horizontal closed door / iron bars / tree / floor of a room / dark # corridor / lit corridor / stairs up / stairs down / ladder up / ladder # down / altar / grave / throne / kitchen sink / fountain / pool or moat / # ice / lava / vertical lowered drawbridge / horizontal lowered drawbridge / # vertical raised drawbridge / horizontal raised drawbridge / air / cloud / # under water # # TRAPCOLORS order: # arrow trap / dart trap / falling rock trap / squeaky board / bear trap / # land mine / rolling boulder trap / sleeping gas trap / rust trap / fire # trap / pit / spiked pit / hole / trap door / teleportation trap / level # teleporter / magic portal / web / statue trap / magic trap / anti-magic # field / polymorph trap # DUNGEONCOLOR= 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 9 6 2 ? 4 ; = = = = = 2 = < < 4 6 1 = = = = 6 7 4 #DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 9 6 2 7 4 3 5 5 5 5 2 5 4 4 4 6 1 5 5 5 5 6 7 4 TRAPCOLORS= 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 #TRAPCOLORS= 6 6 7 3 6 1 7 > 4 9 0 0 2 2 5 = = 7 ? < ; : # # default/original values: # # DUNGEONCOLOR= 0 7 7 7 7 7 7 7 7 7 7 7 7 3 3 3 3 6 2 7 7 7 7 7 \ # 3 3 7 7 11 7 4 4 6 1 3 3 3 3 6 7 4 # # TRAPCOLORS= 6 6 7 3 6 1 7 12 4 9 0 0 3 3 5 5 13 7 7 12 12 10 # ######################################################################################################### # # MSGTYPEs # ======== # # # http://nethackwiki.com/wiki/Options#MSGTYPE # http://bilious.alt.org/?397 # http://alt.org/nethack/forum/read.php?1,267 [2010-09-22] # # MSGTYPE=(hide|norep|show|stop) "" # # amulet of strangulation MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "Your * is becoming constricted." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "The pressure on your * increases." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You suffocate." # bullwhip MSGTYPE=stop "* flicks a bullwhip towards your *!" MSGTYPE=stop "* wraps around * you're wielding!" MSGTYPE=stop "* yanks * from your *!" MSGTYPE=stop "* yanks * to the *!" MSGTYPE=stop "* snatches *!" # dangerous items MSGTYPE=stop "*chickatrice corpse*" MSGTYPE=stop "*cockatrice corpse*" MSGTYPE=stop "*cockatrice egg*" MSGTYPE=stop "*Tsurugi of Muramasa*" MSGTYPE=stop "*Vorpal Blade*" # drowning attack MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" # experience gain/loss MSGTYPE=stop "You feel more experienced." MSGTYPE=stop "Welcome to experience level *." MSGTYPE=stop "Goodbye level *." # default MSGTYPE=stop "Fare thee well level *." # knight MSGTYPE=stop "Sayonara level *." # samurai MSGTYPE=stop "Aloha level *." # tourist MSGTYPE=stop "Farvel level *." # valkyrie # food poisoning MSGTYPE=stop "Ulch - that * was tainted*!" # hunger MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." # hallu MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." # hallu MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." # hallu MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." # hallu MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." # illness MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel somewhat better." MSGTYPE=stop "What a relief!" MSGTYPE=stop "You die from your illness." # inventory cursing MSGTYPE=stop "You feel a malignant aura surround you." MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade." # mind flayer (these can get quite annoying) MSGTYPE=stop "You sense a faint wave of psychic energy." MSGTYPE=stop "A wave of psychic energy pours over you!" MSGTYPE=stop "It locks on to your *!" MSGTYPE=stop "* concentrates." MSGTYPE=stop "* tentacles suck you!" MSGTYPE=stop "You don't seem harmed." MSGTYPE=stop "Your helmet blocks the attack to your head." MSGTYPE=stop "Your brain is eaten!" MSGTYPE=stop "Your last thought fades away." MSGTYPE=stop "Unfortunately your brain is still gone." # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop "*, all your powers will be lost..." MSGTYPE=stop "*, your life force is running out." MSGTYPE=stop "* is about to die." # shop MSGTYPE=stop "You hear someone cursing shoplifters." MSGTYPE=stop "You hear the chime of a cash register." MSGTYPE=stop "You hear Neiman and Marcus arguing!" # hallu # skill training MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You are now more skilled in *." MSGTYPE=stop "You are now most skilled in *." # sliming MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You suck in some slime and don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." # hallu MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." # hallu # (failed) spell casting MSGTYPE=stop "You don't have enough energy to cast that spell." MSGTYPE=stop "You fail to cast the spell correctly." # stoning MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." # theft attack (incomplete) MSGTYPE=stop "* stole *." # steal() MSGTYPE=stop "* stole *!" # stealamulet() # vault MSGTYPE=stop "You hear someone counting money." MSGTYPE=stop "You hear the quarterback calling the play." # hallu MSGTYPE=stop "You hear the footsteps of a guard on patrol." MSGTYPE=stop "You hear Ebenezer Scrooge!" # hallu MSGTYPE=hide "You hear someone searching." # empty # vibrating square MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." # vomiting MSGTYPE=stop "You are feeling mildly nauseated." MSGTYPE=stop "You feel slightly confused." MSGTYPE=stop "You can't seem to think straight." MSGTYPE=stop "You feel incredibly sick." MSGTYPE=stop "You suddenly vomit!" # Wizard of Yendor MSGTYPE=stop "You feel vaguely nervous." MSGTYPE=stop "You notice a black glow surrounding you." MSGTYPE=stop "A voice booms out..." MSGTYPE=stop "So thou thought thou couldst * me, fool." # spam: artifacts #MSGTYPE=hide "The fiery blade *" # Fire Brand #MSGTYPE=hide "The ice-cold blade *" # Frost Brand #MSGTYPE=hide "The magic-absorbing blade *!" # Magicbane #MSGTYPE=hide "The massive hammer hits*" # Mjollnir #MSGTYPE=hide "* draws the life from *!" # Staff of Aesculapius / Stormbringer MSGTYPE=hide "* begins to glow brilliantly!" # Sunsword (wielding) MSGTYPE=hide "* stops glowing." # Sunsword (unwielding) # spam: displacement/invisibility MSGTYPE=hide "* tries to touch you and misses!" MSGTYPE=hide "* * wildly and misses!" MSGTYPE=hide "* attacks a spot beside you." MSGTYPE=hide "* strikes at empty water!" MSGTYPE=hide "* strikes at thin air!" MSGTYPE=hide "* * wildly!" MSGTYPE=hide "* smiles * at your *displaced image..." MSGTYPE=hide "* strikes at your *displaced image and misses you!" MSGTYPE=hide "* reaches towards your distorted image." MSGTYPE=hide "* is fooled by water reflections and misses!" # spam: pudding farming (activate these only temporarily during farming) #MSGTYPE=hide "The dungeon acoustics noticeably change." #MSGTYPE=hide "You hear a crunching sound." #MSGTYPE=hide "You hear a gurgling noise." #MSGTYPE=hide "You hear a slow drip." #MSGTYPE=hide "You hear a slurping sound." #MSGTYPE=hide "You hear a * howling at the moon." #MSGTYPE=hide "You hear bubbling water." #MSGTYPE=hide "You hear crashing rock." #MSGTYPE=hide "You hear several slurping sounds." #MSGTYPE=hide "You hear some noises." #MSGTYPE=hide "You hear some noises in the distance." #MSGTYPE=hide "You hear someone counting money." #MSGTYPE=hide "You hear someone cursing shoplifters." #MSGTYPE=hide "You hear someone searching." #MSGTYPE=hide "You hear the chime of a cash register." #MSGTYPE=hide "You hear the footsteps of a guard on patrol." #MSGTYPE=hide "You hear the splashing of a naiad." #MSGTYPE=hide "You hear water falling on coins." #MSGTYPE=hide "The * pudding turns to flee!" #MSGTYPE=hide "The * pudding divides as you hit it!" #MSGTYPE=hide "It divides as you hit it!" #MSGTYPE=hide "Your * is not affected." #MSGTYPE=hide "Your * looks completely corroded." #MSGTYPE=hide "Your * feels completely corroded." #MSGTYPE=hide "You attack thin air." # we *do* want to know about monsters or weapons hitting us though #MSGTYPE=stop "* bites!" #MSGTYPE=stop "* butts!" #MSGTYPE=stop "* hits!" #MSGTYPE=stop "* kicks!" #MSGTYPE=stop "* stings!" #MSGTYPE=stop "You are hit by *" #MSGTYPE=stop "* hits you!" # we also want to know when we trigger potentially deadly passive attacks #MSGTYPE=stop "You are splashed by the *'s acid!" # acid #MSGTYPE=stop "You are splashed!" # acid (blind) #MSGTYPE=stop "You are suddenly very cold!" # cold #MSGTYPE=stop "You are suddenly very hot!" # fire #MSGTYPE=stop "You are frozen by *!" # paralysis #MSGTYPE=stop "You are jolted with electricity!" # shock #MSGTYPE=stop "You stagger..." # stunning # spam: various MSGTYPE=hide "With * effort you move the boulder." # boulder pushing MSGTYPE=hide "* moves the boulder." # boulder pushing (while riding) MSGTYPE=hide "This * tastes terrible!" # eating monster corpses MSGTYPE=hide "[HP:*(+*)]" # hp_notify healing MSGTYPE=hide "You caitiff!" # knight's code of conduct MSGTYPE=hide "Your armor is rather cumbersome..." # monk wearing body armor MSGTYPE=hide "* hits! (I hope you don't mind.)" # nurse dancing MSGTYPE=hide "You displaced *." # pet displacement MSGTYPE=hide "A mysterious force prevents * from teleporting!" # teleportation on non-teleport level MSGTYPE=hide "Your * * not affected." # unaffected equipment MSGTYPE=hide "Somehow, your * * not affected." # unaffected equipment #-------------------------------------------------------------------------------------------------------- # # various properties # # aggravate monster MSGTYPE=stop "You feel less attractive." # sit.c gremlin # automatic searching MSGTYPE=stop "You feel perceptive!" # attrib.c level++ MSGTYPE=stop "You feel less perceptive!" # attrib.c level-- MSGTYPE=stop "You feel unaware!" # attrib.c level-- (monk) # charisma MSGTYPE=stop "You feel charismatic!" # attrib.c a_cha++ MSGTYPE=stop "You feel very charismatic!" # attrib.c a_cha++ (>1) MSGTYPE=stop "You feel repulsive!" # attrib.c a_cha-- MSGTYPE=stop "You feel very repulsive!" # attrib.c a_cha-- (>1) # cold resistance MSGTYPE=stop "You feel warm!" # attrib.c level++ MSGTYPE=stop "You feel cooler!" # attrib.c level-- MSGTYPE=stop "You feel full of hot air." # eat.c eat_mon MSGTYPE=stop "You feel cooler." # sit.c gremlin # constitution MSGTYPE=stop "You feel tough!" # attrib.c a_con++ MSGTYPE=stop "You feel very tough!" # attrib.c a_con++ (>1) MSGTYPE=stop "You feel fragile!" # attrib.c a_con-- MSGTYPE=stop "You feel very fragile!" # attrib.c a_con-- (>1) MSGTYPE=stop "You must be leading a healthy life-style." # attrib.c exe_con MSGTYPE=stop "You haven't been watching your health." # attrib.c abu_con # dexterity MSGTYPE=stop "You feel agile!" # attrib.c a_dex++ MSGTYPE=stop "You feel very agile!" # attrib.c a_dex++ (>1) MSGTYPE=stop "You feel clumsy!" # attrib.c a_dex-- MSGTYPE=stop "You feel very clumsy!" # attrib.c a_dex-- (>1) MSGTYPE=stop "You must have been working on your reflexes." # attrib.c exe_dex MSGTYPE=stop "You haven't been working on reflexes lately." # attrib.c abu_dex # disintegration resistance MSGTYPE=stop "You feel very firm." # eat.c eat_mon MSGTYPE=stop "You feel totally together, man." # eat.c eat_mon (hallu) # fire resistance MSGTYPE=stop "You feel cool!" # attrib.c level++ MSGTYPE=stop "You feel warmer!" # attrib.c level-- MSGTYPE=stop "You feel a momentary chill." # eat.c eat_mon MSGTYPE=stop "You be chillin'." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel warmer." # sit.c gremlin # intelligence MSGTYPE=stop "You feel smart!" # attrib.c a_int++ MSGTYPE=stop "You feel very smart!" # attrib.c a_int++ (>1) MSGTYPE=stop "You feel stupid!" # attrib.c a_int-- MSGTYPE=stop "You feel very stupid!" # attrib.c a_int-- (>1) # invisibility MSGTYPE=stop "You feel paranoid." # sit.c gremlin # lycanthropy MSGTYPE=stop "You feel feverish." # mhitu.c mon_hit (werefoo) MSGTYPE=stop "You feel purified." # were.c diverse # poison resistance MSGTYPE=stop "You feel healthy!" # attrib.c level++ MSGTYPE=stop "You feel hardy!" # attrib.c level++ (tourist) MSGTYPE=stop "You feel less healthy!" # attrib.c level-- MSGTYPE=stop "You feel less hardy!" # attrib.c level-- (tourist) MSGTYPE=stop "You feel healthy." # eat.c eat_mon MSGTYPE=stop "You feel especially healthy." # eat.c eat_mon (already) MSGTYPE=stop "You feel a little sick!" # sit.c gremlin # protection MSGTYPE=stop "You feel vulnerable." # sit.c gremlin # see invisible MSGTYPE=stop "You thought you saw something!" # sit.c gremlin MSGTYPE=stop "You tawt you taw a puttie tat!" # sit.c gremlin (hallu) MSGTYPE=stop "Your vision becomes clear." # sit.c throne # shock resistance MSGTYPE=stop "You feel insulated!" # attrib.c level++ MSGTYPE=stop "You feel conductive!" # attrib.c level-- MSGTYPE=stop "Your health currently feels amplified!" # eat.c eat_mon MSGTYPE=stop "You feel grounded in reality." # eat.c eat_mon (hallu) # sleep resistance MSGTYPE=stop "You feel awake!" # attrib.c level++ MSGTYPE=stop "You feel tired!" # attrib.c level-- MSGTYPE=stop "You feel wide awake." # eat.c eat_mon # speed MSGTYPE=stop "You feel quick!" # attrib.c level++ MSGTYPE=stop "You feel slow!" # attrib.c level-- MSGTYPE=stop "You seem faster." # eat.c eat_mon (Q) MSGTYPE=stop "You seem slower." # eat.c eat_mon (Q) MSGTYPE=stop "You feel slower." # sit.c gremlin # stealth MSGTYPE=stop "You feel stealthy!" # attrib.c level++ MSGTYPE=stop "You feel less stealthy!" # attrib.c level-- MSGTYPE=stop "You feel clumsy." # sit.c gremlin # strength MSGTYPE=stop "You feel strong!" # attrib.c a_str++ MSGTYPE=stop "You feel very strong!" # attrib.c a_str++ (>1) MSGTYPE=stop "You feel weak!" # attrib.c a_str-- MSGTYPE=stop "You feel very weak!" # attrib.c a_str-- (>1) MSGTYPE=stop "You must have been exercising." # attrib.c exe_str MSGTYPE=stop "You must have been abusing your body." # attrib.c abu_str # telepathy MSGTYPE=stop "You feel a strange mental acuity." # eat.c eat_mon MSGTYPE=stop "You feel in touch with the cosmos." # eat.c eat_mon (hallu) MSGTYPE=stop "Your senses fail!" # sit.c gremlin # teleport control MSGTYPE=stop "You feel controlled!" # attrib.c level++ MSGTYPE=stop "You feel uncontrolled!" # attrib.c level-- MSGTYPE=stop "You feel in control of yourself." # eat.c eat_mon MSGTYPE=stop "You feel centered in your personal space." # eat.c eat_mon (hallu) # teleportitis MSGTYPE=stop "You feel very jumpy." # eat.c eat_mon MSGTYPE=stop "You feel diffuse." # eat.c eat_mon (hallu) MSGTYPE=stop "You feel less jumpy." # sit.c gremlin # warning MSGTYPE=stop "You feel sensitive!" # attrib.c level++ MSGTYPE=stop "You feel less sensitive!" # attrib.c level-- # wisdom MSGTYPE=stop "You feel wise!" # attrib.c a_wis++ MSGTYPE=stop "You feel very wise!" # attrib.c a_wis++ (>1) MSGTYPE=stop "You feel foolish!" # attrib.c a_wis-- MSGTYPE=stop "You feel very foolish!" # attrib.c a_wis-- (>1) MSGTYPE=stop "You must have been very observant." # attrib.c exe_wis MSGTYPE=stop "You haven't been paying attention." # attrib.c abu_wis #########################################################################################################