Unix NetHack Version 3.7.0-59 Work-in-progress - last build Jun 21 2022 21:34:18 (82e59222e4b6558e33156aede0636042c14940b8,branch:master). Game began 2022-05-21 21:56:18, ended 2024-03-10 04:20:48. FIQ, neutral male gnomish Wizard -------------- .............+ |............| ----- |....<.......| |...| |............| |..(| -----|-------- + |...| ## #### ## |.^.| # ##################....| ## # # # -|--- :G### # #### # ## # # --.--- # --.--------- |....| # |..........| #####.....| ### |..........| ## |....| ---------.-- |...........## |....| -..........| |..........| |....| |......>...| |..........| |...{| |..........| ------------ ------ ------------ FIQ the Evoker St:8 Dx:13 Co:16 In:19 Wi:9 Ch:10 Neutral S:218 Dlvl:3 $:32 HP:11(11) Pw:8(8) AC:9 Xp:1/9 T:677 Latest messages: What do you want to read? [i-mrtuw or ?*] w This spellbook is difficult to comprehend. Continue? y You begin to memorize the runes. You add the "fireball" spell to your repertoire, as 'c'. A bear trap closes on your foot! You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. Your leg feels better. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You finally wriggle free. That door is closed. The door opens. You descend the stairs. You climb up the stairs. $ - 3 gold pieces (32 in total). Where do you want to travel to? (For instructions type a '?') Where do you want to travel to? (For instructions type a '?') The jackal just misses! You kill the jackal! u - a scroll labeled ABRA KA DABRA (2 in total). Where do you want to travel to? (For instructions type a '?') Really quit? y Do you want to see the dungeon overview? y Major events: Turn 1: FIQ the neutral male gnomish Wizard entered the dungeon 617: entered the Gnomish Mines 677: quit Inventory: Coins $ - 32 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) v - an uncursed +1 leather armor Comestibles o - an uncursed food ration p - an uncursed lichen corpse q - an uncursed fortune cookie Scrolls i - an uncursed scroll of scare monster j - a blessed scroll of light k - an uncursed scroll of teleportation r - an uncursed scroll of identify t - an uncursed scroll of remove curse u - 2 uncursed scrolls of magic mapping Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster w - an uncursed spellbook of fireball Potions f - an uncursed potion of gain level g - an uncursed potion of blindness h - an uncursed potion of extra healing n - a blessed potion of blindness s - an uncursed potion of confusion Rings d - a blessed +2 ring of adornment e - an uncursed +1 ring of increase damage Wands c - an uncursed wand of speed monster (0:3) FIQ the Wizard's attributes: Background: You were an Evoker, a level 1 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 677 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 9 experience points, 11 more were needed to attain level 2. Your score was 218 before end-of-game adjustments. Basics: You had all 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 32 zorkmids. Autopickup was on for '$"?+!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were aligned. You were magic-protected. You had infravision. You were warded. You were fast. You survived. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 1 hour, 2 minutes and 4 seconds. Vanquished creatures: a coyote a jackal 2 goblins a lichen 3 newts 8 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You entered the Gnomish Mines. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: A scroll shop, a fountain, a sink. Level 3: <- You were here. A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: Level 4: Goodbye FIQ the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 218 points, and 32 pieces of gold, after 677 moves. You were level 1 with a maximum of 11 hit points when you quit.