The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Oct 31 23:34:10 2019 (7ff204d1de3cb91425704189f57ceb5cd0c52268,branch:master). Game began 2019-11-01 00:03:39, ended 2019-11-01 01:35:35. FIQ, neutral male gnomish Wizard -------------------------- |>.......................| |.......----------------.| -------B------ |%| |........)..| |.| |0.........0| |.| --------)----| |.| |G...........| |.| |.....%)..uk.| |)| -----.-------- ------|.| |..........| --|.iB$.|G| |......m...| |?-.fe$$|S| |........a-- |-|..ch$|)| -------.---- |.-s.CYqk%| |........| |-|..oq$|-- |........| |.d....s| |...------ --|.r$..| ----- ------- FIQ the Thaumaturge St:17 Dx:12 Co:17 In:18 Wi:14 Ch:9 Neutral S:5646 Dlvl:2 $:140 HP:0(62) Pw:73(83) AC:-8 Xp:7/1264 T:10723 Blind Latest messages: You hit the snake. The snake misses! The snake bites! You miss the snake. The snake bites! The snake bites! You miss the snake. The snake bites! The snake's bite was poisoned! The snake bites! You hear some noises in the distance. You stop searching. The gnome lord misses! The gnome lord hits! You stop searching. Pick an object. G a gnome (gnome lord) [seen: telepathy] You hit the gnome lord. You have a sad feeling for a moment, then it passes. You hit the gnome lord. You hit the gnome lord. The gnome lord misses! You hit the gnome lord. The gnome lord misses! You hit the gnome lord. Wizard needs food, badly! You kill the gnome lord! What do you want to eat? [xC or ?*] x This lichen corpse tastes okay. You finish eating the lichen corpse. You hear a slurping sound. You try to feel what is lying here on the floor. You feel here a cursed thonged club. You hear a slurping sound. You hear a slurping sound. You hear a slurping sound. You miss the snake. The snake misses! The snake bites! You miss the snake. The snake misses! You hit the snake. The snake just misses! You miss the snake. The snake misses! You hit the snake. The snake bites! The snake's bite was poisoned! The poison was deadly... Do you want to see the dungeon overview? y Inventory: Coins $ - 140 gold pieces Weapons a - a blessed +0 dagger named +0? (weapon in hand) F - 22 uncursed poisoned +2 darts Armor s - a blessed +2 helmet (being worn) u - an uncursed +0 studded leather armor (being worn) P - an uncursed +0 cloak of magic resistance (being worn) Comestibles C - 2 uncursed lizard corpses Potions y - an uncursed potion of object detection Rings d - a cursed ring of polymorph control e - an uncursed +2 ring of protection named P:4650 (on right hand) g - a cursed +1 ring of increase damage p - an uncursed ring of see invisible r - a cursed ring of stealth Y - a cursed ring of poison resistance Wands q - an uncursed wand of digging (0:8) v - an uncursed wand of probing (0:5) Tools b - a blessed bag of holding containing 61 items k - an uncursed skeleton key t - an uncursed towel (being worn) w - an uncursed magic whistle H - an uncursed tooled horn Contents of the bag of holding: 130 gold pieces a blessed +3 dart 2 uncursed +0 darts 2 uncursed +0 daggers 6 uncursed rusty +0 daggers an uncursed +0 orcish dagger 2 uncursed +0 orcish daggers an uncursed +0 orcish spear a blessed +1 quarterstaff 2 uncursed food rations 2 uncursed tripe rations an uncursed scroll of blank paper an uncursed scroll of confuse monster 2 uncursed scrolls of earth an uncursed scroll of food detection 2 uncursed scrolls of identify an uncursed scroll of light an uncursed scroll of missing code an uncursed scroll of missing code an uncursed scroll of stinking cloud an uncursed scroll of taming an uncursed scroll of teleportation an uncursed spellbook of cancellation a blessed spellbook of cone of cold an uncursed spellbook of detect food an uncursed spellbook of teleport away an uncursed spellbook of wizard lock an uncursed potion of acid an uncursed potion of acid an uncursed potion of booze a cursed potion of booze an uncursed potion of extra healing a cursed potion of extra healing an uncursed potion of gain ability an uncursed potion of levitation an uncursed potion of monster detection an uncursed potion of object detection an uncursed potion of oil an uncursed potion of paralysis an uncursed potion of sleeping an uncursed potion of speed 2 uncursed potions of speed a potion of holy water an uncursed wand of digging (0:7) an uncursed wand of fire (0:2) an uncursed wand of magic missile (0:0) an uncursed wand of nothing (0:2) an uncursed wand of opening (0:2) an uncursed wand of polymorph (0:3) a cursed wand of undead turning (0:5) an uncursed tooled horn an uncursed magic whistle an uncursed oil lamp an uncursed oil lamp an uncursed worthless piece of black glass an uncursed worthless piece of blue glass an uncursed worthless piece of green glass an uncursed worthless piece of violet glass 2 uncursed worthless pieces of white glass an uncursed worthless piece of white glass 2 uncursed worthless pieces of yellow glass FIQ the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 2. You entered the dungeon 10723 turns ago. It was nighttime. You had 1264 experience points, 16 more were needed to attain level 8. Your score was 5646 before end-of-game adjustments. Basics: You had 0 out of 62 hit points. You had 73 out of 83 energy points (spell power). Your armor class was -8. Your wallet contained 140 zorkmids. Autopickup was on for '$"?+!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 17 (limit:18/50). Your dexterity was 12 (peak:13, limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were deliberately blind. You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had infravision. You had a large defense bonus (+11). You were guarded. You are dead. Vanquished creatures: 2 giant mimics a warg a small mimic a wood golem a pyrolisk an ochre jelly a carnivorous ape a watchman a chameleon a giant beetle a quivering blob 3 wolves a lynx a forest centaur 3 lizards a dog an ape 2 human zombies a soldier ant a wood nymph 3 Uruk-hai 2 gnome lords a gray ooze an elf zombie a straw golem a baby crocodile a floating eye a kitten 6 dwarves a homunculus a kobold lord 4 rothes 2 rabid rats 3 giant bats 5 dwarf zombies a wererat a werejackal 5 iguanas 2 acid blobs 3 coyotes 3 hobbits 14 manes 3 large kobolds a hobgoblin 11 giant rats 5 cave spiders 3 brown molds a yellow mold a green mold a red mold 7 gnomes 4 garter snakes a gnome zombie 8 geckos 13 jackals 3 foxes 2 kobolds 5 goblins 9 sewer rats 13 grid bugs 4 bats 5 lichens 2 kobold zombies 16 newts 206 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 7 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A weapon shop, some fountains. Level 3: A general store, an altar, some fountains. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: "Cancel near downstairs" Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Sokoban: levels 5 up to 2 Level 2: <- You were here. Solved. Final resting place for you, poisoned by a snake. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | FIQ | | 270 Au | | poisoned by a | | snake | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye FIQ the Wizard... You were poisoned in Sokoban on dungeon level 2 with 5619 points, and 270 pieces of gold, after 10723 moves. You were level 7 with a maximum of 62 hit points when you were poisoned.