Unix NetHack Version 3.7.0-70 Work-in-progress - last build Jan 20 2023 02:37:49 (416de4da9be3a1557180d233d1398bca634ded6a,branch:master). Game began 2023-01-30 12:31:36, ended 2023-01-30 12:54:57. Gandelf, neutral male human Monk ---- -------- |..-----......| |..^^.....@...| |^------000a..| |^| |...f..| |^|------.----| |^||%...|.....| |^||.000|.0.0.| |^|-......00..| |<|>...---....| -------- ------ Gandelf the Initiate St:15 Dx:10 Co:13 In:12 Wi:15 Ch:12 Neutral S:3681 Dlvl:5 $:31 HP:0(43) Pw:39(39) AC:-2 Xp:6/603 T:3085 Burdened Latest messages: The human zombie misses! Ace misses the human zombie. You hit the human zombie! Ace misses the human zombie. You hit the human zombie! You hit the human zombie! Ace misses the human zombie. You destroy the human zombie! Ace bites the grid bug. The grid bug is killed! You have a little trouble lifting $ - 31 gold pieces. You climb up the stairs. With great effort you move the boulder. With great effort you move the boulder. Ace eats an egg. Ace eats an egg. With great effort you move the boulder. You have a little trouble lifting T - an iron ring. With great effort you move the boulder. The boulder fills a pit. With great effort you move the boulder. With great effort you move the boulder. The boulder fills a pit. You swap places with Ace. The soldier ant misses! The soldier ant stings! The soldier ant misses! The soldier ant stings! What do you want to use or apply? [aj-lsxADHRX or ?*] a You produce a strange whistling sound. Ace shifts location. The soldier ant just misses! The soldier ant stings! Ace bites the soldier ant. The soldier ant bites! The soldier ant misses! Ace misses the soldier ant. The soldier ant misses! The soldier ant stings! You hit the soldier ant! The soldier ant just misses! The soldier ant misses! Ace misses the soldier ant. The soldier ant misses! The soldier ant stings! You hit the soldier ant! The soldier ant bites! The soldier ant stings! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 31 gold pieces Amulets f - an uncursed amulet of guarding Z - an uncursed amulet of unchanging (being worn) Weapons v - 13 +0 crossbow bolts (in quiver pouch) L - a blessed +2 crossbow c - 3 +0 daggers Armor e - an uncursed +0 dwarvish iron helm (being worn) y - an uncursed +2 pair of leather gloves (being worn) Y - an uncursed +0 pair of iron shoes (being worn) t - a blessed +0 dwarvish roundshield (being worn) b - an uncursed +1 robe (being worn) Comestibles g - 5 uncursed apples l - an uncursed cream pie i - 2 uncursed fortune cookies h - 5 uncursed oranges n - an uncursed orange M - an uncursed egg Scrolls E - 3 uncursed scrolls of create monster B - an uncursed scroll of fire z - an uncursed scroll of identify q - an uncursed scroll of remove curse d - an uncursed scroll of teleportation u - an uncursed scroll of teleportation Potions w - a cursed potion of booze K - an uncursed potion of confusion N - a cursed potion of gain ability P - an uncursed potion of object detection p - an uncursed potion of water r - an uncursed potion of water Rings C - a cursed ring of cold resistance V - a cursed ring of hunger T - a cursed -1 ring of increase accuracy J - an uncursed ring of regeneration Wands H - a wand of enlightenment (0:11) x - a cursed wand of opening (0:5) Tools A - an uncursed bag of holding containing 9 items X - a blessed figurine of a wumpus D - an uncursed magic lamp j - a magic marker (0:60) a - an uncursed magic whistle k - an uncursed skeleton key s - an uncursed stethoscope R - an uncursed tallow candle Gems/Stones O - an uncursed black opal G - an uncursed opal Q - an uncursed topaz stone I - 2 uncursed worthless pieces of black glass m - an uncursed worthless piece of blue glass S - an uncursed worthless piece of green glass o - 2 uncursed worthless pieces of orange glass F - an uncursed worthless piece of violet glass U - an uncursed worthless piece of white glass W - 3 uncursed worthless pieces of yellowish brown glass Contents of the bag of holding: 868 gold pieces an uncursed +0 dwarvish cloak an uncursed +0 mummy wrapping an uncursed spellbook of cure sickness an uncursed spellbook of detect treasure a blessed spellbook of confuse monster 3 uncursed potions of water an uncursed potion of water a +0 pick-axe Gandelf the Monk's attributes: Background: You were an Initiate, a level 6 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in Sokoban, on level 5. You entered the dungeon 3085 turns ago. You had 603 experience points, 37 more were needed to attain level 7. Your score was 3681 before end-of-game adjustments. Basics: You had 0 out of 43 hit points. You had all 39 energy points (spell power). Your armor class was -2. Your wallet contained 31 zorkmids, and you had 868 more stashed away in your pack. Autopickup was on for '$?!+/=' plus thrown. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 12 (limit:18). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were empty handed. You were skilled in martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You were guarded. You could not change from your current form. You were fast. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 23 minutes and 21 seconds. Major events: Turn 1: Gandelf the neutral male human Monk entered the dungeon 872: attained the rank of Novice (level 3) 1620: entered the Gnomish Mines 2152: attained the rank of Initiate (level 6) 3047: entered Sokoban 3085: killed by a soldier ant Vanquished creatures: a small mimic a leprechaun a dwarf leader 4 human zombies a rock mole 5 gnome leaders a kobold mummy a guardian naga hatchling a straw golem 2 floating eyes a kitten 5 dwarves a homunculus a rothe 2 giant bats a dwarf zombie 2 iguanas a coyote 2 hobbits 3 giant rats a cave spider a brown mold a yellow mold 20 gnomes 2 garter snakes 2 gnome zombies 3 geckos 7 jackals 2 foxes 3 goblins 4 sewer rats 6 grid bugs a lichen 6 newts 96 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 2 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Novice. You entered the Gnomish Mines. You attained the rank of Initiate. You entered Sokoban. The Dungeons of Doom: levels 1 to 6 Level 1: Some fountains. Level 2: Level 3: A general store, a fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: Stairs up to Sokoban, level 5. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: Sokoban: Level 5: <- You were here. Unsolved. Final resting place for you, killed by a soldier ant. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Gandelf | | 899 Au | | killed by a | | soldier ant | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Gandelf the Monk... You died in Sokoban on dungeon level 5 with 3592 points, and 899 pieces of gold, after 3085 moves. You were level 6 with a maximum of 43 hit points when you died.