Unix NetHack Version 3.7.0-16 Work-in-progress - last build Fri Feb 21 13:09:26 2020 (ed16bdd32e3236afcd23803f0c3b4560da8ff1ca,branch:3.7-hdf). Game began 2020-02-22 11:28:17, ended 2020-02-23 06:57:03. Goreval, chaotic male human Barbarian ------- --- |......###############|.+ |.....| #|.| |.....| #|.----+ |..<..+ #|..... |.....| #|....---- |.....| #|....|..| ------- #|....|..|G | #|....-|----- ..| #|...d.........)....| #|.--------+------ -- #|.|.+)m| #|.|%@((| ##.(-.%[%| #|.------ #|.. #---- Goreval the Bandit St:18/01 Dx:17 Co:18 In:8 Wi:10 Ch:7 Chaotic Dlvl:5 $:549 HP:0(70) Pw:26(26) AC:6 Xp:8/1904 T:7849 Latest messages: Idefix drops a pick-axe. You materialize in a different location! You see here an arrow. You stop. Idefix is in the way! You swap places with Idefix. Where do you want to travel to? (For instructions type a '?') You descend the stairs. Idefix misses the gecko. You kill the gecko! You swap places with Idefix. You swap places with Idefix. The door opens. "Hello, Goreval! Welcome to Matagami's general store!" "Will you please leave your pick-axe outside?" Pick an object. What do you want to drop? You drop a pick-axe. "Hello, Goreval! Welcome again to Matagami's general store!" Matagami gets angry! You smite Matagami! You hear the shrill sound of a guard's whistle. You smite the large mimic! Matagami zaps an iron wand! The wand hits you! You kill the large mimic! You smite Matagami! Matagami zaps a wand of striking! The wand misses you. There are a few objects here. Matagami zaps a wand of striking! The wand hits you! A golden potion shatters! You smell a peculiar odor... You miss Matagami. You smite Matagami! Matagami zaps a wand of striking! The wand hits you! What do you want to drink? Never mind. What do you want to zap? In what direction? h You kill Matagami! The death ray bounces! The death ray hits you! Do you want your possessions identified? y Do you want to see your attributes? y Do you want an account of creatures vanquished? y Do you want to see your conduct and achievements? y Do you want to see the dungeon overview? y Inventory: Coins $ - 549 gold pieces Amulets e - a cursed amulet of change c - an uncursed amulet of ESP (being worn) Weapons d - 10 uncursed +0 arrows (alternate weapons; not wielded) D - the uncursed rustproof +0 Cleaver (weapon in hands) Armor A - an uncursed +0 orcish helm (being worn) p - an uncursed +0 pair of leather gloves (being worn) G - a blessed +1 pair of elven boots (being worn) B - an uncursed +0 pair of water walking boots Y - an uncursed +0 dwarvish cloak (being worn) a - an uncursed +0 mummy wrapping Comestibles T - an uncursed slime mold l - 7 uncursed food rations O - an uncursed partly eaten food ration R - an uncursed tripe ration S - an uncursed tripe ration x - 2 uncursed eggs Scrolls X - an uncursed scroll of confuse monster P - an uncursed scroll of enchant armor W - an uncursed scroll of identify b - an uncursed scroll of light h - 3 uncursed scrolls of remove curse Potions g - an uncursed potion of fruit juice Q - an uncursed potion of restore ability Rings i - an uncursed ring of shock resistance (on left hand) Wands E - an uncursed wand of death (0:5) V - an uncursed wand of digging (0:8) j - an uncursed wand of fire (0:5) k - an uncursed wand of probing (0:4) J - an uncursed wand of speed monster (0:6) Tools q - an uncursed skeleton key f - a blessed wax candle Goreval the Barbarian's attributes: Background: You were a Bandit, a level 8 male human Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in the Gnomish Mines, on level 5. You entered the dungeon 7849 turns ago. There was a new moon in effect when your adventure ended. You had 1904 experience points, 656 more were needed to attain level 9. Basics: You had 0 out of 70 hit points. You had all 26 energy points (spell power). Your armor class was 6. Your wallet contained 549 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/01 (limit:18/100). Your dexterity was 17 (peak:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding an axe. You had expert skill with axe. Final Attributes: You were piously aligned. You were shock resistant. You were poison resistant. You were telepathic. You were stealthy. You were warded. You were fast. You are dead. Vanquished creatures: a shopkeeper a large mimic 2 small mimics a pyrolisk a giant spider a vampire bat a werewolf a dingo a dog 2 housecats a jaguar a dust vortex a raven a gnome mummy an ape a rope golem 2 Woodland-elves a fire ant 3 wood nymphs an Uruk-hai 2 rock piercers a rock mole 5 ponies 2 fog clouds 2 yellow lights 2 shriekers 7 gnome lords a gnomish wizard a kobold mummy a guardian naga hatchling a gray ooze 4 elf zombies 2 ghouls a straw golem a paper golem 4 giant ants a little dog 4 floating eyes a kitten 7 dwarves 2 homunculi a kobold lord a kobold shaman 3 rothes a rabid rat 2 giant bats an orc zombie a dwarf zombie a wererat a werejackal 4 iguanas 3 killer bees 2 acid blobs 2 gas spores 4 hobbits 10 manes a large kobold 3 hobgoblins 3 giant rats 4 cave spiders 2 green molds 3 red molds 21 gnomes 2 garter snakes a gnome zombie 8 geckos 8 jackals a fox a kobold 8 goblins 5 sewer rats 8 grid bugs 2 bats 5 lichens 4 kobold zombies 10 newts 214 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 10 times. You engraved Elbereth 4 times. You never genocided any monsters. You never polymorphed an object. You used no wishes. Achievements: You entered the Gnomish Mines. You entered a shop. You entered Sokoban. You entered Mine Town. The Dungeons of Doom: levels 1 to 9 Level 1: An altar to Set, a fountain. Level 2: A bookstore, an altar, some fountains. Stairs down to The Gnomish Mines. Level 3: "loot here" A delicatessen, a fountain. Level 4: A fountain. Level 5: A general store, some fountains, a sink. Level 6: A fountain. Level 7: Many fountains. Oracle of Delphi. Level 8: An altar to Set, some fountains, a sink. Stairs up to Sokoban, level 7. Level 9: The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. An untended shop, a fountain. Final resting place for you, killed by a death ray, Kevkat-Hea-Gno-Mal-Neu, killed by a small mimic. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Goreval | | 549 Au | | killed by a | | death ray | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Goreval the Barbarian... You died in The Gnomish Mines on dungeon level 5 with 8591 points, and 549 pieces of gold, after 7849 moves. You were level 8 with a maximum of 70 hit points when you died.