Guthix, neutral male rodneyan Cook --. ..... ....ZL ---.@. --- [Guthix the one who forgot the salt] St14 Dx17 Co12 In4 Wi13 Ch7 CooRodMalNeu+O S12500 Geh:51 $0 HP-9(13) Pw10(10) AC2 Xp1/0 T670 Latest messages You hear a flinging sound. It is missed. You hear a chugging sound. You hear a slurping sound. The electro archer swings her bow. Your robe blocks the electro archer's attack. The electro archer touches you! [-1 -> 8] [-1 -> 7] Guthix's ghost touches you! [-1 -> 6] [-1 -> 5] You hear a distant squeak. The electro archer swings her bow. The electro archer misses. The electro archer touches you! [-1 -> 4] You die... But you're Rodney, so your death isn't permanent! Too bad! Your experience level is too low for revival to work... Your inventory Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed eucalyptus leaf {0} d - an uncursed tin of bum beggar meat {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks f - an uncursed finalized spellbook of multibeam (0:5) {0} g - an uncursed spellbook of entrapping (0:5) {0} h - an uncursed spellbook of healing (0:5) {0} i - an uncursed spellbook of jumping (0:5) {0} j - an uncursed spellbook of full healing (0:5) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 16% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% Monster death drops spawned with only 99% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: high heels (turn 13) The following skill became untrainable if you tried to train it too early: techniques (turn 2574) The following skill became untrainable after a while: riding (turn 52181) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 40113) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 26485 Monster spawn increase reached its maximum at turn 81621 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1515900 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: death ghost (freq bonus 6) The monster species that spawned more often: pleasure weekly (freq bonus 10) The monster species that spawned more often: The Queen of Farts (freq bonus 8) The monster species that spawned more often: Megumi Kannazuki (freq bonus 8) The monster species that spawned more often: depowered force fungus (freq bonus 10) The monster species that spawned more often: unaligned miniskirt (freq bonus 42) The monster species that spawned more often: Wolf-Man packleader (freq bonus 12) The monster species that spawned more often: Uniform Kommissioner (freq bonus 6) The monster species that spawned more often: green colony (freq bonus 48) The monster species that spawned more often: snarliest rewrought (freq bonus 8) The monster species that spawned more often: blue star (freq bonus 21) The monster species that spawned more often: perspicacity infundibulum (freq bonus 18) The monster species that spawned more often: lowercase minotaur (freq bonus 7) The monster species that spawned more often: kibbutz different (freq bonus 16) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 20) The monster species that spawned more often: nasty laser (freq bonus 15) The monster species that spawned more often: weredisenchanter (freq bonus 16) The monster species that spawned more often: lamel golem (freq bonus 8) The monster species that spawned more often: Radio Kriminologist (freq bonus 24) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 18) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster species that never randomly spawned: savings cash The monster species that never randomly spawned: chess master The monster species that never randomly spawned: multicolor ray The monster species that never randomly spawned: nothing checker who is confused The monster species that never randomly spawned: Ruggo the Gnome King The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: amnesia mechanic The monster species that never randomly spawned: plurality pinnate coco overbearingly The monster species that never randomly spawned: vacuum spore The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 18) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 4) Trap randomization happened for 1 in 710 traps Next attribute increase check would have come at turn 927 Strength training was 4 Dexterity training was 1 Wisdom training was -2 Constitution training was 29 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1210 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Kentucky's Fried Chicken The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - multibeam 5 elemental 95% 394% b - entrapping 6 divine 98% 494% c - healing 1 healing 38% 94% d - jumping 1 body 38% 94% e - full healing 6 healing 98% 494% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (blue robe) Scrolls scroll of healing (KEJU HIRWI) scroll of mana (IDE BY 0) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (PAS DIO LEO) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Spellbooks spellbook of multibeam (printed) spellbook of entrapping (fuzzy) spellbook of healing (unhealthy) spellbook of jumping (detestable) spellbook of full healing (crying) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Gehennom: Level 51: <- You are here Vanquished creatures a little dog 0 little spiders (2 created) 0 thick carrion creepers (1 created) 0 standstill toxemia bristlier blusterings (1 created) 0 stinking clouds (1 created) 0 vampire bats (3 created) 0 blank force patches (1 created) 0 Succubus Sergeants (1 created) 0 Succubus Lieutenants (1 created) 0 normal corpses (1 created) 0 lords of worms (1 created) 0 mummies (4 created) 0 dcss mummies (1 created) 0 tanglederp mummies (2 created) 0 curse mummies (1 created) 0 lusis (1 created) 0 tomb mummies (2 created) 0 orc mummies (1 created) 0 dwarf mummies (2 created) 0 elf mummies (1 created) 0 sylph mummies (1 created) 0 ettin mummies (2 created) 0 headphone penises (1 created) 0 chiropteran mummies (1 created) 0 giant mummies (3 created) 0 dried corpses (1 created) 0 serbaras (3 created) 0 undead mummies (1 created) 0 sloth shrunken heads (1 created) 0 troll mummies (1 created) 0 troll permamimic mummies (1 created) 0 megavolt suables (1 created) 0 devil's mummies (2 created) 0 mummed group aliens (2 created) 0 stone soup mummies (1 created) 0 hollow ones (1 created) 0 farao mummies (1 created) 0 eyeglass-wearing retards (1 created) 0 Fanny's velcro sneakers (1 created) 0 vampire spawns (1 created) 0 elfis (1 created) 0 vampires (1 created) 0 normal vampires (2 created) 0 elliflaxes (2 created) 0 bloodthirsty vampire lords (1 created) 0 shadowy vampire lords (1 created) 0 doppelsaugers (1 created) 0 barrow wights (1 created) 0 water wights (1 created) 0 wraiths (1 created) 0 bleach ghosts (1 created) 0 phantasms (1 created) 0 bane wights (1 created) 0 wrathier sultrier saccharinities (1 created) 0 archers (1 created) 0 police officers (2 created) 0 banished souls (1 created) 0 wailing spirits (2 created) 0 human zombies (1 created) 0 null zombies (1 created) 0 grave diggers (1 created) 0 spade types (1 created) 0 skeletal pirates (1 created) 0 zombiemen (2 created) 0 undead templars (1 created) 0 petrificators (1 created) 0 skeletons (4 created) 0 necroskeletons (1 created) 0 skeleton archers (1 created) 0 returned potatoes (1 created) 0 legionnaires (1 created) 0 corpse archers (1 created) 0 revenants (1 created) 0 corpse fiends (1 created) 0 electro skeletons (1 created) 0 electro archers (1 created) 0 horror mages (1 created) 0 penitents (1 created) 0 scorching archers (1 created) 0 platitudinously transmitted lanced neurologists (1 created) 0 undead binders (1 created) 0 undead camperstrikers (1 created) 0 undead gang scholars (1 created) 0 undead zyborgs (1 created) 0 undead poison mages (1 created) 0 undead convicts (1 created) 0 undead rockers (1 created) 0 undead psions (1 created) 0 undead rogues (1 created) 0 undead shapeshifters (1 created) 0 undead justice keepers (1 created) 0 non-undead slayers (1 created) 0 undead jedis (1 created) 0 shopkeepers (1 created) 0 aligned priests (1 created) 0 shadow swords (1 created) 0 chaser shadows (1 created) 0 material shadows (1 created) 0 cho-cho 13's (1 created) 0 ghosts (6 created) 0 spoopy ghosts (1 created) 0 truck ghosts (1 created) 0 lull ghosts (1 created) 0 litter ghosts (1 created) 0 survey recreation travels (1 created) 0 horrible ghosts (1 created) 0 crimson blatants (1 created) 0 irriant spirits (1 created) 0 maxi shades (1 created) 0 unborn souls (1 created) 0 evilvariant ghosts (1 created) 0 visions (1 created) 0 infernal potatoes (1 created) 0 babaus (1 created) 0 force hezrous (1 created) 0 malfunctioning babelfish (1 created) 0 batman plants (3 created) 0 pi plants (4 created) 0 shrieker mushroom patches (1 created) 0 yellow mushroom patches (1 created) 0 spikey mushroom patches (1 created) 0 yaki mochis (1 created) 0 banisher teachers (1 created) 157 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Guthix the Cook... You died in Gehennom on dungeon level 51 with 12500 points, and 0 pieces of gold, after 670 moves. Killer: a monster (electro archer) You were level 1 with a maximum of 13 hit points when you died. You reached the 91st place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 89 13009 AmyBSOD-Sco-Ung-Mal-Law was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted plateau girl corpse. 84 [84] 90 12552 AmyBSOD-Sco-Lvl-Mal-Cha died in Sokoban on level 6 [max 8]. Killed by a monster (farting boy). - [69] *91 12500 Guthix-Coo-Rod-Mal-Neu died in Gehennom on level 51. Killed by a monster (electro archer). - [13] 92 12496 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 29 [max 37]. Killed by a cowardly attack on her breasts. - [1] 93 12000 Goreval-Lad-Sus-Mal-Neu escaped the dungeon [max level 1]. 14 [14]