Guthix, neutral female ironman Fighter -----##### |..<.,,,,# |...|###,# |...| #,# .`... #,#### ----- #,,,,## ------ ##########,#####,,####,# #### |....| #,,,,,,,,,#,,,,,,,,,,,,# ###,,% |....| ##,########,######--.--,# #,,,###|....| #,,# #,## |...|,# #,##,,,-&@..| #### #),#####|...|,# #,,#####------ ##,,,,,,|>..|,# -----.-,,## ######,||..|,# --......,## #,-...-,# |......|## ##-----,## |......| #,,##|......| #,,,......-- ###------- [Guthix the Mercury] St15 Dx8 Co13 In10 Wi8 Ch10 FigIroFemNeu S20 Dlvl:1 $16 HP0(17) Pw5(5) AC6 Xp1/1 T130 Latest messages { a sink or a toilet or a fountain or a well or a poisoned well (fountain) An angry demon climbs out of the fountain... The fountain dries up! Pick an object. & a major demon (Bael) (base level 40) (male) Accessing Pokedex entry for Bael... Base statistics of this monster type: Base level = 40, difficulty = 49, AC = -9, magic resistance = 54, alignment 18. Very slow (8). Normal generation, unique, with frequency 1. Resists fire, disintegration, poison, petrification. Leaves no corpse. Not genocidable, poisonous demon flyer. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can be seen with infravision. Origin: DNetHack. Is not a valid polymorph form. Attacks: 9d1, uses weapon - ordinary physical 9d1, uses weapon - ordinary physical 9d1, head butt - fire damage 9d1, bite - drains strength 2d3, gaze - slows Talk to whom? (in what direction) "Suck it!" Talk to whom? (in what direction) "Mercury HAVE A PILLORY" Bael hits you! [-2 -> 15] Bael hits you! [-4 -> 11] Bael butts you! You're on fire! [-2 -> 9] Bael bites you! Bael's bite was poisoned! [-5 -> 4] You die... Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed finalized scroll of identify {0} e - an uncursed scroll of identify {0} f - a blessed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:5) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 71% Potion drop chance was reduced to 82% Monster death drops spawned with only 90% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: high heels (turn 820) The following skill became untrainable after a while: body armor (turn 51836) The following skill couldn't be trained before a certain turn number is reached: whip (turn 58691) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99055 Monster spawn increase reached its maximum at turn 266905 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 850914 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 12) The monster species that spawned more often: infect iambi khalif (freq bonus 18) The monster species that spawned more often: one ring hobbit (freq bonus 30) The monster species that spawned more often: karmic fungus (freq bonus 5) The monster species that spawned more often: security bot (freq bonus 12) The monster species that spawned more often: coldcat (freq bonus 32) The monster species that spawned more often: old deep dragon (freq bonus 18) The monster species that spawned more often: importunity napped destine (freq bonus 5) The monster species that spawned more often: gnome warrior (freq bonus 8) The monster species that spawned more often: crow (freq bonus 8) The monster species that spawned more often: soft mold (freq bonus 7) The monster species that spawned more often: patched colony lichen (freq bonus 30) The monster species that spawned more often: ascot inputting (freq bonus 11) The monster species that spawned more often: caning calligraphic (freq bonus 24) The monster species that spawned more often: red seraphon (freq bonus 36) The monster species that spawned more often: flintroll (freq bonus 10) The monster species that spawned more often: mimic mummy (freq bonus 32) The monster species that spawned more often: large spawn permamimic (freq bonus 5) The monster species that spawned more often: spike warp fungus (freq bonus 7) The monster species that spawned more often: earth gas principal (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 9) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 11) The monster species that never randomly spawned: etiolate trothed theorization matriarchy The monster species that never randomly spawned: gray fungus The monster species that never randomly spawned: freeloader objection The monster species that never randomly spawned: unhealthy stalk The monster species that never randomly spawned: sanity boomer The monster species that never randomly spawned: K14 The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: gridded pallbearer The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: ugly sphere The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 19) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 29) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 21) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Trap randomization happened for 1 in 501 traps Next attribute increase check would have come at turn 1438 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You had 1366 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (35) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (spinning helmet) * skullcap (middle-earth helmet) * flack helmet (weeping helmet) * crystal helm (visored helmet) * mining helm (anachrononononaut helmet) * field helm (full helmet) * helm of safeguard (radio helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (english gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (blue sneakers) * boots of safeguard (thick-soled boots) Scrolls scroll of identify (A HOT SINGLE MAHOU SHOUJO) scroll of enchant weapon (BLESSED GENOCIDE) scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of mana (JUFFO WUP) scroll of phase door (NIOQUO TARGO) scroll of standard id (VE FORBRYDERNE) scroll of cure (BASSBASSKICKKICKBASSKICKKICK) * scroll of extra healing (VIA FERO DEO) * scroll of greater mana restoration (QUASH EM EXTENDED HITMAN SERVICE) Wands wand of polymorph (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) 0 kobolds (1 created) 0 pack kobolds (1 created) a black rat a mininaga Bael (0 times) 0 hata-hatas (1 created) 9 creatures born. 2 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Guthix the Fighter... You died in The Dungeons of Doom on dungeon level 1 with 19 points, and 16 pieces of gold, after 130 moves. Killer: a monster (Bael) You were level 1 with a maximum of 17 hit points when you died. You reached the 437th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 435 24 Leeroy-Elm-Ski-Mal-Law escaped the dungeon [max level 1]. 3 [10] 436 19 Leeroy-Fla-Asg-Mal-Law escaped the dungeon [max level 1]. 15 [19] *437 19 Guthix-Fig-Iro-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Bael). - [17] 438 17 AmyBSOD-Fai-Ame-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [15] 439 17 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by painted asian toenails. - [1]