Guthix, neutral male redditor Prostitute --- |..|--- |*.--.-- ----------.....| )@............-- ----...----.<-- ..| [Guthix the Light Girl] St11 Dx9 Co7 In10 Wi5 Ch13 ProRdtMalNeu S278 Min:3 $30 HP-2(18) Pw13(13) AC10 Xp2/37 T657 Latest messages There is a set of iron bars in the way! The door resists! The door opens. You hear some noises. There is a wall in the way! (2x) You see here 10 rocks {0}. The orc zombie claws you! [-2 -> 16] You hit the orc zombie. (2x) The orc zombie claws you! You can't move! [-1 -> 16] You can move again. You hit the orc zombie. The orc zombie claws you! [-3 -> 13] You destroy the orc zombie! You hear a flinging sound. You are hit by a crossbow bolt! You die... Your inventory Weapons a - an uncursed -1 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Comestibles l - an uncursed sprig of wolfsbane {0} n - an uncursed small snake egg {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - a cursed scroll of cure {0} Wands j - an uncursed wand of probing (0:1) {0} Tools m - an uncursed magic whistle {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 15 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 88% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 71% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11) The following skill became untrainable if you tried to train it too early: missile weapons (turn 5396) The following skill became untrainable after a while: protection spells (turn 29280) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 13517) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31747 Monster spawn increase reached its maximum at turn 239116 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 484126 The monster class that cannot be genocided was golem The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: downwind furzier (freq bonus 12) The monster species that spawned more often: bad lich (freq bonus 8) The monster species that spawned more often: scarlet colony (freq bonus 12) The monster species that spawned more often: Elisabeth (freq bonus 8) The monster species that spawned more often: passionate diarrhoeal importation (freq bonus 30) The monster species that spawned more often: stoat (freq bonus 10) The monster species that spawned more often: costed reconveying (freq bonus 8) The monster species that spawned more often: depowered warp fungus (freq bonus 8) The monster species that spawned more often: electro skeleton (freq bonus 8) The monster species that spawned more often: remembered ufo part (freq bonus 28) The monster species that spawned more often: glower chipper nark (freq bonus 8) The monster species that spawned more often: testatum tormented clownishly (freq bonus 12) The monster species that spawned more often: enraged shaman (freq bonus 54) The monster species that spawned more often: hungry fungus (freq bonus 24) The monster species that spawned more often: minion (freq bonus 20) The monster species that spawned more often: wrinkled mold (freq bonus 48) The monster species that spawned more often: gryphon (freq bonus 36) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 5) The monster species that spawned more often: crimson fungus (freq bonus 24) The monster species that spawned more often: nondescript spore (freq bonus 10) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: possible orphaning The monster species that never randomly spawned: elf-harlot The monster species that never randomly spawned: hokiest luxuriating ectoplasm entertainingly teamer The monster species that never randomly spawned: gray slayer The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: maud mold The monster species that never randomly spawned: Natascha The monster species that never randomly spawned: snore mushroom The monster species that never randomly spawned: egocentric kamadan The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 17) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 98) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 3) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 85) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Trap randomization happened for 1 in 771 traps Next attribute increase check would have come at turn 3729 Strength training was 8 Dexterity training was 12 Wisdom training was 2 Constitution training was 34 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having teleport control (0) You had 1211 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (FOCUS SASH EM EXTENDED STURDY) scroll of cure (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Wands wand of probing (liquid) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures an ant 0 acid boobs (1 created) 0 jackals (1 created) 0 hobbit gentlemen (1 created) 0 hobbit merchants (1 created) 0 wimps (1 created) 0 petty dwarven master thieves (1 created) a kobold 2 sewer rats Elif (0 times) 0 mutated plants (1 created) a crawling worm mass a larva 0 grid bugs (2 created) 0 lichens (1 created) a shaded lichen 0 sub-gnomes (1 created) a gnome (2 created) 0 intermediate gnomes (1 created) 0 intercromes (3 created) 0 gnome lords (1 created) 0 deep gnomes (2 created) 0 carollian monsters (1 created) 0 mummies (1 created) 0 elf mummies (1 created) 0 low oozes (1 created) a kobold zombie 0 gecko zombies (1 created) an orc zombie 0 shopkeepers (1 created) a twen a floor grue 0 disintegration troves (1 created) 39 creatures born. 12 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (30 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Guthix the Prostitute... You died in The Gnomish Mines on dungeon level 3 with 275 points, and 30 pieces of gold, after 657 moves. Killer: a crossbow bolt You were level 2 with a maximum of 18 hit points when you died. You reached the 305th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 303 281 Tangles-Pic-Roh-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [32] 304 280 AmyBSOD-Wan-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [38] *305 275 Guthix-Pro-Rdt-Mal-Neu died in The Gnomish Mines on level 3. Killed by a crossbow bolt. - [18] 306 273 winsalot-Acu-Sna-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a bashing a petrifying monster. 11 [11] 307 271 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a blaster bolt. - [35]