Unix NetHack Version 3.7.0-89 Work-in-progress - last build Nov 29 2023 03:14:05 (8663f69846b387d428bf56816b0fc57e108cd183,branch:master). Game began 2023-10-30 14:42:59, ended 2023-12-08 16:47:54. Hill, chaotic male human Wizard -------- ---.|....| |.....`..|---------- |.-.`.-``|.|.......| |...-....`.|.......| |.-....|...|.......| |....-.--.-|...@u..| |..........|.......| |.--...|...|.....[.| |....-.|---|.....[.| ---....-----------|| |...>............| ------------------ Hill the Magician St:14 Dx:13 Co:17 In:18 Wi:15 Ch:12 Chaotic S:27598 Dlvl:5 $:86 HP:0(82) Pw:102(105) AC:7 Xp:10/6644 T:17169 Hungry Latest messages: The aklys named +3 and a bit flies back toward you, hitting your arm! You are beginning to feel hungry. t - a blessed aklys named +3 and a bit. You hear some noises in the distance. What do you want to wield? [- htA or ?*] t You secure the tether. t - a blessed aklys named +3 and a bit (tethered weapon in hand). What do you want to throw? [$t or ?*] t In what direction? l The aklys named +3 and a bit hits the leather golem! The aklys named +3 and a bit returns to your hand! What do you want to throw? [$t or ?*] t In what direction? l The aklys named +3 and a bit hits the leather golem! The aklys named +3 and a bit returns to your hand! What do you want to throw? [$t or ?*] t In what direction? l You destroy the leather golem! The aklys named +3 and a bit returns to your hand! You hear a slurping sound. You see here an orcish helm. The sergeant picks up a coarse mantelet. Pick an object. What do you want to zap? [cfjnorvEFHKLQUV or ?*] ? Nothing happens. You hear some noises in the distance. You see here an orcish helm. The sergeant picks up an orcish helm. You see here an orcish helm. The sergeant picks up a pair of iron shoes. What do you want to zap? [cfjnorvEFHKLQUV or ?*] ? What do you want to zap? [cfjnorvEFHKLQUV or ?*] Never mind. You see here an orcish helm. What do you want to zap? [cfjnorvEFHKLQUV or ?*] ? Nothing happens. The sergeant wields a crude short sword! You have a sad feeling for a moment, then it passes. The sergeant thrusts her crude short sword. The sergeant hits! The sergeant thrusts her crude short sword. The sergeant hits! You hear a crunching sound. The sergeant picks up an orcish helm. The sergeant picks up a leather armor. You descend the stairs. The pony kicks! The pony bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 86 gold pieces Weapons t - a blessed +3 aklys named +3 and a bit (tethered weapon in hand) Armor Y - an uncursed +0 elven leather helm (being worn) i - an uncursed +0 pair of leather gloves (being worn) m - an uncursed +1 pair of iron shoes b - an uncursed +0 cloak of magic resistance (being worn) Comestibles X - an uncursed slime mold J - an uncursed carrot q - an uncursed clove of garlic l - 2 uncursed melons C - an uncursed sprig of wolfsbane W - an uncursed tripe ration Scrolls y - 2 uncursed scrolls of blank paper B - a cursed scroll of blank paper g - a blessed scroll of create monster u - an uncursed scroll of scare monster Potions Z - a cursed potion of oil Rings a - a blessed +1 ring of gain strength (on left hand) e - an uncursed +1 ring of increase accuracy (on right hand) s - a cursed ring of see invisible named c d - an uncursed ring of shock resistance Wands L - a wand of create monster (0:10) U - a wand of create monster (0:7) f - a cursed wand of create monster (0:12) E - a wand of digging (0:0) H - a wand of enlightenment (0:6) c - a wand of light (0:12) j - a wand of light (0:11) F - a cursed wand of locking (0:2) o - a wand of make invisible (0:1) n - a wand of secret door detection (0:11) V - a wand of sleep (0:0) Q - a wand of speed monster (0:2) v - a wand of striking (0:7) K - a wand of striking (0:4) r - a wand of striking (0:2) Tools P - an uncursed blindfold T - a magic marker (0:27) w - an uncursed magic whistle z - an uncursed mirror p - an uncursed oil lamp A - a +0 pick-axe k - an uncursed skeleton key h - a +0 unicorn horn Hill the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 5. You entered the dungeon 17169 turns ago. You had 6644 experience points, 3356 more were needed to attain level 11. Your score was 27598 before end-of-game adjustments. Basics: You had 0 out of 82 hit points. You had 102 out of 105 energy points (spell power). Your armor class was 7. Your wallet contained 86 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (base:13, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 12 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a club. You were skilled in club. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You could teleport. You had teleport control. You had a small bonus to hit (+1). You were warded. You were unlucky. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 5 hours, 35 minutes and 56 seconds. Major events: Turn 1: Hill the chaotic male human Wizard entered the dungeon 1457: attained the rank of Conjurer (level 3) 2031: entered the Gnomish Mines 2193: reached Mine Town 2844: attained the rank of Thaumaturge (level 6) 6236: entered Sokoban 7130: completed 1st Sokoban level 13832: completed 2nd Sokoban level 14710: completed 3rd Sokoban level 15507: attained the rank of Magician (level 10) 16943: completed 4th Sokoban level 17169: killed by a pony Vanquished creatures: a ghost 2 giant mimics 2 water elementals 3 wargs 2 small mimics a xan a wood golem a large dog a large cat 3 tigers a dwarf ruler 3 tengu 3 ochre jellies a leocrotta an elf mummy a wraith a carnivorous ape an ettin zombie 2 leather golems an amorous demon a chameleon 4 giant beetles a quivering blob 4 cockatrices 3 wolves a lynx 6 leprechauns 7 orc-captains an iron piercer 2 mumakil a giant spider a horse an ice vortex 2 black lights a vampire bat a gnome ruler 2 dwarf mummies an owlbear a yeti 2 werewolves a Green-elf 2 lizards 2 dingoes a dwarf leader a blue jelly 2 white unicorns 2 ravens a plains centaur a gnome mummy 3 snakes 3 apes 8 human zombies 2 rope golems 3 soldier ants a fire ant a bugbear a wood nymph a water nymph 2 mountain nymphs 24 Uruk-hai 3 orc shamans 3 rock piercers 4 rock moles 3 ponies 4 fog clouds a yellow light 2 shriekers a violet fungus 6 gnome leaders 2 gnomish wizards a kobold mummy 2 gray oozes a barrow wight 3 elf zombies 2 ghouls a paper golem 10 giant ants 4 little dogs 2 floating eyes 2 kittens 13 dwarves a homunculus a kobold shaman 20 hill orcs 5 rothes 2 rabid rats a giant bat a monkey 6 orc zombies 2 dwarf zombies 2 werejackals 8 iguanas 15 killer bees 2 acid blobs 3 coyotes a gas spore 4 hobbits 8 manes 2 large kobolds 5 hobgoblins 3 giant rats 2 cave spiders a brown mold 3 yellow molds a red mold 29 gnomes 25 garter snakes 2 gnome zombies 9 geckos 19 jackals 3 foxes 3 kobolds 6 goblins 2 sewer rats 10 grid bugs 5 bats 12 lichens a kobold zombie 8 newts 440 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 23 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You violated the special Sokoban rules thrice. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You entered Minetown. You attained the rank of Thaumaturge. You entered Sokoban. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A general store, some fountains. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Some altars to Anhur, a fountain. Level 5: A fountain. Level 6: "black uni" A fountain. Level 7: Many fountains, a grave. Final resting place for nurdglaw-Pri-Hum-Mal-Law, killed by a rope golem. Level 8: Stairs up to Sokoban, level 7. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: An altar to Anhur, a fountain. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: <- You were here. Solved. Final resting place for you, killed by a pony. Level 6: "black uni" Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Hill | | 86 Au | | killed by a pony | | | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Hill the Wizard... You died in Sokoban on dungeon level 5 with 27590 points, and 86 pieces of gold, after 17169 moves. You were level 10 with a maximum of 82 hit points when you died.