Unix HackEM Version 1.2.0-0 Beta - last build Sun Aug 13 13:41:53 2023 (b36cdb9e95602b54cf27f23742733c82778c11eb, branch: master).
Game began 2023-10-20 01:01:48, ended 2023-10-20 02:30:11.
Imanity, chaotic male illithid Wizard
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┌wall
─wall
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─wall
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(a chest
$some gold pieces
(a chest
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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$some gold pieces
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!a potion
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
)a crude dagger
+closed door
.dark part of a room
)a bone orcish dagger
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
)a crude dagger
)a crude dagger
kkobold, wielding crude spears
.dark part of a room
│wall
.floor of a room
┌wall
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(a chest
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
-open door
*a stone
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
kkobold
kkobold
kkobold
.floor of a room
)a poisoned stone orcish dagger
@illithid wizard called Imanity
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
)a spear
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
)a crude dagger
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.floor of a room
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│wall
.floor of a room
│wall
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)a crude dagger
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┌wall
─wall
─wall
|open door
─wall
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┴wall
|open door
┴wall
─wall
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─wall
+closed door
┐wall
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─wall
─wall
|open door
─wall
─wall
─wall
┴wall
─wall
─wall
─wall
─wall
┘wall
.dark part of a room
-open door
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│wall
.dark part of a room
.dark part of a room
)a crude dagger
.dark part of a room
.dark part of a room
.dark part of a room
dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
%a rock kobold corpse
.dark part of a room
.dark part of a room
dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
<staircase up
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
)a bone orcish dagger
.dark part of a room
.dark part of a room
.dark part of a room
%a kobold corpse
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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├wall
*a stone
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─wall
┐wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
%a kobold corpse
.dark part of a room
)an orcish dagger
)a bone orcish short sword
.dark part of a room
┌wall
─wall
─wall
─wall
|open door
─wall
─wall
┬wall
─wall
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┘wall
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│wall
)a crude dagger
)a crude spear
.dark part of a room
.dark part of a room
)a crude dagger
%a large kobold corpse
)a crude dagger
%a swamp kobold corpse
*3 shiny stones
-open door
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
┌wall
─wall
─wall
|open door
─wall
─wall
┤wall
.dark part of a room
├wall
─wall
─wall
─wall
┐wall
.dark part of a room
-open door
)a crude dagger
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│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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│wall
%a swamp kobold corpse
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
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│wall
.dark part of a room
├wall
─wall
─wall
─wall
┬wall
─wall
┘wall
.dark part of a room
│wall
─wall
─wall
─wall
─wall
─wall
─wall
┘wall
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$some gold pieces
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)a crude dagger
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│wall
*3 stones called Flint
-open door
.dark part of a room
.dark part of a room
.dark part of a room
├wall
|open door
┴wall
─wall
─wall
─wall
─wall
─wall
┤wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
)a dart
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)a crude dagger
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│wall
)an orcish dagger
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
)an orcish dagger
.dark part of a room
.dark part of a room
%a kobold corpse
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
┌wall
─wall
┤wall
)a crude dagger
unexplored
$some gold pieces
unexplored
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*a gem
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)a crude dagger
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│wall
*4 shiny stones
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
(an empty unlocked chest
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
│wall
.dark part of a room
.dark part of a room
.dark part of a room
│wall
.dark part of a room
-open door
#sink
│wall
unexplored
$some gold pieces
unexplored
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$some gold pieces
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)a crude dagger
unexplored
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│wall
%a tengu corpse
└wall
─wall
─wall
─wall
┤wall
.dark part of a room
.dark part of a room
.dark part of a room
\opulent throne
>staircase down
.dark part of a room
.dark part of a room
│wall
.dark part of a room
└wall
─wall
|open door
─wall
┘wall
.dark part of a room
└wall
─wall
┴wall
─wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
%a kobold corpse
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
^arrow trap
.dark part of a room
-open door
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
)an orcish dagger
.dark part of a room
.dark part of a room
.dark part of a room
%a kobold corpse
.dark part of a room
unexplored
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)a dart
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Imanity the Thaumaturge St:10 Dx:15 Co:12 In:20 Wi:11 Ch:10 S:8178
Chaotic $:1708 HP:0(62) Pw:26(96) AC:5 MC:1 Xp:8/1485
Dlvl:11 T:4905 Fly
Time information:
Play time: 01h:28m:23s
Wallclock time: 01h:28m:26s
Latest messages:
You hit the kobold lord!
The kobold throws a dart!
The kobold is hit.
In what direction? 4
You mentally assault the kobold lord!
The kobold lord withers in agony!
You mentally attack the kobold!
You kill the kobold!
You mentally assault the kobold!
You kill the kobold!
The kobold lord thrusts his crude short sword.
The kobold lord hits you!
The kobold picks up a crude short sword.
You kill the kobold lord!
The kobold wields a crude short sword!
You kill the kobold!
There is an open door here.
You see here a bone crude short sword.
The door opens.
You hear a slow drip.
The kobold throws a bone orcish dagger!
A bone orcish dagger misses you.
You kill the kobold!
You see here a kobold corpse.
The will-o'-the-wisp blinds you!
It touches you!
You get zapped!
You can see again.
Please move the cursor to an unknown object.
(For instructions type a '?')
y a light (will-o'-the-wisp) [seen: normal vision, infravision]
More info about "will-o'-the-wisp"? [yn] (n) y
Pick an object.
You bludgeon the will-o'-the-wisp.
The kobold throws an orcish dagger!
The orcish dagger misses the will-o'-the-wisp.
You are hit by an orcish dagger.
You whack the will-o'-the-wisp!
The kobold throws a poisoned stone orcish dagger!
The kobold is hit.
The kobold is killed!
The kobold throws a bone orcish dagger!
The bone orcish dagger misses the will-o'-the-wisp.
A bone orcish dagger misses you.
You bludgeon the will-o'-the-wisp!
The kobold picks up a poisoned stone orcish dagger.
The kobold throws a poisoned stone orcish dagger!
You are hit by a poisoned stone orcish dagger.
The poison was deadly...
Do you want your possessions identified? [ynq] (y) q
Inventory:
- Inventory: 546/600 weight (45/52 slots)
Coins
$ - 1708 gold pieces (17 aum)
Weapons
T - a +1 boomerang (5 aum)
y - a poisoned +0 dart (1 aum)
u - a +0 bone orcish dagger (3 aum)
f - a cursed -1 bone orcish short sword of warning (9 aum)
a - a blessed +1 quarterstaff named Poi: 19% (weapon in claws) (40 aum)
Armor
U - an uncursed +0 stone orcish helm (being worn) (26 aum)
p - an uncursed +0 pair of boxing gloves (10 aum)
v - a cursed -1 pair of levitation boots (15 aum)
S - an uncursed +1 alchemy smock with text "If you can't stand the heat, get out of Gehennom!" (10 aum)
b - an uncursed burnt +0 cloak of magic resistance named Cold: 17% (being worn) (10 aum)
k - an uncursed +0 leather plain cloak (15 aum)
E - an uncursed +0 leather light armor (being worn) (75 aum)
Comestibles
H - an uncursed slime mold (5 aum)
P - an uncursed cheese (2 aum)
G - an uncursed fortune cookie (1 aum)
o - an uncursed lembas wafer (5 aum)
L - an uncursed tripe ration (10 aum)
Q - an uncursed tin of kobold meat (10 aum)
x - 2 uncursed eggs (2 aum)
Scrolls
W - a blessed scroll of amnesia (5 aum)
M - a cursed scroll of gold detection (5 aum)
V - an uncursed scroll of identify (5 aum)
Spellbooks
N - an uncursed spellbook of detect treasure (50 aum)
Potions
q - an uncursed potion of booze (20 aum)
Y - an uncursed potion of confusion (20 aum)
r - an uncursed potion of restore ability (20 aum)
g - a blessed potion of speed (20 aum)
X - an uncursed potion of water (20 aum)
Rings
e - an uncursed ring of searching (3 aum)
I - a cursed ring of see invisible (3 aum)
d - an uncursed ring of sonic resistance (3 aum)
Wands
j - a wand of healing (0:0) (7 aum)
c - a wand of light (0:14) (7 aum)
t - a wand of light (0:11) (7 aum)
i - a wand of secret door detection (0:14) (7 aum)
w - a wand of secret door detection (0:10) (7 aum)
F - a wand of striking (0:4) (7 aum)
Tools
l - an uncursed leash named Noncursed (12 aum)
s - an uncursed mithril lock pick named Noncursed (1 aum)
n - an uncursed oil lamp (20 aum)
m - a +0 unicorn horn (20 aum)
Gems/Stones
J - 2 uncursed worthless pieces of blue glass (2 aum)
Z - an uncursed worthless piece of red glass (1 aum)
R - an uncursed worthless piece of white glass (1 aum)
K - 2 uncursed worthless pieces of yellowish brown glass (2 aum)
Imanity the Wizard's attributes:
Background:
- You were a Thaumaturge, a level 8 male illithid Wizard.
- You were chaotic, on a mission for Anhur
- who was opposed by Ptah (lawful) and Thoth (neutral).
- You were in the Dungeons of Doom, on level 11.
- You entered the dungeon 4905 turns ago.
- It was nighttime.
- You had 1485 experience points, 1075 more were needed to attain level 9.
- Your score was 8178 before end-of-game adjustments.
- You played for 1 hour, 28 minutes and 23 seconds.
Basics:
- You had 0 out of 62 hit points.
- You had 26 out of 96 energy points (spell power).
- Your armor class was 5.
- Your wallet contained 1708 zorkmids.
- Autopickup was off.
Final Characteristics:
- Your strength was 10 (limit:10).
- Your dexterity was 15 (limit:20).
- Your constitution was 12 (limit:12).
- Your intelligence was 20 (limit:22).
- Your wisdom was 11 (limit:22).
- Your charisma was 10 (limit:16).
Final Status:
- You were flying.
- You were unencumbered.
- You were wielding a quarterstaff.
- You were skilled in quarterstaff.
Final Attributes:
- You were piously aligned.
- Monster generation rate was 1.00x.
- You were magic-protected.
- You were 17% cold resistant.
- You were 19% poison resistant.
- You were psionic resistant.
- You were telepathic.
- You had infravision.
- You were warded.
- You are dead.
Final Attributes:
- You last prayed 278 turns ago.
- That prayer was well received.
Spells known:
Name Level Category Fail Retention
a - force bolt 1 attack 0% 90%
b - sleep 1 enchantment 0% 102%
c - psionic wave 1 attack 0% 103%
d - extra healing 3 healing 78% 102%
e - haste self 3 escape 78% 88%
Techniques known in the end
Name Level Status (timeout)
reinforce memory 8 Prepared (0)
draw energy 6 Prepared (0)
power surge 4 Not Ready (1177)
disarm 3 Prepared (0)
Vanquished creatures:
- Kroo the Kobold King
- a small mimic
- a large cat
- a tengu
- 2 wallaroos
- 4 winter wolf cubs
- 7 rock kobolds
- 2 leprechauns
- an iron piercer
- a giant spider
- an owlbear
- a yeti
- a dingo
- a housecat
- 2 jaguars
- 2 dwarf nobles
- a homunculus
- a goat
- a white unicorn
- a plastic golem
- 2 soldier ants
- a rabid dog
- 3 swamp kobolds
- a wood nymph
- a water nymph
- 5 zoo bats
- a shrieker
- a violet fungus
- a wax golem
- a giant ant
- 2 parrots
- 2 little dogs
- a weeping eye
- a kitten
- 3 kobold nobles
- 4 kobold shamans
- 2 goblin shamans
- a hill orc
- 4 rothes
- 2 giant badgers
- a maggot
- a giant bat
- a baby owlbear
- a dwarf zombie
- 2 iguanas
- a giant fly
- a gas spore
- a hobbit
- 5 large kobolds
- 3 hobgoblins
- a skunk
- 2 cave spiders
- a yellow mold
- 2 green molds
- a garter snake
- 3 geckos
- a fox
- 21 kobolds
- 4 goblins
- a rabbit
- a bat
- 3 lichens
- 6 newts
136 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 15 times.
- You never engraved Elbereth.
- You never abused your alignment.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You never touched an artifact.
- You used no wishes.
- You performed 3 techniques.
- You completed 3 financial transactions.
- You remained celibate.
- Achievements completed:
- You have no achievements.
The Dungeons of Doom: levels 1 to 11
Level 1: "locked box"
Level 2:
A shop.
Level 3:
A general store, a tree.
Level 4:
A forge, a tree.
Stairs down to The Gnomish Mines.
Level 5:
A fountain.
Level 6: "Stash"
Level 7:
Many fountains.
Oracle of Delphi.
Level 8: "vault"
A general store, a fountain.
Stairs up to Sokoban, level 7.
Level 9:
A fountain.
Stairs up to Town, level 8.
Level 10:
A forge, a fountain, many dead trees.
Level 11: <- You were here.
A throne, a sink.
Final resting place for
you, poisoned by a stone orcish dagger.
The Gnomish Mines:
Level 5:
Sokoban:
Level 7:
Unsolved.
Town:
Level 8:
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Imanity |
| 1708 Au |
| poisoned by a |
| stone orcish |
| dagger |
| |
| 2023 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Imanity the Wizard...
You were poisoned in The Dungeons of Doom on dungeon level 11 with 8008 points,
and 1708 pieces of gold, after 4905 moves.
You were level 8 with a maximum of 62 hit points when you were poisoned.