Leeroy, lawful male automatic Ordinator ------------## |...........,# -------------- ####-#------ ##|..........|,,#|............|####,,,......<| ####,-......^...|,,,.............-,,,,,##|......| #,,,,|..........|#,,------------.-###,,,,%......| --------- #,###---.--------##,,, #,,,####,###|......| |.......|# #,# #,,## #,## ##,,,,,,,,,#-----.-- |......>.# #,# ##,,###### #,, ###,####,#,,# #,# |._%....|# #,# ##,,,,,,# #,# #,,,,####,##,# ---------- ---|----- #,# -------|---,# #,####,,,,##,### |........| #,,,,,# #,# |.........|,# #,####,#####,,,---.......@--- #####,# #,# |...{..{..|,# ----.-#,,,# ###,.............| #,# #,# |..%.......,# |....|,,## #|............| -----|-----,# -----------## |....|,## ---...%@...--- |.........|,# |.....,# |..{))..±.# |..........,# ------## ----------# |.........|##### |..>.......,,,,# -----------##### [Leeroy the Bladefencer] St18/01 Dx7 Co7 In11 Wi7 Ch7 OrdClkMalLaw S3873 Dlvl:3 $113 HP54(64) Pw62(62) AC8 Xp7/900 T1764 Hun Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello Leeroy, the automatic Ordinator, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 tsurugi (weapon in hands) {24} b - an uncursed rusty +3 runesword {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 49 * uncursed +8 droven bolts (in quiver) {1} p - an uncursed +0 long sword (alternate weapon; not wielded) {16} x - an uncursed +0 bow {12} y - 44 uncursed +0 shotgun shells {1} A - 21 cursed -17 darts named Silence Breaker {0} Armor t - an uncursed +1 elven cloak (being worn) {4} Comestibles n - 4 uncursed cream pies {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - an invisible uncursed scroll of phase door {0} m - 2 uncursed scrolls of standard id {0} z - an uncursed scroll of identify {0} Spellbooks g - a blessed spellbook of blank paper (0:-1) {0} Potions h - an uncursed potion of water {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands r - an uncursed wand of opening (0:5) {0} B - an uncursed wand of magic missile (0:3) {0} Tools q - a cursed rusty beartrap {20} s - a * uncursed mirror {0} u - an uncursed bell {0} v - an uncursed chest {750} Boulders/Statues w - an uncursed statue of a tundra bear cub {750} Contents of the chest: an uncursed scroll of WC {0} a cursed potion of oil {0} The statue of a tundra bear cub is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: telepathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 31 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 83% Potion drop chance was reduced to 79% Food drop chance was reduced to 99% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: matter spells (turn 49) The following skill became untrainable if you tried to train it too early: body spells (turn 7050) The following skill became untrainable after a while: body spells (turn 64133) The following skill couldn't be trained before a certain turn number is reached: knife (turn 46381) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70552 Monster spawn increase reached its maximum at turn 104535 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3094375 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nymph (freq bonus 3) The monster color that was spawned more often: cyan (freq bonus 3) The monster species that spawned more often: Benge Barbarois (freq bonus 16) The monster species that spawned more often: nasty fungus (freq bonus 8) The monster species that spawned more often: purple pudding (freq bonus 27) The monster species that spawned more often: supreme kobold commander (freq bonus 24) The monster species that spawned more often: totally bad growth (freq bonus 10) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 10) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 15) The monster species that spawned more often: theme termite (freq bonus 5) The monster species that spawned more often: scorched snake (freq bonus 21) The monster species that spawned more often: blank growth (freq bonus 54) The monster species that spawned more often: suketoudara (freq bonus 4) The monster species that spawned more often: floating spirit (freq bonus 16) The monster species that spawned more often: Ymir (freq bonus 20) The monster species that spawned more often: warty force fungus (freq bonus 36) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 14) The monster species that spawned more often: unthinkingly refocussed (freq bonus 10) The monster species that spawned more often: hydra turret (freq bonus 5) The monster species that spawned more often: springboard unconcernedly queening (freq bonus 24) The monster species that spawned more often: bled fearing (freq bonus 12) The monster species that spawned more often: an I (freq bonus 24) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: spider bomb The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: runoff colony The monster species that never randomly spawned: petty big ghost The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: mystic The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: petty grunthack horror The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 93) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 28) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 5) Next attribute increase check would have come at turn 6283 Strength training was 1 Dexterity training was 37 Wisdom training was 14 Constitution training was 39 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 320 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% Techniques known in the end Name Level Status weapon practice 7X Not Ready(1138) turn undead 7X Prepared(0) missile flurry 7 R Prepared(0) vanish 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) booze 7 R Prepared(0) spirituality check 6 R Prepared(0) double thrownage 4 R Prepared(0) concentrating 3X Prepared(0) tinker 3 R Prepared(0) shield bash 2 R Prepared(0) sigil of discharge 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (bluy helmet) * skullcap (RNG helmet) * flack helmet (hydra helmet) * crystal helm (less helmet) * mining helm (radiant helmet) * field helm (gray helmet) * helm of safeguard (steel helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (english gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (arcane boots) * boots of safeguard (steel boots) elven cloak (faded pall) Scrolls scroll of healing (CURASED COFFIN IS NOT A MISSPELLING) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (PRATYAVAYAH) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (INS CUBITOR) * scroll of greater mana restoration (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of mail (stamped) scroll of identify (NONO STENTUM) scroll of WC (INE IGO PIO) Spellbooks spellbook of enchant weapon (sourcecode) spellbook of blank paper (plain) Potions potion of oil (fizzy) potion of water (clear) Rings ring of increase accuracy (spikard) Wands wand of opening (banyan) wand of magic missile (locust) Tools mirror (looking glass) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 47 times You killed 45 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) two-handed weapons [Basic] (max Grand Master) (35 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (67 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (147 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (27 of 160) Goodbye Leeroy the Ordinator...