Lifepigen, chaotic male human Barbarian ################### ################################################### ################# ################################################# ################ --- -################################################ ############### . .############################################### ############### -- -.- -.############################################### ############## |. |.| |..############################################## ############## .. |.| |..############################################## ############## . |.| ..############################################## ############## ---|--.--+-----..############################################## ############# --....$.@....b....@############################################# ##############..$....{.........(.############################################## ##############---......--------|-############################################## ############## ------.| .############################################## ############## +.| .############################################## ############### |.| ############################################### ############### |.| ############################################### ################ -.- ################################################ ################# . ################################################# ################### --- ################################################### ####################### ####################################################### ############################################################################### [Lifepigen the Bandit] St13 Dx14 Co13 In4 Wi6 Ch5 BarHumMalCha S7771 Dlvl:6 $89 HP117(117) Pw38(38) AC-14 Xp8/1843 T3416 Sat Latest messages Restoring save file... You return to level 6 in The Dungeons of Doom. Hello Lifepigen, the human Barbarian, welcome back to SlashEMExtended! The moon is waning tonight. Count: 42 You are not wearing an amulet. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: poison resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Food drop chance was reduced to 90% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) The following skill became untrainable if you tried to train it too early: attack spells (turn 75) The following skill became untrainable after a while: divination spells (turn 52705) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 10804) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37612 Monster spawn increase reached its maximum at turn 104858 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1910703 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: whole-troll (freq bonus 7) The monster species that spawned more often: crosstown microsurgery waned tribally (freq bonus 24) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 6) The monster species that spawned more often: bespangling implanted (freq bonus 4) The monster species that spawned more often: dulled throbber (freq bonus 8) The monster species that spawned more often: lavender force fungus (freq bonus 6) The monster species that spawned more often: clinging blob (freq bonus 24) The monster species that spawned more often: initiatory communally (freq bonus 24) The monster species that spawned more often: slut (freq bonus 18) The monster species that spawned more often: werekillerbee (freq bonus 12) The monster species that spawned more often: touzle skyey embowelled (freq bonus 5) The monster species that spawned more often: arcane butcher (freq bonus 4) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 9) The monster species that spawned more often: bone mage (freq bonus 48) The monster species that spawned more often: fire boar (freq bonus 7) The monster species that spawned more often: subabbot wolverine (freq bonus 6) The monster species that spawned more often: wrinkled patch (freq bonus 4) The monster species that spawned more often: undershirt trapt (freq bonus 24) The monster species that spawned more often: mean elven bastard (freq bonus 12) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 12) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: Kop Kriminologist The monster species that never randomly spawned: parried washwomen portliest The monster species that never randomly spawned: ettin zombie The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: mistress mind flayer The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: jollifying glasswork The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 35) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 59) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 34) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 8) Trap randomization happened for 1 in 969 traps Next attribute increase check would have come at turn 5348 Strength training was 37 Dexterity training was 36 Wisdom training was 15 Constitution training was 14 Your sanity was 0 You were poison resistant You had the following problem: Your spells became orange. (0) You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 10% You had 2750 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - true sight 3 divine 90% 286% Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (rotating helmet) * skullcap (narrow helmet) * flack helmet (celtic helmet) * crystal helm (engraved helmet) * mining helm (inkcoat helmet) * field helm (padded helmet) * helm of safeguard (hydra helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (inverse gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (orgasm pumps) * boots of safeguard (fleecy boots) Scrolls scroll of healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of mana (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of phase door (PRINTING CONDEMNED THEIR DUMB MANS) scroll of standard id (ULULULULOHH) scroll of cure (I AM THE KING) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (STARS) scroll of punishment (EXTORTION RACKET) scroll of remove curse (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of enthronization (WOE AKUET AAAAAAA) scroll of food detection (HITTING EVEN USED HAT MELO) scroll of identify (SNOWMAN WITHOUT SNOW) scroll called IDK (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of teleportation (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Spellbooks spellbook of true sight (gameplay-altering) Potions potion of fear (black) potion of speed (turbulent) potion of healing (castor bean) Rings ring of levitation (lead) ring of teleport control (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 14 times You eaten meat 14 times You were an atheist You never prayed to the gods You hit with a wielded weapon 211 times You killed 100 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) general combat [Basic] (max Master) (41 of 160) shield [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Master) (47 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (39 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (81 of 160) pick-axe [Unskilled] (max Expert) (51 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (89 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (30 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lifepigen the Barbarian...