Lifepigen, neutral male human Druid --- ---- |.-- |..| ------ ---- |..| |..| --.--.-- ---..| ---- |.<-- |.-- ---- |...^..| ------....-- --..--|...|--.| |..-- |.....-- ---.|.|......| |.....|-..||..| --..----....-- |.......---.-- |-....-|..||..-- |....|......-- |.....--- --- |.-....|..||...| ----.........---....-- |.......^.|-.|.| --...............-- --.....--#|..|.| |...............-- ---...^..|.-|.| |.---.......>...| --......*||.| |.| ......| |...|..- |.| |.| --.----- ------.| |.-- |.| --..| |.| |..| --.| |..-- |.----.| |..| ...--...----- |..| |.|--|.-- .......`.....I |..| |.|..|.| .........@I- ---- |......| --...-- ------- |..- ---- [Lifepigen the Rock Melter] St13 Dx14 Co9 In11 Wi8 Ch10 DrdHumMalNeu S517 Min:3 $65 HP-5(27) Pw30(30) AC3 Xp4/88 T1644 Ftg Par Bli Latest messages Wait! There's something there you can't see! It misses. You miss it. You miss it by a wide margin. It hits you! [-16 -> 11] Unknown command ' '. Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) You miss it completely. You miss it by a wide margin. You faint from lack of food. You are hit! There's something sticky all over your face. It hits you! [-4 -> 8] You regain consciousness. You flounder. It hits you! You die... Final attributes You were piously aligned Your alignment was 21 Your max alignment was 23 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: the Force You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 9% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 59% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: whip (turn 18) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6489) The following skill became untrainable after a while: matter spells (turn 29448) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 21376) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53697 Monster spawn increase reached its maximum at turn 243177 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1219452 The monster class that cannot be genocided was rodent The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: green warp patch (freq bonus 24) The monster species that spawned more often: complacently chording (freq bonus 24) The monster species that spawned more often: putjana (freq bonus 12) The monster species that spawned more often: burning trove (freq bonus 3) The monster species that spawned more often: millenum (freq bonus 18) The monster species that spawned more often: ol pharaoh (freq bonus 20) The monster species that spawned more often: starter grue (freq bonus 16) The monster species that spawned more often: nuou (freq bonus 36) The monster species that spawned more often: conn stile charted (freq bonus 18) The monster species that spawned more often: white stalk (freq bonus 5) The monster species that spawned more often: magic warp patch (freq bonus 36) The monster species that spawned more often: etching awaited homeliest (freq bonus 16) The monster species that spawned more often: beauish saturninity (freq bonus 5) The monster species that spawned more often: uvuudaum (freq bonus 12) The monster species that spawned more often: trematode dirtied (freq bonus 8) The monster species that spawned more often: aureolin fungus (freq bonus 12) The monster species that spawned more often: gelatinous thief (freq bonus 36) The monster species that spawned more often: acidic warp fungus (freq bonus 4) The monster species that spawned more often: tiktah sephirah (freq bonus 14) The monster species that spawned more often: gray force fungus (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 5) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: death sword The monster species that never randomly spawned: appertain piquant resonantly The monster species that never randomly spawned: panda The monster species that never randomly spawned: pentothal luxuriance swirly The monster species that never randomly spawned: brassish viscid stumblingly The monster species that never randomly spawned: manga girl The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: staryu The monster species that never randomly spawned: undead nuclear physicist The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 56) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 51) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 2) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 1) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 4782 Strength training was 9 Dexterity training was 4 Wisdom training was 1 Constitution training was 23 Your sanity was 0 You were paralyzed (-1) You were blinded (23) You had not decided on your sexuality yet You were prevented from having regeneration (0) You fumbled You had -58 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 584% b - charm monster 4 enchant 90% 284% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of healing (SABAOTH) scroll of mana (SNOWMAN WITHOUT SNOW) scroll of phase door (KAME HAME HA) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (K2 DOENER KEBAB CENTER) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (OH YOU ANNOYER) Spellbooks spellbook of create familiar (pink) spellbook of charm monster (chilly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 18 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (30 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (37 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (26 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lifepigen the Druid...