Lifepigen, chaotic male human Barbarian ------------ |..........|## ##|..<........,# ##--- #,..%...%.>..|,# #,..|-------------- #,----|-------,###,|.|......|??????| #,# #,,,,,,,#,,#,,|.|......|?++???| #,# #######,#,,,,#|.|......|i?.???| #,# ###,,,,,-.|......|%@II..| ----- ----- | #,# #,##,#|.-----|-----|--- ..........)..----+---- | #,# ,#|....................{$................$.....$..!| #,# ,,-.-----+------+-- ----+------- | ------,# ##|.| |....|.############# |.| |.....,,,,,,,,,,,,,` |.| |....|,############# |.| |....|,# |.| |....|## --- |....| ------ [Lifepigen the Bandit] St14 Dx12 Co15 In5 Wi8 Ch5 BarHumMalCha S10290 Dlvl:6 $86 HP-10(119) Pw41(41) AC4 Xp8/2481 T2193 Latest messages It hits you! [-13 -> 43] You see here a lesser umber hulk corpse {1200}. The imp misses. "You are an explicitly recycled marketing person!" You hear a flinging sound. You are hit by a shotgun shell! [-5 -> 38] You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-34 -> 4] Warning: HP low! There is a wall in the way! Unknown command ' '. (2x) The imp claws you! [-1 -> 3] Warning: HP low! You see a door open. It hits you! You die... Final attributes You were piously aligned Your alignment was 20 Your max alignment was 25 You carried 1 sins You could not have this property at all: discount action You could not have this property extrinsically: acid resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 75% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: boomerang (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 987) The following skill became untrainable after a while: matter spells (turn 29973) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 56052) Sticky curses were more common by 45% Items were more likely to be generated cursed by 19% Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26549 Monster spawn increase reached its maximum at turn 154323 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7342318 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: nasty eye (freq bonus 9) The monster species that spawned more often: devilish spirit (freq bonus 16) The monster species that spawned more often: pile of killer coins (freq bonus 7) The monster species that spawned more often: tightrope garden (freq bonus 8) The monster species that spawned more often: grabby nyrse (freq bonus 48) The monster species that spawned more often: boa varier honeysuckle (freq bonus 21) The monster species that spawned more often: The Lucky Hobbit (freq bonus 48) The monster species that spawned more often: corked greenwood (freq bonus 8) The monster species that spawned more often: chaotic laser (freq bonus 24) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 108) The monster species that spawned more often: fire bug (freq bonus 9) The monster species that spawned more often: ambiguously luminously (freq bonus 14) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 10) The monster species that spawned more often: feminist (freq bonus 30) The monster species that spawned more often: black and white warp patch (freq bonus 16) The monster species that spawned more often: looser scarab (freq bonus 32) The monster species that spawned more often: salamander prisoner (freq bonus 40) The monster species that spawned more often: Stefan (freq bonus 44) The monster species that spawned more often: colorless patch (freq bonus 60) The monster species that spawned more often: track nebbish (freq bonus 42) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 18) The monster species that never randomly spawned: giant mosquito The monster species that never randomly spawned: riptide unlacing persnickety crispier northeaster The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: say crustier complexion whickered naziism sparked The monster species that never randomly spawned: Blaklevel Kop The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: military ogre The monster species that never randomly spawned: morph beam mummy The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 33) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 21) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 3) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 2289 Strength training was 24 Dexterity training was 37 Wisdom training was -1 Constitution training was 35 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having discount action (0) You had 698 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) double thrownage 1X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat stone (gemmed helmet) * skullcap (viking helmet) * flack helmet (anti-government helmet) * crystal helm (full helmet) * mining helm (metal disk) * field helm (dark helmet) * helm of safeguard (bug-tracking helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (gameble gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (turbo boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (BUEYUE BRIGITTE) scroll of light (EASY MODE ACTIVATE) scroll called memalezu (ANTVAULT DOORVAULT RATVAULT) scroll of fire (CHOP CHOP MASTA ONION) scroll of create monster (KUS VOLA ZABIJEM TA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 4 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 152 times You killed 111 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (35 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (70 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (27 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (172 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lifepigen the Barbarian...