Lifepigen, chaotic male human Barbarian ### ### ##... #### ##.###### #....##### ##..## #...##..##I###.... #..### #.)).# #.........#....##.##....### #####.#..# ##....##....#####.....?...######....%#### ###..# ### ##....[......?.][##### #a. #....## ##...##.########## #@# #..## ##.##### #.###..# ### #..##..# ##.#..I# #^I.+. #.###. #..###.# #..#... #....## #....# ####.# ### [Lifepigen the Bandit] St14 Dx8 Co17 In5 Wi7 Ch3 BarHumMalCha S3776 Min:4 $56 HP91(111) Pw35(35) AC4 Xp7/890 T1456 Cnf Bli Hal Latest messages You destroy it! You try to scale the mountain. This may take many attempts to succeed. You fall into a pit! You land on a set of sharp iron spikes! [-3 -> 87] You are still in a pit. You feel an unseen monster! You kill it! You crawl to the edge of the pit. Something is engraved here on the floor. Use "r." to read it. You smite the Rita's high-heeled sneaker. You inhale a cloud of spores! The spores were poisoned! The poison doesn't seem to affect you. You feel weaker! You lose Strength Your ring mail blocks the cataleptic floridan shrink unpoetically paraffined nonelection's attack. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: glib combat You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 59 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 95% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 68% Tool drop chance was reduced to 74% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: sexy flats (turn 64) The following skill became untrainable if you tried to train it too early: healing spells (turn 16) The following skill became untrainable after a while: devices (turn 58236) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 39791) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 59200 Monster spawn increase reached its maximum at turn 186993 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 808372 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: blue boomer (freq bonus 21) The monster species that spawned more often: dark light (freq bonus 12) The monster species that spawned more often: autocube (freq bonus 8) The monster species that spawned more often: party force patch (freq bonus 24) The monster species that spawned more often: fried ichthyosaur (freq bonus 72) The monster species that spawned more often: Eva (freq bonus 24) The monster species that spawned more often: rosanny (freq bonus 32) The monster species that spawned more often: umbra missingno (freq bonus 21) The monster species that spawned more often: hairy mold (freq bonus 6) The monster species that spawned more often: yowyn horse (freq bonus 9) The monster species that spawned more often: leprechaun chairman (freq bonus 8) The monster species that spawned more often: machine turret (freq bonus 12) The monster species that spawned more often: grandmaster lich (freq bonus 24) The monster species that spawned more often: shard warp patch (freq bonus 8) The monster species that spawned more often: cutter ogre (freq bonus 21) The monster species that spawned more often: deceiving fungus (freq bonus 4) The monster species that spawned more often: defoliator recreation (freq bonus 24) The monster species that spawned more often: otaku (freq bonus 8) The monster species that spawned more often: ogre shaman (freq bonus 12) The monster species that spawned more often: metroid queen (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster species that never randomly spawned: kuyd giant The monster species that never randomly spawned: python The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: mountain force nymph The monster species that never randomly spawned: rooty The monster species that never randomly spawned: loader yahooism The monster species that never randomly spawned: techno mushroom The monster species that never randomly spawned: bang bag The monster species that never randomly spawned: sickle skeleton The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 51) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 21) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 54) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Trap randomization happened for 1 in 57 traps Next attribute increase check would have come at turn 3611 Strength training was 0 Dexterity training was 30 Wisdom training was 15 Constitution training was 11 Your sanity was 0 You were poison resistant You were hallucinating (0) You were confused (0) You had not decided on your sexuality yet You had sensory deprivation. You were prevented from having peacevision (0) You were prevented from having glib combat (0) You were aware of the presence of poisonous monsters You had 1552 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moloch, Mercedes and Saruman Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of poison warning (shitty) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (tight helmet) * skullcap (crested helmet) * flack helmet (twisted visor helmet) * crystal helm (yellow helmet) * mining helm (transversal helmet) * field helm (wok-shaped helmet) * helm of safeguard (bug-tracking helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (cuddly gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (orange boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (VENZAR BORGAVVE) scroll of mana (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of phase door (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of standard id (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of cure (PNLS DTH) * scroll of extra healing (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of greater mana restoration (INTEGER DIVIDE BY ZERO) scroll called FUCK (FUNGHI AND SPAGHETTI ALIO OLIO) Potions potion of extra healing (tasteless) potion called SHIT (flowing) Wands wand of mutation (kukui wood) wand of cold (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 62 times You killed 54 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (40 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (35 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (81 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (21 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lifepigen the Barbarian...