## Misc OPTIONS=!tips OPTIONS=timed_delay OPTIONS=hitpointbar OPTIONS=fruit:grapefruit OPTIONS=autodig OPTIONS=windowtype:curses OPTIONS=align_message:top OPTIONS=autoopen OPTIONS=bones OPTIONS=dark_room OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=popup_dialog OPTIONS=number_pad OPTIONS=guicolor OPTIONS=perm_invent OPTIONS=nopet OPTIONS=statuslines:3 # Pets! (Not that I have any) OPTIONS=catname:Soup Ears OPTIONS=dogname:Broth Tail OPTIONS=horsename:Samuel ## Statuses (Statusi?) # Health OPTIONS=statushilites OPTIONS=hilite_status: hitpoints-max/green&normal OPTIONS=hilite_status: hitpoints/100%/green&normal OPTIONS=hilite_status: hitpoints/<100%/green&normal OPTIONS=hilite_status: hitpoints/<76%/yellow&normal OPTIONS=hilite_status: hitpoints/<51%/orange&normal OPTIONS=hilite_status: hitpoints/<26%/red&normal OPTIONS=hilite_status: hitpoints/<11%/black&normal # Power OPTIONS=HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta ##OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta/<4/inverse OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue # Debuffs OPTIONS=hilite_status:condition/hallu/lightmagenta OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold OPTIONS=hilite_status:condition/deaf/yellow OPTIONS=hilite_status:condition/blind/yellow # Stats OPTIONS=hilite_status:characteristics/up/green/down/red # Gold OPTIONS=hilite_status: gold/up/yellow/down/brown # Weight OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink # Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink # Dangerous shit yo OPTIONS=HILITE_STATUS:condition/stone/red&inverse OPTIONS=HILITE_STATUS:condition/strngl/red&inverse OPTIONS=HILITE_STATUS:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse ##Colors/Items in use # This section is totally fucked don't worry about it OPTIONS=menucolors # Random items with known BUC status MENUCOLOR="blessed"=green MENUCOLOR="blessed clear potion"=lightcyan MENUCOLOR="blessed clear potions"=lightcyan MENUCOLOR="blessed potion called water"=lightcyan MENUCOLOR="blessed potions called water"=lightcyan MENUCOLOR="holy"=lightcyan MENUCOLOR=" cursed"=red MENUCOLOR="cursed clear potion"=magenta MENUCOLOR="cursed clear potions"=magenta MENUCOLOR="cursed potion called water"=magenta MENUCOLOR="cursed potions called water"=magenta MENUCOLOR="unholy"=magenta MENUCOLOR="uncursed"=white #MENUCOLOR="\+0"=white # Tools and unused items with known enchantments and charges MENUCOLOR="\([0-9]:0\)"=brown MENUCOLOR="\(-1:0\)"=brown&underline MENUCOLOR="worthless"=brown MENUCOLOR="named empty"=brown #markers MENUCOLOR="blessed .*marker"=lightgreen MENUCOLOR="blessed .*marker.*1:"=green MENUCOLOR=" cursed .*marker"=orange MENUCOLOR=" cursed .*marker.*1:"=red # Items in use. MENUCOLOR="\(weapon in .*\)"=white&underline MENUCOLOR="\(wielded.*\)"=white&underline MENUCOLOR="\(alternate weapon\)"=white&underline MENUCOLOR="\(in quiver\)"=white&underline MENUCOLOR="\(at the ready\)"=white&underline MENUCOLOR="\(being worn\)"=white&underline MENUCOLOR="\(embedded in your skin\)"=white&underline MENUCOLOR="\(on left .*\)"=white&underline MENUCOLOR="\(on right .*\)"=white&underline MENUCOLOR="\(in use\)"=white&underline MENUCOLOR="brilliantly lit"=white&underline MENUCOLOR="radiantly lit"=white&underline MENUCOLOR="aura of darkness"=white&underline MENUCOLOR="(merged to your left arm)"=lightgreen&underline MENUCOLOR="(tethered weapon in hand)"=white&underline MENUCOLOR="(tethered weapon in claw)"=white&underline # Blessed items in use MENUCOLOR="blessed .* \(wielded in other .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(wielded in.*\)"=lightgreen&underlinee MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline MENUCOLOR="blessed .* (tethered"=lightgreen&underline MENUCOLOR="blessed .* radiantly lit"=lightgreen&underline MENUCOLOR="blessed .* aura of darkness"=lightgreen&underline MENUCOLOR="blessed .* merged to your left arm"=lightgreen&underline MENUCOLOR="blessed .* \(tethered weapon in .*\)"=lightgreen&underline # Cursed items in use MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline MENUCOLOR=" cursed .* \(in use\)"=orange&underline MENUCOLOR=" cursed .* tethered"=orange&underline # Mark potentially dangerous things (and a kludge for BoH looting prompts) # Spell failure rates MENUCOLOR=" 0% "=lightcyan MENUCOLOR=" [1-9]% "=lightgreen MENUCOLOR=" 1[0-9]% "=green MENUCOLOR=" 2[0-4]% "=green MENUCOLOR=" 2[5-9]% "=brown MENUCOLOR=" [34][0-9]% "=brown MENUCOLOR=" [56][0-9]% "=red MENUCOLOR=" 7[0-4]% "=red MENUCOLOR=" 7[5-9]% "=orange MENUCOLOR=" [89][0-9]% "=orange MENUCOLOR=" 100% "=orange&underline MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta #lamps MENUCOLOR="magic lamp"=blue&bold MENUCOLOR="lamp called magic"=blue&bold MENUCOLOR="blessed lamp called magic \(lit\)"=lightcyan&underline MENUCOLOR="blessed magic lamp \(lit\)"=lightcyan&underline MENUCOLOR="lamp called magic \(lit\)"=blue&underline MENUCOLOR="uncursed magic lamp \(lit\)"=blue&underline MENUCOLOR="lamp called magic named cursed \(lit\)"=black&underline MENUCOLOR="cursed lamp called magic \(lit\)"=black&underline MENUCOLOR="cursed magic lamp \(lit\)"=black&underline MENUCOLOR="oil lamp \(lit\)"=yellow&underline MENUCOLOR="lamp called oil \(lit\)"=yellow&underline MENUCOLOR="candle \(lit\)"=yellow&underline MENUCOLOR="candles \(lit\)"=yellow&underline MENUCOLOR="lantern \(lit\)"=yellow&underline MENUCOLOR="a lamp \(lit\)"=yellow&underline #food MENUCOLOR="corpse"=brown #MENUCOLOR=" tin"=cyan ##Need exceptions for tin wand, tin opener, tin whistle MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen MENUCOLOR=" oranges?( named.*)?$"=lightgreen MENUCOLOR=" pears?( named.*)?$"=lightgreen MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen MENUCOLOR=" (slime mold|loadboulder)"=lightgreen MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen MENUCOLOR="grapefruit"=lightgreen # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold MENUCOLOR="blessed scroll .* scare monster"=blue&bold MENUCOLOR="uncursed scroll .* scare monster"=blue MENUCOLOR=" cursed scroll .* scare monster"=orange #invocation items MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta #money MENUCOLOR=" gold piece"=yellow # Potions, colored in the LEAST efficient way possible, specifically designed to piss you off. Yeah, you. FUCK you. MENUCOLOR="blessed potion of full healing"=lightgreen&bold MENUCOLOR="blessed diluted potion of full healing"=lightgreen MENUCOLOR="blessed potion of extra healing"=lightgreen MENUCOLOR="blessed diluted potion of extra healing"=green MENUCOLOR="potion of healing"=lightgreen MENUCOLOR="potion of full healing"=green&bold MENUCOLOR="diluted potion of full healing"=green MENUCOLOR="potion of extra healing"=green MENUCOLOR="potion of healing"=lightgreen MENUCOLOR="blessed potion of healing"=lightgreen&bold MENUCOLOR="potion of hallucination"=magenta&bold MENUCOLOR="blessed potion of gain ability"=lightgreen&bold MENUCOLOR="potion of gain ability"=green MENUCOLOR=" cursed potion of gain ability"=red&bold MENUCOLOR="blessed potion of restore ability"=lightgreen MENUCOLOR=" cursed potion of restore ability"=orange&bold MENUCOLOR=" cursed potion of invisibility"=blue&bold MENUCOLOR=" cursed potion of gain level”=red&bold MENUCOLOR="booze"=brown MENUCOLOR="fruit juice"=lightgreen MENUCOLOR="blessed potions of full healing"=lightgreen&bold MENUCOLOR="blessed diluted potions of full healing"=lightgreen MENUCOLOR="blessed potions of extra healing"=lightgreen MENUCOLOR="blessed diluted potions of extra healing"=green MENUCOLOR="potions of healing"=lightgreen MENUCOLOR="blessed potions of healing"=lightgreen&bold MENUCOLOR="potions of full healing"=green&bold MENUCOLOR="diluted potions of full healing"=green MENUCOLOR="potions of extra healing"=green MENUCOLOR="potions of healing"=lightgreen MENUCOLOR="potions of hallucination"=magenta&bold MENUCOLOR="blessed potions of gain ability"=lightgreen&bold MENUCOLOR="potions of gain ability"=green MENUCOLOR=" cursed potions of gain ability"=red&bold MENUCOLOR="blessed potions of restore ability"=lightgreen MENUCOLOR=" cursed potions of restore ability"=orange&bold MENUCOLOR=" cursed potions of invisibility"=blue&bold MENUCOLOR=" cursed potions of gain level”=red&bold #Tonehack's weird bag magic MENUCOLOR=" holding"=lightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Do what with the bag .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=lightmagenta MENUCOLOR="cancel"=lightmagenta MENUCOLOR="vanish"=lightmagenta # Misc MENUCOLOR="cursed wand of make invisible”=blue&bold MENUCOLOR="drum of earthquake”=gray&bold # Gold MENUCOLOR="gold pieces"=yellow MENUCOLOR="gold piece"=yellow ## Stop Messages MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "needs food, badly" MSGTYPE=stop "You feel a strange vibration *." MSGTYPE=stop "The salamander wraps its arms around you!" MSGTYPE=stop "You descend the stairs." MSGTYPE=stop "You climb up the stairs." MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "The .* (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel (much|even) worse." MSGTYPE=stop "You are turning a little .*" MSGTYPE=stop "You feel feverish*" MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You feel sluggish." MSGTYPE=stop "You are at Death's door." MSGTYPE=stop "Your sickness is severe." MSGTYPE=stop "You find a*" MSGTYPE=stop "You feel more confident in your weapon skills." MSGTYPE=stop "You feel more confident in your fighting skills." MSGTYPE=stop "You feel more confident in your spell casting skills." MSGTYPE=stop "You feel a strange vibration*" MSGTYPE=stop "You have a .* feeling for a moment, then it passes." MSGTYPE=stop "You sense a faint wave of psychic energy" MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The scroll turns to dust as you pick it up." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You wrest .*" MSGTYPE=stop ".*Vorpal Blade.*" MSGTYPE=stop "behead" MSGTYPE=stop "decapitate" MSGTYPE=stop ".*deadly blade disintegrates.*" MSGTYPE=stop "Use my gift wisely!" MSGTYPE=stop "Thou hast been rewarded for thy devotion" MSGTYPE=stop " steals *" MSGTYPE=stop " stole *" MSGTYPE=stop "The Magic 8-Ball has granted you a wish!" MSGTYPE=stop "flares brightly" MSGTYPE=stop "shines brilliantly" MSGTYPE=stop "stabs deep" MSGTYPE=stop "worried" # Please let this be everything I don't want to do this again # Stuff I missed SYMBOLS=S_ghost:X OPTIONS=paranoid_confirmation:swim pray OPTIONS=showexp OPTIONS=showscore OPTIONS=msghistory:60 # Shadow Realm # the fiends are restless #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}& & & & & & & & & & & & & & & & & & & & & & & & & &} #}& & & & & & & & & & & & & & & & & & & & & & & & & &} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} OPTIONS=vt_tiledata # junethack Loggers AUTOPICKUP_EXCEPTION=">.*ration" OPTIONS=sumbols_s_ghost=X