# Collect ammo, light weapon polyfodder, poison risks; changes during game AUTOPICKUP_EXCEPTION="< dart$" AUTOPICKUP_EXCEPTION="< (arrow|ya)$" AUTOPICKUP_EXCEPTION="< crossbow bolt$" AUTOPICKUP_EXCEPTION="< (throwing star|shuriken)$" AUTOPICKUP_EXCEPTION="< poisoned (dart|arrow|crossbow bolt)$" OPTIONS=!blind,goldX,!hilite_pile,pickup_burden:b,suppress_alert:3.4.3 OPTIONS=altmeta,autodescribe,autodig,autoopen,!cmdassist,color OPTIONS=disclose:yi ya nv yg yc yo,!extmenu,fixinv,fruit:mango,hilite_pet OPTIONS=lit_corridor,menu_objsyms,msg_window:reversed,msghistory:56,news OPTIONS=number_pad:1,paranoid_confirmation:pray quit Remove,perm_invent OPTIONS=runmode:walk,safe_pet,showrace,sortloot:loot,sortpack,sparkle,standout OPTIONS=time,tombstone,toptenwin,use_darkgray,use_inverse,verbose,windowtype:tty OPTIONS=autopickup,!pickup_thrown,pickup_types:$"%?+!=/(* AUTOPICKUP_EXCEPTION="<@$" AUTOPICKUP_EXCEPTION="> egg$" AUTOPICKUP_EXCEPTION="> (corpse|glob of)( |$)" AUTOPICKUP_EXCEPTION="> scare monster$" AUTOPICKUP_EXCEPTION="> wand .+:0\)?$" AUTOPICKUP_EXCEPTION="< wand (of|called) (wishing|death)$" AUTOPICKUP_EXCEPTION="> (chest|large box|ice box)\>" AUTOPICKUP_EXCEPTION="> (pick-axe|land mine|beartrap|bugle)$" AUTOPICKUP_EXCEPTION="< (magic lamp|lamp called magic)\>" AUTOPICKUP_EXCEPTION="< magic marker\>" AUTOPICKUP_EXCEPTION="> (rock|glass)$" AUTOPICKUP_EXCEPTION=">^([0-9]+|a) stone$" AUTOPICKUP_EXCEPTION="> (gray |flint |load)stone$" AUTOPICKUP_EXCEPTION="> called (flint|load)" MSGTYPE=hide "^You swap places with .+\.$" MSGTYPE=hide "^You open the (chest|(ic|larg)e box|bag(| called .+| of holding)|(oilskin )?sack)\.\.\.$" MSGTYPE=hide "^You (write|add to the writing) in the dust with your finger(s|tip)\.$" MSGTYPE=norep "^(un(explo|reconnoite)red|wall|(floor|dark part) of a room|(lit )?corridor)$" MSGTYPE=norep "^(stone|water|ice|molten lava|(fog/vapor|poison) cloud|cloudy area|air)$" MSGTYPE=stop "^You feel more confident in your .+ skills\.$" MSGTYPE=stop "^You (don't have enough energy to cast that spell|are beginning to feel weak|faint from lack of food)\.$" MSGTYPE=stop "^You find an? (anti-magic field|.+ trap|land mine|level teleporter|(spiked )?pit|magic portal|squeaky board|trap door|web)\.$" MSGTYPE=stop " (whimper|whine|squeal)s\.$" MSGTYPE=stop ". disintegration ." MSGTYPE=stop "^The .+ (wields|swings).* Vorpal Blade" MSGTYPE=stop "^The .+ zaps a (.+ )?wand(| of lightning| of death| called .*death.*)!$" MSGTYPE=stop "^The (.+ swings itself around|python grabs) you!$" MSGTYPE=stop "^You (are slowing down|don't feel very well|feel deathly sick)\.$" OPTIONS=boulder:0,symset:DECgraphics SYMBOL=S_sink:\xFB,S_bars:# SYMBOL=S_corr:\xE1,S_litcorr:# SYMBOL=S_hodoor:\xF8,S_vodoor:\xF1 SYMBOL=S_golem:8 OPTIONS=!implicit_uncursed,menucolors MENUCOLOR=" uncursed "=white MENUCOLOR=" (blessed|holy) "=lightgreen MENUCOLOR=" (cursed|unholy) "=orange MENUCOLOR=" named (!C|U)\>"=yellow MENUCOLOR=" named B\>"=green MENUCOLOR=" named C\>"=red MENUCOLOR="[a0-9] scrolls? (of|called) scare monsters?$"=cyan MENUCOLOR=" (call|nam)ed .*(REAL|BOOM|CANCEL|VANISH)"=lightmagenta MENUCOLOR=" (bag of tricks|wand of cancellation)"=lightmagenta MENUCOLOR=" c(hi|o)ckatrice corpse"=lightmagenta # non-forgotten spell with >0% failure rate MENUCOLOR="^[a-zA-Z] - [a-z ]+ [1-7] +[a-z]+ +[1-9][0-9]?% +[1-9]"=yellow MENUCOLOR="^[a-zA-Z] - [a-z ]+ [1-7] +[a-z]+ +100% +[1-9]"=orange MENUCOLOR="^[a-zA-Z] - [a-z ]+ [1-7] +[a-z]+ +[0-9]+% +\(gone\)$"=lightmagenta OPTIONS=!hitpointbar,statushilites:1 OPTIONS=hilite_status: characteristics/up/green/down/red OPTIONS=hilite_status: alignment/changed/lightmagenta OPTIONS=hilite_status: dungeon-level/up/green/down/red OPTIONS=hilite_status: hitpoints/<=99%/lightgreen/<67%/yellow/<50%/orange/<33%/red/<17%/red&inverse/<6/red&inverse OPTIONS=hilite_status: hitpoints-max/up/green/down/red OPTIONS=hilite_status: power/<=99%/lightgreen/<67%/yellow/<33%/orange/<17%/red OPTIONS=hilite_status: power-max/up/green/down/red OPTIONS=hilite_status: armor-class/up/red/down/green OPTIONS=hilite_status: experience-level/up/green/down/red OPTIONS=hilite_status: HD/up/green/down/red OPTIONS=hilite_status: hunger/weak/lightblue/fainting/blue&inverse/fainted/blue&inverse OPTIONS=hilite_status: carrying-capacity/burdened/yellow/stressed/orange/strained/red/overtaxed/red&inverse/overloaded/red&inverse OPTIONS=hilite_status: condition/minor_troubles/lightmagenta/major_troubles/magenta&inverse