Luxidream, lawful male zruty User of Stand ###--- ----------- #,,-.####...#.....| ----------- #,#|.#<..........#|#### |.........| -------- ##,#|....#.......#.-,,,,##### ##|.........| .......| #,,#----------------###,,,,,,#### #,-..{......|`,|......| ##,## ######,,,,###,-----------,,.......| -------- #,,# ####,,,,,# ,,-------- ---.#....---,## ----------------##,,# #,,## |..........|,# |..............| #,,# #,,# |..........|,# |..............|),,,# #,# |...........,# |..............%,,,,, #,# | #........|## ----------------`##,# #,# -..@..h--- #,,# ----------,# -------- ##,,##|........|,# ##,,,..........,# ####|........|## |.|......| ---------- [Luxidream the Possessed] St11 Dx11 Co14 In10 Wi10 Ch5 UseZruMalLaw S1184 Dlvl:3 $10 HP28(63) Pw30(30) AC9 Xp5/256 T1122 Sat Latest messages [-14 -> 29] You claw the normal pete. (2x) You just miss the normal pete. The normal pete thrusts its short sword. The normal pete misses. You claw the normal pete. (2x) You kill the normal pete! The GR bites you! [-2 -> 28] The GR bites you! [-2 -> 26] r - a soft wand {0}. # ora: unknown extended command. What do you want to eat? [p or ?*] My, that was a yummy slime mold! # (2x) Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons h - a cursed -1 spirit thrower {8} Armor i - an uncursed +0 mummy wrapping {2} Comestibles p - 4 uncursed slime molds {0} Scrolls b - 6 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} Spellbooks n - an uncursed spellbook of detect foot (3:1) {0} Potions g - an uncursed potion of gain ability {0} j - an uncursed burnt diluted potion of object detection {0} q - an uncursed potion of object detection {0} Rings m - a cursed ring of sleeping {0} Wands r - an uncursed wand of teleportation (0:2) {0} Tools f - an uncursed tooled horn {0} k - a * uncursed mirror {0} l - an uncursed lubricant can (0:14) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 44% Weapon drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14800) The following skill became untrainable after a while: firearms (turn 23544) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 41482) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 16598 Monster spawn increase reached its maximum at turn 49521 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3074127 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: sucker stalk (freq bonus 6) The monster species that spawned more often: shimmering stalk (freq bonus 3) The monster species that spawned more often: dark dwarven warrior (freq bonus 16) The monster species that spawned more often: jigged ballyhooing (freq bonus 8) The monster species that spawned more often: lizard man (freq bonus 10) The monster species that spawned more often: thorn growth (freq bonus 9) The monster species that spawned more often: antimatter grue (freq bonus 8) The monster species that spawned more often: toxify overcrowded (freq bonus 3) The monster species that spawned more often: spherical ray (freq bonus 18) The monster species that spawned more often: hell troll (freq bonus 3) The monster species that spawned more often: irresistible patch (freq bonus 80) The monster species that spawned more often: laughing disenchanter (freq bonus 16) The monster species that spawned more often: greater wild horse (freq bonus 30) The monster species that spawned more often: vitality trove (freq bonus 8) The monster species that spawned more often: retrograde alienee (freq bonus 36) The monster species that spawned more often: spice audit (freq bonus 4) The monster species that spawned more often: Julchen's lady boot (freq bonus 36) The monster species that spawned more often: full veil hc alien (freq bonus 48) The monster species that spawned more often: controller (freq bonus 5) The monster species that spawned more often: gore mold (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster species that never randomly spawned: elemental portal The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: young cow The monster species that never randomly spawned: loyally twilight The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: Melissa's wedge-heeled combat boot The monster species that never randomly spawned: pawn of dead stone The monster species that never randomly spawned: teleport sphere The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 47) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 18) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Trap randomization happened for 1 in 298 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 1501 Strength training was 11 Dexterity training was 6 Wisdom training was 3 Constitution training was 26 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 2711 points of nutrition remaining You aggravated monsters You had improved technique levels You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (3c56ab0) - last build Wed Dec 12 16:07:30 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 5 R Prepared(0) pummel 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of phase door (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (PRIRUTSENIE) * scroll of extra healing (CAN EAT FRUITMORE) * scroll of greater mana restoration (ITE TI KE NI A TE TI KANNAA) Spellbooks spellbook of detect foot (antique) Potions potion called conf (sparkling) potion of gain ability (ochre) potion of object detection (sweet) Rings ring of sleeping (jade) Wands wand of striking (shining) wand of teleportation (soft) Tools tooled horn (horn) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures 0 effect butterflies (1 created) 0 jiggling blobs (1 created) a jackal a badger an ae (2 created) a normal pete 0 gang guys (1 created) a hounddog a dingo a small gas spore 0 float flylers (1 created) a weeping eye 0 hobbit merchants (1 created) a hobbit 0 bathing cap wearers (1 created) 0 normal jellies (1 created) 0 blue jellies (1 created) 0 brain oozes (1 created) 0 disenchanter oozes (1 created) 0 hidden kobolds (1 created) 0 small kobolds (1 created) 0 mini mimics (1 created) a demimondaine 0 pixie archers (1 created) a marine goblin (6 created) 0 it goes nothing more perries (1 created) 0 gas goblins (1 created) 2 earth gases (4 created) 2 gas clouds (4 created) 0 b-types (1 created) 0 sewer rats (1 created) 0 mine giant rats (1 created) 0 drains rats (5 created) a GR (2 created) 0 larvae (2 created) 0 lich lichens (1 created) 0 mean growths (1 created) 0 spore sounders (1 created) 0 Korrupt Kops (1 created) a newt mummy 0 low oozes (1 created) 0 tapioca puddings (1 created) 0 eyeglass-wearing retards (1 created) 0 hidden green slimes (1 created) a grid xorn 0 kobold zombies (1 created) 0 gnome zombies (1 created) a dwarf zombie 0 zero gunnhilds (1 created) a village idiot an aimless-looking merchant 0 bards (1 created) 0 item masters (3 created) 0 critically injured thieves (1 created) 0 shopkeepers (2 created) 0 hata-hatas (1 created) a gecko a clear mewlip 0 piles of copper coins (1 created) 0 floor grues (1 created) 0 danger vapors (1 created) a small turret 0 firefish (1 created) 0 health troves (1 created) a BDSM 86 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 24 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Basic) (13 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the User of Stand... You quit in The Dungeons of Doom on dungeon level 3 with 1184 points, and 10 pieces of gold, after 1122 moves. Killer: quit You were level 5 with a maximum of 63 hit points when you quit. You reached the 202nd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 200 1237 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (petty tunnel wight), while frozen by breathing a potion. - [20] 201 1184 AmyBSOD-Sco-Und-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (raging ogre). - [54] *202 1184 Luxidream-Use-Zru-Mal-Law quit in The Dungeons of Doom on level 3 [max 4]. 28 [63] 203 1152 AmyBSOD-Fem-Lvl-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [38] 204 1148 winsalot-Bin-Akt-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (deep gnome digger). - [61]