Luxidream, lawful male zruty User of Stand ------------ |..........| |....(...... |...<......| -.---.------ #,,,,,, ###,### #,# -|---- |....|### |.....,,` |....|,,# ------#,--- --- #,-@).... ##--- --- [Luxidream the Arrow Pierced] St11 Dx16 Co16 In14 Wi10 Ch5 UseZruMalLaw S157 Dlvl:2 $11 HP-2(24) Pw17(17) AC6 Xp2/24 T403 Latest messages You see here a wooden container {750}. # (2x) There is a wall in the way! (6x) You hear a door open. There is a wall in the way! (5x) Count: 23 You find a secret door! There is a wall in the way! (2x) The door opens. You hear a flinging sound. The bullet hits the clubbelgoblin. You hear a flinging sound. The bullet hits the clubbelgoblin! The clubbelgoblin is killed! You hear a flinging sound. You are hit by a bullet! [-11 -> 13] You hear a flinging sound. You are hit by a bullet! You die... Your inventory Weapons g - an uncursed +0 silver dagger (weapon in hand) {4} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Rings h - a ! uncursed ring of free action {0} Tools a - an uncursed tooled horn {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: flying You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 161 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 91% Armor drop chance was reduced to 81% Tool drop chance was reduced to 62% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: matter spells (turn 168) The following skill became untrainable after a while: searching (turn 28403) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 24468) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23827 Monster spawn increase reached its maximum at turn 83250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1415700 The monster class that cannot be genocided was mimic The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: giant white dragonfly (freq bonus 11) The monster species that spawned more often: red koopa (freq bonus 12) The monster species that spawned more often: maud look-alike (freq bonus 10) The monster species that spawned more often: affording polynesian (freq bonus 21) The monster species that spawned more often: exit (freq bonus 18) The monster species that spawned more often: uncondensed fixe temperamental (freq bonus 16) The monster species that spawned more often: prearranging puke (freq bonus 6) The monster species that spawned more often: porter Mordor orc (freq bonus 24) The monster species that spawned more often: stone demon (freq bonus 36) The monster species that spawned more often: ego pit fiend (freq bonus 9) The monster species that spawned more often: tucket viridian (freq bonus 24) The monster species that spawned more often: memory bulb (freq bonus 40) The monster species that spawned more often: hobbit veteran (freq bonus 9) The monster species that spawned more often: mana fungus (freq bonus 21) The monster species that spawned more often: flying parrot (freq bonus 12) The monster species that spawned more often: porter octarine fungus (freq bonus 16) The monster species that spawned more often: blue thunderlord (freq bonus 9) The monster species that spawned more often: sway scowed (freq bonus 4) The monster species that spawned more often: group goblin (freq bonus 12) The monster species that spawned more often: Rhea (freq bonus 5) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: griffin The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: beambeam flayer The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: jamclamper The monster species that never randomly spawned: chaotic rat The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: rumbler The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 37) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 39) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 1568 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 8 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1111 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (3c56ab0) - last build Wed Dec 12 16:07:30 2018. You could have safely prayed (148) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2 R Prepared(0) pummel 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (OH YOU ANNOYER) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (CUTME) scroll of standard id (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of cure (TOUCH ELF MAYBE BURN) * scroll of extra healing (GHOTI) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Rings ring of free action (madsmash) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 fuel barrels (1 created) a y kobold a pack kobold (2 created) 0 small kobolds (1 created) a clubbelgoblin a drains rat (2 created) an evasive sewer rat (2 created) 2 grain vortices 2 bats 0 beginner mercs (1 created) 0 bards (1 created) 0 shopkeepers (1 created) 2 newts 19 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the User of Stand... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 11 pieces of gold, after 403 moves. Killer: a bullet You were level 2 with a maximum of 24 hit points when you died. You reached the 357th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 355 158 winsalot-Mys-Akt-Mal-Cha escaped the dungeon [max level 1]. 15 [15] 356 156 winsalot-Bin-Akt-Fem-Cha quit in The Dungeons of Doom on level 1. 24 [26] *357 156 Luxidream-Use-Zru-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [24] 358 154 winsalot-Psi-Dev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (werebee). - [12] 359 152 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [7]