Luxidream, lawful male zruty User of Stand --------------------------------- +.....e.eeM...........e.e.eeeee.| |.....eee.ee.e.........eeeeee...| |.....eeeeee..e........ebeeeeeee| ##----------------,----------#|......eeeee...........eeeeeeeee| #,-........>......,|........I,|......eeeee.ee........eeeeeeeee| #,|.$............|,+........|(eee....eee..eee........eeee.ee.e| #,|...............,|........%,|@eI...eee.eeee........e.eeeeeee| ##,----------------,.........|,--------------- --------- ------- #,,,,,,# ,,|........| #,#,#,## .........| ------.-- #,#,#,# #####| ----%----- |.......| #,#,#,###,,,,| ###,##########|.......| #,#,#,,,,,###---- `),,,,,,,,%,,,......... --|-|-,,###,,,,,,# ##############|$......| |.....,,,,,,###### |.......| |...$|####### |....<..| ------ --------- [Luxidream the Conjurer] St12 Dx14 Co14 In11 Wi16 Ch11 UseZruMalLaw S3350 Dlvl:2 $0 HP0(91) Pw49(49) AC7 Xp7/825 T1174 Par Latest messages The ego gas spore Decayer touches you! [-1 -> 1] Warning: HP low! You finish your prayer. The voice of Jonathan Joestar rings out: "Thou durst call upon me?" "Then die, mortal!" # Are you sure you want to pray? [yn] (n) You begin praying to Jonathan Joestar. The magical eye gazes directly at you! You are put to sleep by the magical eye! The magical eye gazes around, but misses you! The ego gas spore Decayer touches you! [-1 -> 3] Warning: HP low! The monoton touches you! [-1 -> 2] Warning: HP low! You die... Your inventory Weapons i - a cursed -2 crossbow {20} Comestibles n - a cursed partly eaten floating eye corpse {5} Scrolls b - an uncursed strongly greased scroll of healing {0} c - 6 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} m - a blessed scroll of mana {0} Wands j - a cursed wand of remove curse (0:0) {0} Tools a - an uncursed tooled horn {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 17 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 88% Wand drop chance was reduced to 32% Potion drop chance was reduced to 84% Armor drop chance was reduced to 54% Tool drop chance was reduced to 91% Food drop chance was reduced to 84% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 855) The following skill became untrainable if you tried to train it too early: body spells (turn 1080) The following skill became untrainable after a while: two-handed sword (turn 35077) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 14094) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41806 Monster spawn increase reached its maximum at turn 105116 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1421924 The monster class that cannot be genocided was ogre The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: fairy moogle (freq bonus 20) The monster species that spawned more often: enhancement removal (freq bonus 4) The monster species that spawned more often: normal corpse (freq bonus 60) The monster species that spawned more often: do minimized (freq bonus 30) The monster species that spawned more often: Mare (freq bonus 5) The monster species that spawned more often: green ooze (freq bonus 12) The monster species that spawned more often: acidic stalk (freq bonus 24) The monster species that spawned more often: butterfree (freq bonus 8) The monster species that spawned more often: beweyt grue (freq bonus 12) The monster species that spawned more often: digestolichen (freq bonus 36) The monster species that spawned more often: dark dwarven smith (freq bonus 5) The monster species that spawned more often: swamp hydra (freq bonus 32) The monster species that spawned more often: consumed fire boar (freq bonus 20) The monster species that spawned more often: abnormal growth (freq bonus 4) The monster species that spawned more often: actuating technologist (freq bonus 48) The monster species that spawned more often: burning brute (freq bonus 40) The monster species that spawned more often: Katcher (freq bonus 30) The monster species that spawned more often: clear ooze (freq bonus 5) The monster species that spawned more often: Infested Tulani (freq bonus 16) The monster species that spawned more often: princess clicks (freq bonus 14) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: counterattacked graveling The monster species that never randomly spawned: ancient mantidragon The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: mithril crasher The monster species that never randomly spawned: Petra The monster species that never randomly spawned: quantum ripper The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: crow The monster species that never randomly spawned: Levuntator The monster species that never randomly spawned: remorse yellowly The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 34) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 12) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 20) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 3) Trap randomization happened for 1 in 762 traps Next attribute increase check would have come at turn 3871 Strength training was 6 Dexterity training was -4 Wisdom training was 0 Constitution training was 19 Your sanity was 0 You were paralyzed (-7) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were telepathic You had 740 points of nutrition remaining You had improved technique levels You were very unlucky (-9) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (3c56ab0) - last build Wed Dec 12 16:07:30 2018. Jonathan Joestar was very angry with you (4) You could not have safely prayed (2983) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 7 R Prepared(0) pummel 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Scrolls scroll of healing (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of mana (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (POKEMONGO GOTTA CHEAT EM ALL) scroll of cure (ADA ILIKET) * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of barrhing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Wands wand of speed monster (ivy) wand of remove curse (aqua) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 giant ticks (1 created) 0 corroblobs (1 created) 0 phasing acid blobs (1 created) 0 large racoon dogs (1 created) 3 small gas spores (12 created) 0 notons (1 created) 18 gas spores (42 created) a manaxplode spore 2 ego gas spores (8 created) 2 hidden gas spores (7 created) 2 monotons (6 created) 0 poison gas spores (2 created) a wizard eye (2 created) 15 floating eyes (64 created) 0 unfair eyes (2 created) 0 not a floating eyes (4 created) a ranged eye (3 created) a float flyler (3 created) 0 floating noses (1 created) 0 floating cunts (1 created) a cubic eye (2 created) 3 porter floating eyes (10 created) 0 levitators (1 created) 0 burning eyes (1 created) 2 weeping eyes (3 created) 4 yellow leyes 0 tritons (1 created) 0 quatons (1 created) 0 one-eyed buggers (1 created) a disenchanter eye 0 freezing spheres (1 created) a flaming sphere a gloomy sphere (2 created) 0 poison spheres (1 created) 0 frail spheres (1 created) 0 foolish spheres (1 created) a gas sphere 0 lower suzuki-dogezaemons (1 created) 0 pulsating spheres (1 created) 0 brown eyes (1 created) 0 bloody eyes (1 created) 0 magical eyes (1 created) 0 venom spheres (1 created) a jelly 0 kobolds (1 created) a mini mimic a goblin a goooblin a marine goblin 0 easy piercers (1 created) a field vole 0 flying moyatto balls (1 created) a generic error 0 yellow lights (1 created) 0 minor mirrors (1 created) 0 min spores (1 created) 0 alien spores (2 created) 0 giant aangels (1 created) 0 red spores (1 created) 0 cyan patches (1 created) a shrieker a gless child 0 little squeakers (1 created) 0 kestrels (1 created) 0 Keystone Kops (1 created) 0 Inspector Sergeants (1 created) 0 katchmen (1 created) 0 mummies (1 created) 0 human adventurers (1 created) a bard a minighost a newt a gecko a novice dark wall 0 clear icky things (1 created) 0 dagger turrets (1 created) a disintegration trove 0 poison troves (1 created) 239 creatures born. 75 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 6 times You prayed to the gods 6 times You never hit with a wielded weapon You killed 63 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the User of Stand... You died in The Dungeons of Doom on dungeon level 2 with 3350 points, and 0 pieces of gold, after 1174 moves. Killer: a monster (monoton), while sleeping from a monster's gaze You were level 7 with a maximum of 91 hit points when you died. You reached the 139th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 137 3392 AmyBSOD-Sli-Ven-Fem-Cha died in The Dungeons of Doom on level 2. Fell into a pit. - [14] 138 3370 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [33] *139 3350 Luxidream-Use-Zru-Mal-Law died in The Dungeons of * Doom on level 2. Killed by a monster (monoton), while sleeping from a monster's gaze. - [91] 140 3270 Goreval-Act-Bre-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Traffic Kop). - [40] 141 3237 winsalot-Psi-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Emmelie's sneaker). - [40]