Luxidream, lawful male argonian User of Stand ------ |...$+ |....| |....- |.KKK| |.@@A+ --+--- [Luxidream the Arrow Pierced] St18/01 Dx15 Co15 In9 Wi7 Ch10 UseArgMalLaw S0 Dlvl:1 $0 HP0(13) Pw11(11) AC7 Xp1/0 T16 Par Latest messages The killer kop misses. The killer kop stings you! [-1 -> 6] There is a wall in the way! # Are you sure you want to pray? [yn] (n) You begin praying to Jonathan Joestar. "Relax. This shall hurt." The killer kop misses. The EQ Sergeant wields a broadsword {30}! The broadsword welds itself to the EQ Sergeant's hand! The EQ Sergeant swings his broadsword. The EQ Sergeant hits you! [-4 -> 3] The New Kop swings his club. The New Kop hits you! [-2 -> 1] Warning: HP low! The killer kop stings you! You die... Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Tools a - an uncursed tooled horn {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 52% Wand drop chance was reduced to 72% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 97% Food drop chance was reduced to 92% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: two-handed sword (turn 95) The following skill became untrainable if you tried to train it too early: chaos spells (turn 70) The following skill became untrainable after a while: form VII (Vaapad) (turn 24049) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46967) Sticky curses were more common by 17% Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74246 Monster spawn increase reached its maximum at turn 171396 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 928200 The monster class that cannot be genocided was trove The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: depowered growth (freq bonus 30) The monster species that spawned more often: chemical mushroom (freq bonus 4) The monster species that spawned more often: indigo mold (freq bonus 20) The monster species that spawned more often: disobeyed topographer (freq bonus 9) The monster species that spawned more often: insurmountable warp patch (freq bonus 33) The monster species that spawned more often: uncover sponsor (freq bonus 8) The monster species that spawned more often: corrosion blob (freq bonus 90) The monster species that spawned more often: fetishist luminesced (freq bonus 5) The monster species that spawned more often: stone patch (freq bonus 24) The monster species that spawned more often: nasty light (freq bonus 5) The monster species that spawned more often: sounding sand (freq bonus 20) The monster species that spawned more often: large ring trove (freq bonus 15) The monster species that spawned more often: amorality esculent quainter (freq bonus 18) The monster species that spawned more often: lilac mold (freq bonus 14) The monster species that spawned more often: lightningjaw (freq bonus 12) The monster species that spawned more often: clefable (freq bonus 18) The monster species that spawned more often: crappy force fungus (freq bonus 8) The monster species that spawned more often: jubjub bird (freq bonus 12) The monster species that spawned more often: accursed draconian (freq bonus 42) The monster species that spawned more often: training star (freq bonus 24) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster species that never randomly spawned: +4 gml cutoff The monster species that never randomly spawned: paladin The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: dark colony The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: spring powerful The monster species that never randomly spawned: contamination stalk The monster species that never randomly spawned: slimy mold The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 22) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 19) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 54) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 4) Trap randomization happened for 1 in 286 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1485 points of nutrition remaining You could swim You could survive without air You had improved technique levels You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (3c56ab0) - last build Wed Dec 12 16:07:30 2018. Jonathan Joestar was very angry with you (4) You could not have safely prayed (3810) You are dead You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R LIMIT(0) panic digging 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (THAPSATE STHRAITO) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of extra healing (KCATTA SOD) * scroll of greater mana restoration (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goooblins (1 created) 0 rabbits (1 created) 0 crawling worm masses (1 created) 0 minor mirrors (1 created) a New Kop (2 created) 0 killer kops (1 created) 0 EQ Sergeants (1 created) 0 bards (1 created) 0 poison creepers (1 created) 0 novice medium walls (1 created) 11 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 5 times You prayed to the gods 5 times You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 16 moves. Killer: a monster (killer kop), while praying unsuccessfully You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 471 2 k2-Gla-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid xorn). - [13] 472 1 AmyBSOD-Wan-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an unsuccessful polymorph. 24 [24] * 0 Luxidream-Use-Arg-Mal-Law died in The Dungeons of * Doom on level 1. Killed by a monster (killer kop), while praying unsuccessfully. - [13]