Luxidream, lawful male angelic User of Stand ------------ ------ |.....%....| |.`... |...----...|## |..$.| |...| |....,## |.<..| |...----...|,,# ----.- |....%%....|#,# #,# ----.-----|-#,# #,,, ,,,,# ##,#### ##,,# ##,,= ,,KK@r, #,,## #,# ##,#### #,--------.----+- #,# #,......{.......| #,# ##|............{| #,# |.............| #$# |.............| #/ |.............| |.............| --------------- [Luxidream the Possessed] St7 Dx10 Co9 In7 Wi7 Ch6 UseAngMalLaw S168 Dlvl:1 $0 HP-6(32) Pw26(26) AC10 Xp3/42 T100 Par Latest messages [-2 -> 19] The Undead Lieutenant swings his club. The Undead Lieutenant hits you! [-14 -> 5] Warning: HP low! # Are you sure you want to pray? [yn] (n) You begin praying to Jonathan Joestar. The GR bites you! [-2 -> 4] Warning: HP low! The Undead Lieutenant swings his club. The Undead Lieutenant misses. The GR bites you! You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! The Undead Lieutenant swings his club. The Undead Lieutenant hits you! You die... Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 3 cursed scrolls of mana {0} d - a cursed greased scroll of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools a - a cursed tooled horn {0} Final attributes You have transgressed Your alignment was -41 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 377 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 67% chance Potion drop chance was reduced to 79% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: shield (turn 9) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 15264) The following skill became untrainable after a while: body armor (turn 22284) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 14921) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22193 Monster spawn increase reached its maximum at turn 47453 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4800000 The monster class that cannot be genocided was worm The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: dark missingno (freq bonus 12) The monster species that spawned more often: clawed horror (freq bonus 16) The monster species that spawned more often: Muninn (freq bonus 4) The monster species that spawned more often: metering defeat (freq bonus 21) The monster species that spawned more often: blue-green stalk (freq bonus 30) The monster species that spawned more often: Maanzecorian (freq bonus 12) The monster species that spawned more often: striped jelly (freq bonus 42) The monster species that spawned more often: platinum fungus (freq bonus 30) The monster species that spawned more often: gorilla (freq bonus 14) The monster species that spawned more often: colluded force fungus (freq bonus 15) The monster species that spawned more often: spore shrieker (freq bonus 20) The monster species that spawned more often: athena blocker (freq bonus 4) The monster species that spawned more often: anachronounbinder (freq bonus 8) The monster species that spawned more often: expunging virologist (freq bonus 6) The monster species that spawned more often: knifold (freq bonus 15) The monster species that spawned more often: bully mimic (freq bonus 30) The monster species that spawned more often: reaper growth (freq bonus 16) The monster species that spawned more often: unseen ghost (freq bonus 20) The monster species that spawned more often: breakoff fungus (freq bonus 8) The monster species that spawned more often: powwowed gypper (freq bonus 24) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: poison colony lichen The monster species that never randomly spawned: horadrim ancestor The monster species that never randomly spawned: rumbler wedded The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: theosophical couping The monster species that never randomly spawned: armed migo warrior The monster species that never randomly spawned: oddity The monster species that never randomly spawned: helmet of percenti The monster species that never randomly spawned: error devil The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 18) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 8) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 933 Strength training was 4 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1394 points of nutrition remaining You aggravated monsters You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (3c56ab0) - last build Wed Dec 12 16:07:30 2018. Jonathan Joestar was very angry with you (6) You could not have safely prayed (4399) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of cure (FOCUS SASH EM EXTENDED STURDY) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 mini mimics (1 created) 0 GRs (1 created) 0 minor mirrors (1 created) a min spore 2 New Kops a Keystone Kop 0 Kop Sergeants (1 created) 0 Detective Lieutenants (1 created) 0 Undead Lieutenants (1 created) 0 uhoh slimes (1 created) a dunadan a bard a newt 15 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 7 times You prayed to the gods 7 times You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the User of Stand... You died in The Dungeons of Doom on dungeon level 1 with 168 points, and 0 pieces of gold, after 100 moves. Killer: a monster (Undead Lieutenant), while praying unsuccessfully You were level 3 with a maximum of 32 hit points when you died. You reached the 350th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 348 172 winsalot-Mys-Akt-Fem-Cha quit in The Dungeons of Doom on level 1. 37 [37] 349 172 winsalot-Bin-Akt-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (clear ooze). - [23] *350 168 Luxidream-Use-Ang-Mal-Law died in The Dungeons of * Doom on level 1. Killed by a monster (Undead Lieutenant), while praying unsuccessfully. - [32] 351 164 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an ego gas spore's explosion. - [11] 352 164 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (blat). - [8]