Lymia, chaotic male randomized Mahou Shoujo --------.-- |.........| |....{d...| |....d....| |......@..| |.......@.| ----------- [Lymia the Schoolkid] St10 Dx4 Co11 In5 Wi17 Ch16 MahRanMalCha+X S0 Dlvl:1 $0 HP21(21) Pw7(7) AC12 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic male x-race randomized Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: peacevision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: bow (turn 34) The following skill became untrainable if you tried to train it too early: protection spells (turn 1131) The following skill became untrainable after a while: general combat (turn 25207) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 36811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125675 Monster spawn increase reached its maximum at turn 178201 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1840230 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: blob (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 16) The monster species that spawned more often: lethe spore (freq bonus 28) The monster species that spawned more often: sphinx (freq bonus 30) The monster species that spawned more often: clinging lizard (freq bonus 20) The monster species that spawned more often: petty river moccasin (freq bonus 72) The monster species that spawned more often: sane patch (freq bonus 8) The monster species that spawned more often: hunting terror (freq bonus 36) The monster species that spawned more often: giant emerald frog (freq bonus 21) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 60) The monster species that spawned more often: ego frost giant (freq bonus 12) The monster species that spawned more often: great water dragon (freq bonus 20) The monster species that spawned more often: spirit of barbs (freq bonus 42) The monster species that spawned more often: sea snake (freq bonus 44) The monster species that spawned more often: sly water nymph (freq bonus 11) The monster species that spawned more often: whirlwind weasel (freq bonus 36) The monster species that spawned more often: lucky colorator (freq bonus 7) The monster species that spawned more often: supermarket cashier (freq bonus 10) The monster species that spawned more often: knobble-stick (freq bonus 16) The monster species that spawned more often: morse perseverance unkindest (freq bonus 24) The monster species that spawned more often: agent black warp fungus (freq bonus 32) The monster species that spawned more often: hungry warp patch (freq bonus 12) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster species that never randomly spawned: educator The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: contamination force patch The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: giant white rat The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 31) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 22) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 154) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 58) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 3) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (757) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 400% b - detect unseen 3 divine 27% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (SULKEMISAIKA) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (DARYGKO IAU IAU) scroll of cure (YUM YUM) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (YOU DO NOT GO PAST AT ME) Spellbooks spellbook of enlighten (fadeless) spellbook of detect unseen (gloaming) Potions potion of fruit juice (foaming) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (0 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (0 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo... Since you quit, the score list will not be checked.