Lymia, chaotic female undefined Mahou Shoujo -+- .@. .@. [Lymia the Schoolkid] St7 Dx6 Co7 In7 Wi17 Ch16 MahUndFemCha+X S0 Dlvl:1 $0 HP19(19) Pw5(5) AC4 Xp1/0 T1 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race undefined Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: glib combat You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 54 Implant identification only worked 1 times out of 36 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 75% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 90% Tool drop chance was reduced to 71% Monster death drops spawned with only 86% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 13) The following skill became untrainable if you tried to train it too early: healing spells (turn 3219) The following skill became untrainable after a while: bare-handed combat (turn 67438) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 45553) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104256 Monster spawn increase reached its maximum at turn 167236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 604577 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: hungry dead (freq bonus 216) The monster species that spawned more often: geology torturer (freq bonus 30) The monster species that spawned more often: dim patch (freq bonus 40) The monster species that spawned more often: water skeleton (freq bonus 5) The monster species that spawned more often: acid sphere (freq bonus 24) The monster species that spawned more often: hangar dwelled (freq bonus 9) The monster species that spawned more often: dream sphere (freq bonus 4) The monster species that spawned more often: SJW lawyer (freq bonus 24) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 32) The monster species that spawned more often: porter rubber chicken (freq bonus 7) The monster species that spawned more often: porter magenta lichen (freq bonus 24) The monster species that spawned more often: bygone klieg (freq bonus 18) The monster species that spawned more often: hunting hawk (freq bonus 12) The monster species that spawned more often: underestimate raffler (freq bonus 18) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 20) The monster species that spawned more often: forest moogle (freq bonus 24) The monster species that spawned more often: Uberjaquio (freq bonus 15) The monster species that spawned more often: cloak mimic (freq bonus 5) The monster species that spawned more often: taekwondo girl (freq bonus 21) The monster species that spawned more often: up-pushing vortex (freq bonus 16) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster species that never randomly spawned: dim colony The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: The Queen of Hearts The monster species that never randomly spawned: asserter cloggy The monster species that never randomly spawned: venom sphere The monster species that never randomly spawned: Coure The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: ass birth child The monster species that never randomly spawned: vibration hound The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 40) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 3) Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 71% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor iron shoes (hard shoes) Scrolls scroll of healing (DUBYA CHENEY SATAN) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (DARTS DIVINATIONS TRAPSANDDOORS) scroll of cure (ASHPD) * scroll of extra healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of greater mana restoration (SKCUS YELDUD) Spellbooks spellbook of healing (indexed) Wands wand of fire (dragonhide) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.