Lymia, chaotic male segfaulting Mahou Shoujo -------------- |............| |............| #### |....<.......| ##,,# |............| ###,,## ------.------- #,,,## #,,,,)# #,-----------,-------.---- ----)---- ##,|....`....-,....>......| |.......| #,,|..-----..|,|..........| |........,,,#|..| |..| |..........| |.......|#,,,-..| |..+ |.........@| |........,,##|..- -..| ------------ ---------### |.... ...| ----------- [Lymia the Schoolkid] St6 Dx6 Co6 In10 Wi15 Ch19 MahSegMalCha+X S24 Dlvl:1 $0 HP20(20) Pw5(5) AC8 Xp1/6 T336 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Lymia, the x-race segfaulting Mahou Shoujo, welcome back to SlashEMExtended! ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) Apparently you decided to be a wise-guy and hang up to prevent an instakill from affecting you. Unfortunately for you though, the Amy decided to fix that oversight, and since you should actually have died already, it's game over for you now. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 633 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 52% Tool drop chance was reduced to 80% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 51) The following skill became untrainable if you tried to train it too early: dart (turn 1892) The following skill became untrainable after a while: saber (turn 30195) The following skill couldn't be trained before a certain turn number is reached: sling (turn 11177) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36090 Monster spawn increase reached its maximum at turn 87804 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 385056 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: crowfeet disarticulation (freq bonus 12) The monster species that spawned more often: novice mage (freq bonus 36) The monster species that spawned more often: evil superbeholder (freq bonus 12) The monster species that spawned more often: abnormal vampire (freq bonus 6) The monster species that spawned more often: blind trove (freq bonus 16) The monster species that spawned more often: nexus force fungus (freq bonus 11) The monster species that spawned more often: freezolisk (freq bonus 5) The monster species that spawned more often: ankheg (freq bonus 36) The monster species that spawned more often: tasloi boss (freq bonus 18) The monster species that spawned more often: slow mushroom (freq bonus 16) The monster species that spawned more often: sludge mushroom (freq bonus 12) The monster species that spawned more often: limlug (freq bonus 12) The monster species that spawned more often: Sarah (freq bonus 14) The monster species that spawned more often: giant lurker (freq bonus 10) The monster species that spawned more often: coffin nail (freq bonus 18) The monster species that spawned more often: tunnel queen (freq bonus 20) The monster species that spawned more often: two of spades (freq bonus 6) The monster species that spawned more often: porter permamimic (freq bonus 42) The monster species that spawned more often: rearming airspeed (freq bonus 48) The monster species that spawned more often: greater xorn (freq bonus 21) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: changing laser The monster species that never randomly spawned: healing stalk The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: normal hobbit The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: noncollapsible pyorrhea cervical hagride The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: landeel The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 21) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 19) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 24) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 788 Strength training was 8 Dexterity training was 5 Wisdom training was 1 Constitution training was 22 You were magic-protected You were temporarily slower because you tried to hangup cheat (10) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having regeneration (0) You had 1157 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (767) You are dead Spells known in the end Name Level Category Fail Memory a - stun self 3 healing 0% 297% b - cure sickness 3 healing 0% 297% c - cure blindness 2 healing 0% 197% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (SCUTTLER SCURRIER) scroll of cure (WHY IS THERE NO FUCKING PROMPT) * scroll of extra healing (PROTECTION FAULT AT ADDRESS 000D 001D) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Spellbooks spellbook of stun self (inane) spellbook of cure sickness (blowing) spellbook of cure blindness (final) Potions potion of paralysis (mulberry) Wands wand of striking (blackthorn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo...