Lymia, chaotic female segfaulting Mahou Shoujo ---------- |........|#,# .........%,%# |.....@..|### |..<..@..| ---------- [Lymia the Schoolkid] St12 Dx4 Co9 In12 Wi16 Ch16 MahSegFemCha+X S12 Dlvl:1 $0 HP20(20) Pw4(5) AC-2 Xp1/3 T533 Fea Latest messages Your helm of fear deflects the newt's attack. You kill the newt! There is a doorway here. You see here a sewer rat corpse {20}. There is a doorway here. You see here a sewer rat corpse {20}. Count: 50 You hear the footsteps of a guard on patrol. (2x) Unknown command ' '. (4x) # (2x) Do you want to use your spit attack? [yn] (n) In what direction? [hykulnjb><] A segfault venom hits the ceiling. Splash! Count: 50 You hear someone counting money. You hear bubbling water. Oops... Suddenly, the dungeon collapses. Report error to 'flauschie' and it might be possible to rebuild. obj_is_local:Segmentation fault -- core dumped. Your inventory Armor a - an uncursed +0 splint mail (being worn) {160} b - an uncursed +0 helm of fear (being worn) {20} Comestibles g - an uncursed tin of goblin meat {0} h - an uncursed tin of newt meat {0} i - an uncursed tin of New Kop meat {0} Scrolls j - 4 uncursed scrolls of healing {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of sleep (6:5) {0} e - an uncursed spellbook of extra healing (0:3) {0} f - an uncursed spellbook of levitation (2:3) {0} Wands c - an uncursed wand of striking (0:2) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: flying You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 462 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 63 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 10% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: long sword (turn 1196) The following skill became untrainable after a while: elemental spells (turn 8121) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 47394) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77888 Monster spawn increase reached its maximum at turn 224786 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14392951 The monster class that cannot be genocided was mimic The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: great spider (freq bonus 4) The monster species that spawned more often: blue-green force fungus (freq bonus 28) The monster species that spawned more often: bumbler kobold (freq bonus 27) The monster species that spawned more often: grabby nyrse (freq bonus 18) The monster species that spawned more often: lightning point (freq bonus 4) The monster species that spawned more often: steel lord (freq bonus 24) The monster species that spawned more often: handloom scuffled (freq bonus 10) The monster species that spawned more often: mixture dietary (freq bonus 12) The monster species that spawned more often: giant red ant (freq bonus 6) The monster species that spawned more often: recommencement boarded (freq bonus 12) The monster species that spawned more often: trump (freq bonus 18) The monster species that spawned more often: platinum mold (freq bonus 12) The monster species that spawned more often: aggravator lich (freq bonus 24) The monster species that spawned more often: Jack the Ripper (freq bonus 6) The monster species that spawned more often: sue patch (freq bonus 84) The monster species that spawned more often: cross-eyed mage (freq bonus 20) The monster species that spawned more often: stealer mimic (freq bonus 20) The monster species that spawned more often: divan patrick inadvertently (freq bonus 4) The monster species that spawned more often: geology scorpion (freq bonus 30) The monster species that spawned more often: pesach sephirah (freq bonus 30) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 7) The monster trait that was more common: monsters that have scratch attacks (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: karmic pudding The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: Challenge Pooka The monster species that never randomly spawned: petty torment worm The monster species that never randomly spawned: bedazzling tabletting spurning The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: noxious mushroom patch The monster species that never randomly spawned: mind mold The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 13) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 27) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 26) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 27) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 15) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 41) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 877 Strength training was 6 Dexterity training was 5 Wisdom training was 0 Constitution training was 26 You were magic-protected You were paralyzed (23) You were stricken with fear (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having flying (0) You had 945 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 57% 195% b - extra healing 3 healing 65% 295% c - levitation 4 body 90% 395% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of fear (covered helmet) Scrolls scroll of healing (LOELLEL IHR SPERRERFRITZES) scroll of mana (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of phase door (ADD STRENGTHS DIVIDE EVENLY) scroll of standard id (SOO BAWLZ) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (CAN SEE WHAT ITEM) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Spellbooks spellbook of sleep (cribbed) spellbook of extra healing (sparking) spellbook of levitation (nonexistant) Wands wand of striking (old-testamentarian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (25 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Mahou Shoujo...