Lymia, chaotic female wisp Feminist ---- |..| ----.@---- |.....@..| |........| ----..---- |..| -.-- [Lymia the Rebel Woman] St13 Dx14 Co12 In4 Wi3 Ch12 FemWisFemCha+X S0 Dlvl:1 $0 HP15(15) Pw18(18) AC0 Xp1/0 T5 Latest messages Hello Lymia, welcome to SlashEMExtended! You are a chaotic female x-race wisp Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf or you (wisp feminist called Lymia) Accessing Pokedex entry for wisp... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 7, magic resistance = 50, alignment -10. Fast (13). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, amorphous, unsolid, carnivorous, herbivorous. This monster is of neuter gender. May be eaten by vegans. Has infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 3d5, breath - shock damage Dora picks up 13 gold pieces {0}. pair of killer heels - This is a piece of armor. Color: bright blue. Material: wax. Appearance: tightly fitting boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This footwear is high-heeled (stilettos that can kill both the wearer and the one that's being kicked by them :D just kidding!) and allows monsters to create more traps. They provide very good AC and 7 points of magic cancellation. pair of killer heels - This is a piece of armor. Color: bright blue. Material: wax. Appearance: tightly fitting boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This footwear is high-heeled (stilettos that can kill both the wearer and the one that's being kicked by them :D just kidding!) and allows monsters to create more traps. They provide very good AC and 7 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 183 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Armor drop chance was reduced to 83% Food drop chance was reduced to 89% Monster death drops spawned with only 91% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 29) The following skill became untrainable if you tried to train it too early: body armor (turn 1320) The following skill became untrainable after a while: form III (Soresu) (turn 15144) The following skill couldn't be trained before a certain turn number is reached: devices (turn 50740) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41525 Monster spawn increase reached its maximum at turn 129426 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2414445 The monster class that cannot be genocided was trove The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: hobbit thief (freq bonus 48) The monster species that spawned more often: gnoll (freq bonus 10) The monster species that spawned more often: tinker gnome (freq bonus 10) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 5) The monster species that spawned more often: soft stalk (freq bonus 14) The monster species that spawned more often: exeggcute (freq bonus 12) The monster species that spawned more often: discontenting misfeasor (freq bonus 20) The monster species that spawned more often: cat zombie (freq bonus 24) The monster species that spawned more often: gizard (freq bonus 40) The monster species that spawned more often: nether spore (freq bonus 12) The monster species that spawned more often: snow troll (freq bonus 20) The monster species that spawned more often: Danielle (freq bonus 21) The monster species that spawned more often: Laura (freq bonus 4) The monster species that spawned more often: baal spy (freq bonus 64) The monster species that spawned more often: noblesse huddled (freq bonus 66) The monster species that spawned more often: giant badger (freq bonus 24) The monster species that spawned more often: stalking bulette (freq bonus 12) The monster species that spawned more often: viper archer (freq bonus 44) The monster species that spawned more often: mithril piercer (freq bonus 24) The monster species that spawned more often: edgy experiencing (freq bonus 14) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: armload philological The monster species that never randomly spawned: authentic flickering The monster species that never randomly spawned: ping daemon The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: stone snake The monster species that never randomly spawned: steep bashed inroad The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 23) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 18) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 18) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Next attribute increase check would have come at turn 3371 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having sickopathy (0) You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (tightly fitting boots) Scrolls scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (BIRD STUNT IS BETTER) * scroll of extra healing (SODALG) * scroll of greater mana restoration (VERR YED HORRE) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lymia the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.