Lymia, chaotic male specialist Mahou Shoujo ./ ### . .. .. ##.## . ... . ....... .. #..?# + . ### ..... ... ......##..# #...... $....# .............. ...........####...... . #.##............... ....<................ ...#...# ........ ..............."..........##.##..... .........................###..(..... .... ............ ....%.... ##...... .. !.......... ......(. ....'... .......... .....#. ...:@# . . .. .. . ..# [Lymia the Schoolkid] St11 Dx4 Co6 In10 Wi17 Ch18 MahSpeMalCha+X S163 Dlvl:2 $5 HP21(25) Pw10(12) AC11 Xp2/27 T303 Latest messages Unknown command ' '. The dark female android hits you! [-1 -> 24] You slide on the ice. The dark female android hits you! [-1 -> 23] Unknown command ' '. (2x) You slide on the ice. The dark female android hits you! [-1 -> 23] A cloud of gas puts you to sleep! You trip over your own feet. The dark female android hits you! [-1 -> 22] The dark female android hits you! [-1 -> 21] The combat suddenly awakens you. Unknown command ' '. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 93% Armor drop chance was reduced to 66% Tool drop chance was reduced to 17% Food drop chance was reduced to 83% Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 173) The following skill became untrainable if you tried to train it too early: mace (turn 416) The following skill became untrainable after a while: saber (turn 46352) The following skill couldn't be trained before a certain turn number is reached: knife (turn 48497) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75192 Monster spawn increase reached its maximum at turn 341239 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1559676 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: unicorn or horse (freq bonus 10) The monster species that spawned more often: yellow sentai (freq bonus 24) The monster species that spawned more often: bulbasaur (freq bonus 204) The monster species that spawned more often: night goblin (freq bonus 12) The monster species that spawned more often: farting woman (freq bonus 96) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 48) The monster species that spawned more often: medium (freq bonus 84) The monster species that spawned more often: misdiagnosed slyly redder (freq bonus 39) The monster species that spawned more often: Undead Sergeant (freq bonus 28) The monster species that spawned more often: War (freq bonus 24) The monster species that spawned more often: satyr (freq bonus 42) The monster species that spawned more often: death watch beetle (freq bonus 32) The monster species that spawned more often: green firebird (freq bonus 28) The monster species that spawned more often: fire boar (freq bonus 26) The monster species that spawned more often: song book permamimic (freq bonus 84) The monster species that spawned more often: weresoldierant (freq bonus 30) The monster species that spawned more often: trap ghost (freq bonus 42) The monster species that spawned more often: Gudrun's wedge sandal (freq bonus 144) The monster species that spawned more often: rhydon (freq bonus 48) The monster species that spawned more often: petty grunthack horror (freq bonus 128) The monster species that spawned more often: tribunate checkroom (freq bonus 26) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: flozen spirit The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: windiest repose nailhead The monster species that never randomly spawned: normal pete The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: dark shape The monster species that never randomly spawned: vortex laggelmaster The monster species that never randomly spawned: lawyer The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 66) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 175) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 59) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 9) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Next attribute increase check would have come at turn 535 Strength training was 4 Dexterity training was 6 Wisdom training was 1 Constitution training was 19 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having discount action (0) You had 1188 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 497% b - force bolt 1 attack 0% 207% c - acid stream 4 matter 90% 397% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Reloading(390) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of mana (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of greater mana restoration (THIS SLING IS RETARDED) Spellbooks spellbook of magic mapping (locked) spellbook of force bolt (iceblock) spellbook of acid stream (horrible) Wands wand of striking (leek) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (27 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lymia the Mahou Shoujo...